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  • New York Film Academy (NYFA) Students Visit the Getty Villa

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    New York Film Academy (NYFA) students visited the Getty Villa recently, and came away with some very positive experiences. As part of their studies in filmmaking, acting, and other visual and performing arts, NYFA students must take liberal arts courses in order to complete their Bachelor of Fine Arts studies.

    The students taking Art History this semester were able to take advantage of the unique cultural opportunities available to the Los Angeles region, including the Getty Villa on the Malibu coast.
    Getty Villa April
    The Getty Villa is a one-of-a-kind museum experience that launches students deep into the world of ancient Greece and Rome. After spending class time looking at the artwork and discussing the culture and history of ancient societies, the students were able to absorb the art they’ve been analyzing as closely as possible to its original context.

    Here are some of the reactions NYFA’s Art History students had after their trip to the Getty Villa:

    “It was really amazing that I can see in the Getty what I learned in the class about Greek & Roman art—it made me understand the lectures that we had in the class more.”

    “I learned a lot of things, like about how the ancient people brought tributes to their gods and how they portrayed them on almost anything. The coins were something that shocked me—to see how they where handmade and it was so elaborate despite being so small. Also that art was something expensive and considered for upper classes and how you can even see that on the thumbs of the people.”

    “It has changed and has showed me some things I would love to have in my house one day.”

    “Seeing these works in person is really valuable for students—it made me understand and remember what we learned in the class.”

    Getty Villa April

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    April 13, 2019 • Liberal Arts and Sciences • Views: 405

  • Classic Art in Video Games

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    Chris Solarski in New York Film Academy

    This Thursday the New York Film Academy‘s Game Design and 3D Animation program welcomed guest lecturer, Chris Solarski. Chris is an artist game designer and author of Drawing Basics and Video Game Art: Classic to Cutting Edge Art Techniques for Winning Video Game Design. With a Bachelor’s in computer animation, Chris began working as a 3D character and environment artist for Sony Computer Entertainment in London. Later, he enrolled in art classes at the Warsaw Academy of Fine Arts, where his interest in applying classical art techniques to video games began. It was after a lecture by visual artist, Andrew Jones, that Chris found his true calling. “I was so impressed with his ability to create something out of nothing,” recalled Chris. “I knew I needed more training. I had catching up to do.”

    The students were treated to an hour lecture that was truly fascinating and well thought out. Chris’ lecture focused on the connection between classic art and modern video games. Yes, that’s correct. While it may not be obvious at first glance, Chris was able to dissect classic works of art to validate his points. Using comparisons from the work of artists like Degas and Boticelli, Chris was able to show the influences these artists have on modern gaming. Much like an intricate painting or drawing, a crucial element in game design is emotion. Emotion can be conveyed through composition, contrast, and the structure of images. These elements are essential in the development of any art, and Game Design and 3D Animation are no different. “The composition and contrasting elements have a very strong impact on emotion.”

    One of Chris’ most recent games that he enjoys the most is Journey, mainly due to the composition and emotion of the experience. “It is important to know the emotional experience from the outset and use composition to create the player experience.”

    Chris currently develops his own video games under Solarski Studio, with the aim of exploring new forms of player interaction and creating more expressive and varied emotional experiences in games. “My job is to validate video games.”

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    October 5, 2012 • 3D Animation, Acting, Game Design, Guest Speakers • Views: 4720