3d animation school

  • Epic Trailer for Adam Sandler’s ‘Pixels’ Is Out


    sandler pixels

    Summer blockbusters are known for their photorealistic HD and 3-D special effects, but Adam Sandler’s new film, Pixels, is all about the 8-bit. The supervillains conquering the planet in the latest space invasion epic are animated in the blocky style of early video games—because they are video games.

    Adam Sandler says it himself in the trailer: “Pac-Man is a badguy?” It turns out, according the plot of Pixels, that aliens mistook thirty-year old video signals from Earth of period arcade games as a declaration of war. In response, they invade our world with giant, pixelated monsters based on Pac-Man, Donkey Kong, Space Invaders and others. It’s up to arcade champ Sandler and President of the United States,  Kevin James to stop them, with some help from Josh Gad, Michelle Monaghan, and Game of Thrones Peter Dinklage.

    Pixels is based on the French animated short film of the same name by Patrick Jean. The feature was adapted by Timothy Dowling and SNL vet Tim Herlihy and was directed by Harry Potter and Home Alone director Chris Columbus. The film releases July 12, but you can watch the trailer now!



    March 18, 2015 • Entertainment News • Views: 3739

  • Are Drawing Skills Needed For 3D Animation Program?


    Another often asked question regarding coming to the NYFA animation program is “Do I need drawing and artistic abilities and skills in order to attend your school?”.

    If you have art school and or drawing experience that is a definite plus as it indicates that you have above average ability to visualize your characters and scenes. We do have a life drawing class during our first semester as it’s very important to have a grasp of the human anatomy for modeling and animation.

    For modelers drawing skills are a definite plus and if you can design a character and draw a decent turnaround, then draw him/her in an action pose and model the character accurately with correct topology then that’s a really nice thing to put on your reel. You may for instance see a job advertisement for a modeler with this addition: “Traditional art skills and ability to do draft occasional concept drawings/paintings would be a major plus”.

    However I know some good modelers who are not such great draftsmen, and in allot of companies artists specialize and so one person does the drawings and another does the models.

    As I said in a recent blog, artistic skills are not essential. Technical abilities are highly valued in the animation industry so you can be lacking artistically and still do well in such ares as shading and lighting, rigging, rendering and particle systems. These areas require good skills in scripting languages such as Python, Maxscript and MEL, and programing languages such as C++.

    Robert Appleton, New York Film Academy 3D Animation School Instructor


    April 7, 2009 • Acting • Views: 1038

  • 3D Animation School: Mental Ray Interpolation


    Mental ray glossy reflections are notoriously expensive to render (expensive in this case meaning taking a long time). In order to optomise the render time it can be advantageous to use “interpolation”.

    In this example the MIA (mental images architectural shader) is applied to the spheres, one with a colored metal look and the other with a glass ball appearance. Both have glossy reflections and refractions. In order to greatly shorten the render time, the “interpolation” rollout in the MIA shader is employed in conjunction with the glossy samples in the refraction and reflection rollouts.

    I wont go into the technical aspects of how the interpolation is achieved (you can read an in depth account in Boaz Livny’s book “Mental Ray for Maya, 3ds Max, and XSI”), suffice to say that interpolation of glossy elements for rendering is a life saver for a busy lighting and rendering artist.

    By Robert Appleton, New York Film Academy 3D Animation School Instructor


    February 26, 2009 • Acting • Views: 3820

  • 3D Animation School Teaches ZBrush


    This is a post for the 1 year animation 2nd semester group project, which encompasses many disciplines necessary for an animation and visual effects (vfx) career:

    Today’s class was an introduction to ZBrush.

    ZBrush is a digital sculpting and painting program that allows a far greater intuitive and creative approach to making detailed and photo-realistic characters than has been available with more traditional animation and modeling softwares. Because ZBrush allows the artist to sculpt models containing many millions of polygons (something previously unheard of), the technical and logistical limitations that constrained previous workflows are now a thing of the past. Students and professionals now feel free to express themselves in a more pure and direct manner, similar to the way a sculptor might feel when modeling with clay.

    ZBrush has gained great prominence in the movie and gaming industry as a fast and efficient way of creating complex and believable characters inhabiting their productions. For instance games developer Ubisoft used ZBrush extensively in their production pipeline for both Rainbow Six: Vegas and Assassin’s Creed.

    By Robert Appleton, New York Film Academy 3D Animation Instructor


    February 11, 2009 • Acting • Views: 5411