3d animation
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  • 3D Animation Grads Selected to NYC SIGGRAPH Board of Directors

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    Mark Reynolds and Elize Ohira, both June 2013 graduates from New York Film Academy’s one-year 3D Animation Conservatory program, were recently elected to the Board of Directors for NYC ACM SIGGRAPH, New York City’s local ACM SIGGRAPH chapter.

    ACM SIGGRAPH is an international organization of artists, filmmakers, developers, and scientists sharing a love of computer graphics and interactive technology. The New York City chapter hosts events such as screenings, lectures, BYOA (Bring Your Own Animation), and MetroCAF, an annual student film festival.

    “I’m so excited to serve as part of the Board of Directors of such a great organization!” Elize says. “Mark and I got involved with New York City’s SIGGRAPH chapter while we were students at NYFA. It helped expose us to the city’s larger CG community, and we were able to bring a bit more NYFA to NYC CG.”

    Some of Mark’s and Elize’s work, created while they were students at NYFA, can be seen here:

    Mark Reynolds

    Elize Ohira

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    March 17, 2014 • Acting • Views: 4569

  • VIEW Conference 2014 Contests

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    View Conference 2014 Turin, Italy 14-17 Oct

    Here are some exciting opportunities for our 3D Animation and Game Design students to not only have their projects reach a wider audience, but also win an award! VIEW Conference, an annual international computer graphics conference, has announced a series of contests for 2014 aimed at both students and non-students.

    Firstly, the VIEW Award 2014 is open to any filmmaker who has made an animated short film using 2D/3D animation and VFX in the past two years. Filmmakers can choose to submit in the following categories: Best Short, Best Design, Best Character, and Best Digital Visual Effects. The deadline for submission is August 31, 2014 and the award for first prize is 2,000 Euros.  More information can be found here.

    For those filmmakers interested in using their art to address social issues, this year sees the creation of the VIEW Social contest aimed at artists who have created a 2D/3D or VFX animated feature, short, music video, and piece of advertising with a focus on social themes in 2013 and 2014. Applicants can submit in the categories of Best Gameplay, Best Art Design, Best Architecture, and Best Music by August 31, 2014 to compete for a grand prize of 1,000 Euros. Learn more here.

    Emerging game designers have the chance to submit their original video games by September 15, 2014 in the categories of Best Gameplay, Best Art Design, Best Architecture, and Best Music. View more here.

    For anyone who has a passion for comics, another new addition to this year’s conference is the VIEW Comics Contest in which applicants are encouraged to create an original comic based on a previous edition of the conference. The deadline for entries is August 31, 2014 and entrants will compete for a 500 Euro prize. Discover more here.

    Finally, for those either from Italy or interested in telling stories about Italy, the ITALIANMIX competition welcomes works across genres and visual forms that, if chosen, will be included in the program for VIEWFest 2014.

    So if you’re looking for a platform to showcase your work and win an award, consider submitting today.

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    February 26, 2014 • 3D Animation, Film Festivals, Game Design • Views: 5513

  • NYFA LA Announces New 3D Animation Chairs

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    3D Animation

    The New York Film Academy is pleased to announce that Juniko Moody and Mark Sawicki are now Co-Chairs of the 3D Animation Department at the Los Angeles Campus.

    Juniko Moody was a production 3D lighting/compositor for Disney Feature Animation and Sony Imageworks. She was also a 2D compositor for Kodak Cinesite and Warner Digital. Juniko transitioned into teaching through corporate 2D and 3D digital training for Dreamworks Feature Animation and other training facilities. Juniko holds a BA from USC Cinema and an MA from CSULA in Industrial Technology with an emphasis in instruction and has taught 3D animation, digital modeling, lighting, adult instructional presentations/course writng and was involved in curriculum design at CSULA, UCLA Extension, College of the Canyons, Westwood College and DeVry University.

    Mark Sawicki is a veteran visual effects cameraman with a large body of work including The Terminator, X-Men and The Dark Knight Rises. He has taught for NYFA and UCLA Extension for several years and is a contributing faculty member of the Stan Winston School of Character Arts. Mark is the author of “Animating with Stop Motion Pro” and “Filming the Fantastic” first and second edition, both published by Focal Press.

    In addition to co-chairing the 3-D Animation Department, Juniko and Mark will continue to teach animation and visual effects classes in various departments. Juniko and Mark are located at 100 East Tujunga Avenue (Brick Building).

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    January 22, 2014 • 3D Animation • Views: 4489

  • Does an Animation Student Have to be Great at Drawing?

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    Computer animation attracts a wide variety of personalities and incorporates a variety of interests; a glance at the credits of any CG or visual effects-heavy film will show just how many different roles and people are incorporated. Not only are there the artists, character designers, and modelers; there are people in charge of dynamic simulations (i.e. cloth, crumbling buildings, explosions) and developing and maintaining the pipeline (i.e. streamlining the interaction of various departments through programming and scripting). Not everyone has to be da Vinci — or, on the flip side, a computer genius like Pixar’s Ed Catmull — to find a niche in CG.

