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  • Game Design Students Venture to New York Film Academy Alum’s Escape Hotel in Hollywood

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    Last week, New York Film Academy (NYFA) Los Angeles Director of Media Lab Matthew Sheehan took a group of NYFA Game Design postgraduate students out for a heck of a final: the one hour to escape challenge from Slaughterhouse at the Escape Hotel in Hollywood. The stakes: solve the puzzle or pay the ultimate price — no, not a failing grade, just the pain of defeat.

    For the uninitiated, an escape room is a little bit theater, a little bit puzzle, and a whole lot adventure. Groups of anywhere between two to eight, whether coworkers, families, friends, or even couples, are placed into a themed room filled with puzzles and surprises, and have one hour to solve the clues to find their way out.  Escape rooms are amazing fun and they are all over the place, but nobody is doing them like the Escape Hotel in Hollywood.

    Photo courtesy of Cassie Hunter (NYFA).

    A soon as you enter the Escape Hotel in Hollywood, you know you are about to go on an adventure. Going into the hotel is like stepping into a story line. The lighting, the sound, and the costumed employees of the hotel all set the stage.

    When the NYFA group talked over the choice of which of the rooms we could go through with a macabre bellhop, MFA student Fabio Ribak’s face lit up when we were told, “You start the Slaughterhouse room blindfolded and handcuffed to the floor.” Challenge accepted!

    In the end, we did not make it out. But it was okay, as the room was so much fun. The teamwork, the panic, and the discoveries were worth every second of it. These rooms are more than padlocks and puzzles; they are stories, little movies, games come to life, with you in the center. For a group of students who had recently completed story-focused visual and performing arts training, it was the perfect evening.

    Photo courtesy of Cassie Hunter (NYFA).

    Escape Hotel co-creator Ivan Leon sat down with us afterward. Ivan is also a NYFA alum, who after completing his education went to work starting the Escape Hotel with some of his classmates.

    “It’s what’s next,” he told us. “It’s combining every form of media arts, theater, and games, in a way no one else is doing, and we wanted to make a big commitment, to be on top.”

    If you want to see it, you will have to come up to the Escape Hotel in Hollywood and put your blindfold on. If you want to make friends with the next Ivan Leon, you should come over to the New York Film Academy.

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  • Congratulations to the Winter Class of 2018 at New York Film Academy Los Angeles

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    New York Film Academy would like to congratulate another class of graduating students.

    The end of a program is always a bittersweet time, as our students and instructors develop a strong bond over the many intense hours spent learning, practicing, and crafting projects, but before the winter class of 2018 walked across the graduation stage to accept their diplomas, the New York Film Academy celebrated all the graduates’ work with a series of final pres

    entations. The day before graduation, all students were given an opportunity to show off their work for family, friends, and entertainment professionals. Filmmaking, Documentary, Acting for Film and Cinematography students held their final screenings at the Riverside Theater and on the Warner Brothers Studios backlot. Photography students had their work displayed in galleries throughout Los Angeles. Game Design students held a game night where anyone in the school could play their games. Writing and Producing students had evenings where they could pitch their projects to industry professionals.

    The winter 2018 graduation ceremony was held at the Harmony Gold Theatre in Hollywood. The graduating class of 2018 was so large the ceremony had to be broken into two parts. Both ceremonies were standing room only. Families and friends came from all over the world.

    In his graduation speech, NYFA Instructor Mike Civille asked the students to think of their education as a gift. He said, “You come from places near and far. You have treated each other and your instructors to your fascinating stories. In this process, you have joined the great filmmakers who have also spoken to audiences about what was important to them. You have learned a new universal language. It’s young, only 100 years old. It crosses both political and cultural borders. This was the gift of the Lumiere brothers and it has traveled all the way to you. Use it wisely to tell your story.”

    The New York Film Academy would like to congratulate all of the incredible students who have completed their training here. We look forward to watching your films, playing your games, seeing your photographs, and celebrating your creative endeavors for years to come. Congratulations.

