| 4-WEEK 3D ANIMATION | 3-WEEK 3D ANIMATION |
• Harvard University
• Universal Studios, Hollywood
• Disney Studios - Florida
• Paris, France
• Florence, Italy
• Australia
• Lugano, Switzerland
| |||||||||||||||||||||||||||
4-Week 3D Animation Camp Tuition: $5,900
Students in the 3D Computer Animation Camp write, animate, direct and edit their own computer animated short films.
Computer 3D animation is more popular than ever, and feature length CGI cartoons are breaking box office records. Computers are used for many of the special effects in live-action films, and digitized actors are virtually around the corner. The field of 3D animated video, computer, and interactive games has grown amazingly in its short history and continues to expand.
In response to the rise in popularity of the medium and the incredible expansion of venues for showcasing the art, the New York Film Academy has designed a hands-on intensive 4-Week Summer 3D Computer Animation Camps. The workshop is designed for individuals who want to learn how to use a high-end 3D computer program.
Preparation
The workshop is designed for students with little or no experience in animation. However, studio art or computer experience is helpful. 3D animation demands extraordinary focus and discipline.
Format
This course teaches students the principles of animation (i.e. movement, timing, weight, character development, etc.) using Maya – the industry standard for high-end 3D computer animation. Students progress through basic modeling, motion and rendering exercises en route to the completion of a short 3D computer animated film (with sound) of their own design by the end of the course.
3D Topics
a) Modeling: building objects and creatures from primitive shapes, polygonal modeling, and/or sculpting with curves and points.
b) Motion: animating the objects and creatures you model using key frames, path and shape animation, simulation, deformation, and f-curves.
c) Character construction: creating skeletons, attaching skins, weighting envelopes, and inverse kinematics.
d) Color and texture: creating, importing, and applying multiple textures to objects/creatures; defining color, reflectivity, and transparency.
e) Rendering: lights, camera, compiling movies, adding sound.
Animation Topics
• Weight and secondary action
• Squash and stretch
• Rubber hose, full, and limited animation
• Character design
• Exaggeration vs. subtlety
• Doping sound and lip sync
• Sound-image relationship
Upon the successful completion of the course, students will receive a New York Film Academy diploma and a copy of their work. Please see our website for samples of students’ work: www.nyfa.edu
Location
This workshop is available at the New York City and Harvard University locations. Please refer to the pages describing New York City and Harvard for information about supervision, activities, and housing.
Please note: curriculum, dates, prices subject to change.
REQUEST INFO