    Students with skill in drawing (or, again, other areas such as programming) will definitely be able to exploit those skills. Students who have not done much drawing (or programming, etc.) will get the chance to develop and subsequently flex those muscles thanks to the instruction offered, for instance character design, storyboarding and life drawing classes which are all part of the NYFA animation curriculum.

    New York Film Academy’s 3D Animation programs are generalist programs, meaning they will touch on all these aspects, and give students a chance to find the areas which interest them most.

    -Robert Appleton, Chair of NYFA Animation Department

     

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    November 20, 2013 • 3D Animation • Views: 901

  • New York Film Academy Visiting Toronto

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    toronto_night_skyline

    The New York Film Academy will be visiting its neighbor to the north! That’s right, Canada, our admissions team will be in Toronto, holding auditions, portfolio reviews, and information sessions. If you’re interested in studying at the New York Film Academy and are in the area, you do not want to miss this. See details below.

    September 28th – Auditions & Portfolio Reviews

    Time: Please RSVP for a time slot

    Location: Toronto

     

    September 29th – Open House/ Information Session

    Time: 1PM – 3PM

    Location: Toronto

     

    Acting for Film or Musical Theatre Audition

    • Auditions are for partial scholarship and placement for our Musical Theatre or Acting for Film programs
    • *New York Film Academy does not offer full scholarships
    • *Scholarships are only available for long-term programs

    Portfolio Reviews

    • Portfolio reviews are for partial scholarship to our Filmmaking, Cinematography, Photography, Screenwriting, Producing, Documentary, 3D animation, Game Design, and Broadcast Journalism programs.
    • Creative portfolios consist of two pieces of creative work pertaining to your desired field of study.
    • *New York Film Academy does not offer full scholarships
    • *Scholarships are only available for long-term programs

     

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    September 6, 2013 • Academic Programs • Views: 5762

  • New York Film Academy Opens in Battery Park

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    Screen Shot 2013-07-03 at 12.32.35 PM

    New York Film Academy Battery Park

    The New York Film Academy has opened the doors to its brand new campus, located at 17 Battery Place. The modern facility occupies 72,000 square feet on two full floors and offers breathtaking views of Battery Park and The Statue of Liberty. Each classroom was uniquely designed from scratch to meet the specific needs of the hands-on programs, including state-of-the-art production studios and sound stages.

    Summer Camp programs and Adult Musical Theatre programs have already begun, while Acting, Musical Theatre, Screenwriting, Producing, Photography, Journalism, and 3D Animation will kick off in the Fall. NYFA cannot be more thrilled to provide this wonderful new environment to its students, and is looking forward to meeting a whole new crop of talent!

    Screen Shot 2013-07-03 at 12.37.14 PM

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  • Classic Art in Video Games

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    Chris Solarski in New York Film Academy

    This Thursday the New York Film Academy‘s Game Design and 3D Animation program welcomed guest lecturer, Chris Solarski. Chris is an artist game designer and author of Drawing Basics and Video Game Art: Classic to Cutting Edge Art Techniques for Winning Video Game Design. With a Bachelor’s in computer animation, Chris began working as a 3D character and environment artist for Sony Computer Entertainment in London. Later, he enrolled in art classes at the Warsaw Academy of Fine Arts, where his interest in applying classical art techniques to video games began. It was after a lecture by visual artist, Andrew Jones, that Chris found his true calling. “I was so impressed with his ability to create something out of nothing,” recalled Chris. “I knew I needed more training. I had catching up to do.”

    The students were treated to an hour lecture that was truly fascinating and well thought out. Chris’ lecture focused on the connection between classic art and modern video games. Yes, that’s correct. While it may not be obvious at first glance, Chris was able to dissect classic works of art to validate his points. Using comparisons from the work of artists like Degas and Boticelli, Chris was able to show the influences these artists have on modern gaming. Much like an intricate painting or drawing, a crucial element in game design is emotion. Emotion can be conveyed through composition, contrast, and the structure of images. These elements are essential in the development of any art, and Game Design and 3D Animation are no different. “The composition and contrasting elements have a very strong impact on emotion.”

    One of Chris’ most recent games that he enjoys the most is Journey, mainly due to the composition and emotion of the experience. “It is important to know the emotional experience from the outset and use composition to create the player experience.”

    Chris currently develops his own video games under Solarski Studio, with the aim of exploring new forms of player interaction and creating more expressive and varied emotional experiences in games. “My job is to validate video games.”

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    October 5, 2012 • 3D Animation, Acting, Game Design, Guest Speakers • Views: 4874