    1-Year Acting for Film

    Frederick Scott Basnight II

    Marlo Butler

    Emmanuel Pierre Cartier

    Undarga Enkhbaatar

    Isaac Wesley Fairley

    Gillian Griffin

    Terrel Mollison

    2-Year Acting for Film

    Daniel Berry

    Rodrigo Borges

    Peter Gomes

    Raymond Karago

    Tiara Donyae Murray

    Kurtis Potter

    Taraiyasi Hans Prymwaqa

    Matthew Robertson

    BFA Acting for Film

    Jazmin Hamilton

    Luis  Cordoba

    Zhiyun Zhou

    MFA Acting for Film

    Rajarshi Banerjee

    Taylor Byers

    Rebecca Cannizzaro

    Rei Alona Kennex Crossman

    Sumaia De Oliveira Radwan

    Jason Dolciani

    Anna Francisca Salles Marques Da Silva

    Craijece Lewis

    Lara Manatta Tenorio

    Jaylyn Neal

    An Thien Phan

    Leandro Luis Pineda Torres

    Aathira Rajeev

    Amber Resha Satcher

    Ke Shuai

    Eric Slaughter

    Lun Tan

    Julien Webb

    2-Year Producing

    Reginald E. Luck

    Nicole Zapata Quiles

    MFA Producing

    Johnnie Christopher Brown

    Kimbra Essex

    Xuan Liu

    Bahaguli Rehemutula

    Yosuke Sugimoto

    Bakhytzhan Urakhayev

    Liying Zhu

    BFA Screenwriting

    Zeyad Al Mutawa

    Katie Clem

    Seth Morton

    Louise Nyberg

    Patrick Kellam Lyons Stinich

    MFA Screenwriting

    Maria Androushko

    Katrina Brown

    Luis Alfredo Gonzalez

    Luke Jarret

    Harmony Kasper

    Joseph Knable

    Carmen Nelson

    Shane Redding

    Raul Ravindrakumar Sharma

    Melarissa Benedicta Sjarief

    Abigail Spencer

    Adam Tetelbaum

    Elon Washington

    MFA Photography

    Brittney Cathcart

    Monika Sedziute

    Yunzhi Wang

    MFA Documentary Filmmaking

    Hanan Higgi

    Amjad Tkroni

    Zhengyi Zhong

    MFA Game Design

    Nouf Bagazi

    Grace Ogwo

    Grettir Olafsson

    Santosh Peri

    Hetian Wang

    AFA Filmmaking

    Awana Morris

    BFA Filmmaking

    Ahmed Adil

    Hamda Al Midfa

    Ahmed Alghamdi

    Lionel Allen

    Saleh Mohammed Almalki

    Abdulaziz Almughrbi

    Faris Salah Beitar

    Danila Butovskiy

    Yujing Gao

    Yaser Hammad

    Wesley Garin Hobbs

    Lingxiao Jin

    Michael Moran

    Muhammad Raheem Sultan

    Victor Valerio

    Paulina Zamorano Castillo

    Marc Vital Guerin

    Jialei Li

    Yaonan Liu

    Topaz Peretz

    Yiding Xia

    Federico Sanna

    MA Film & Media Production

    Praveen Albert

    Oliver Berger

    Mansi Nitin Desai

    Qiqi Duan

    Hongzhi Guo

    Maryna Kovalevska

    Katlego Makhudu

    Natsumi Shibata

    Brionna Sutton

    Alessandro Turco

    Donatela Vacca

    Nihal Vasudevan

    Chuning Wang

    Ala Waznah

    Bingqi Xue

    Shipeng Yu

    MFA Filmmaking

    Khalid Ahmed Alsghair Ismail

    Roque Banos

    Siyuan Chen

    Chaaritha Dheerasinghe

    Travis Donald

    Weilun Feng

    Guoqing Fu

    Jialin Fu

    Yuanmei Ge

    Tingting Hua

    Shuntian Jiang

    Hongdon Lee

    Yixiang Li

    Hai Yao Liang

    Na Liu

    Yiwen Liu

    Jianan Ma

    Sholpan Murabuldayeva

    Anita Name Dos Santos

    Guangtao Pi

    Hugo Machado Salvaterra

    George Savidis

    Zicheng Tian

    Jiewen Wang

    Qiushi Xi

    Yuanyuan Xu

    Yuan Yue

    Han Zeng

    Shiyun Zeng

    Haoruo Zhang

    Hao Zhang

    Yuqing Zhang

    Jingwei Zhou

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  • New York Film Academy Narrative Theory Students Explore IMAX VR Centre

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    The Narrative Theory Course is a part of the New York Film Academy’s Game Design curriculum. The class focuses on storytelling methods in gaming. Virtual Reality (VR) provides an entirely new way of looking at how to tell stories. Without the control limits of a two-dimensional screen the ability to direct a player’s eye-line is no longer an option. A whole new set of rules has to be developed. This new frontier of technology brought NYFA students to the IMAX VR Centre in Hollywood, CA.

    For many students, this was their first experience with VR. “I had a really great time at the VR Center,” said student Kamen Marinov. “The moment I put those Oculus ‘goggles’ on my head I felt this strange feeling — that I was inside someone else. It was like I was seeing through another person’s eyes. It felt odd at first, but when I got used to the visuals and the game mechanics I had an amazing experience.”

    Students were able to experience a ton of games that are new to the market. The new “Justice League” game based on the Warner Brother’s film allows players to drive the Batmobile or take out Steppenwolf’s lackeys with Cyborg’s arm cannon. This is just one of the many games currently on display. Set up in an arcade style, students can could jump into several cinematic worlds including “John Wick,” “The Mummy,” “Deadwood,” and the Star Trek and Star Wars franchises.

    Some students choose to play two first-person shooters “Raw Data” and “John Wick.” Jeffery Lay found the experience both taxing and informative: “In ‘John Wick,’ I was hiding behind a bar, watching my six, as enemies come from everywhere. A big vase covering an area of my view-making forced me to me lean around it, or jump to shoot over it, even though in reality, nothing is there.” 

    “VR had a lot more movement than I expected,” said Lay. “I probably changed between standing and crouching about 50 to 100 times in a row.” 

    Nathan Hales wasn’t just having fun. He learned a lot. “The level of immersion offered by virtual reality is really something that one cannot explain but must be experienced,” said Hales. “I felt like I was living within these virtual spaces. I was cutting down robots in ‘Raw Data,’ instead of the usual extra degree of separation offered from a traditional TV or computer monitor setup. Moving forward with the knowledge I gained from experiencing the capabilities and limitations of virtual reality, I can now envision games for the medium.”

    This is important because VR is a hot commodity in the entertainment industry. Since Nonny de la Pena’s VR project in immersive journalism entitled “Hunger in Los Angeles” premiered at Sundance 2012, there’s been a lot of buzz around the future of VR, yet there were many unanswered questions about the possibilities the new technology held at the time. Facebook set a new precedent when it acquired Oculus Rift in 2014. Since then, we’ve seen the development of both VR recording technologies and creative endeavors rapidly accelerate.

    Overall, the day was a rousing success. The New York Film Academy would like to thank IMAX VR for giving our students an opportunity to glimpse the future of gaming.

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  • NYFA Los Angeles Celebrates it’s Fall 2017 Graduates

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    On Saturday, September 23rd, 2017, the New York Film Academy congratulated another graduating class as they crossed into the next stage of their professional careers. Three ceremonies were held throughout the day to accommodate the more than two hundred students who have now completed their education at NYFA.

    Many students spent the previous day at Warner Brother’s Studios screening their final films on the backlot. The occasion is always an emotional one. Warner Brothers is a Hollywood institution that has been home to some of the greatest names and films in the entertainment industry.

    Families were able to gather for photos before the ceremony began. A NYFA backdrop had everyone looking red carpet ready. When it was time for parents to take their seats, students formed neat rows as they filed into the building.

    This year’s commencement speakers ranged from a Hollywood star, a casting director who worked closely with Stephen Spielberg, and a producer/writer for several of the greatest television shows ever made. Each speaker had a copious amount of advice to give to the graduates. A common theme to all the speeches was that the students should learn from the speaker’s own mistakes so they could do even better in their own careers.

    New York Film Academy | Acting School Graduation

    The first speaker to grace the stage was Valorie Massalas, casting director extraordinaire. Her credits include “Indiana Jones,” “Chaplin,” “Total Recall,” “Alive,” “Honeymoon in Vegas,” “Gods and Monsters,” and “Back to the Future II” and III. She received an Emmy nomination for her work on “Annie.” She is a new inductee into the Motion Picture Arts and Sciences.

    Massalas spoke directly to the actors about how the industry has changed since she began her career. The most disturbing change to Massalas is the rise of the social media actor. These are Hollywood hopefuls who have never taken an acting class but have 20 thousand or more followers, and they are being cast in major motion pictures because the heads of studios believe they can put audience members into seats.

    “I’m sharing that with you because it’s disturbing to me that you spend all your time training like you’ve done, with these beautiful people, honing your craft, but if you don’t have social media numbers you could lose a job to somebody who does,” Massalas said. “It’s important for you to be aware of that because it’s just part of our world today. It’s not going to go away, In fact, it’s going to get worse.”

    It wasn’t all bad news. Certainly, some of the changes would be favorable for the next generation chosen to run Hollywood. Social media is also giving other creatives access to the tight-knit entertainment community. “When I was first starting out you didn’t have the kind of access that you have today with social media,” Massalas said.

    “The most important thing you must always remember is that you are the president of your own company. You have to be prepared to run your business like the president of a company. If you’re not doing that, you’re failing your career because nobody is going to run your business better than you.” Massalas warned students.

    New York Film Academy | Film School Graduation

    The second commencement speaker to take the stage was actor Joshua Helman. Helman’s credits include some of the biggest action films of the last ten years including “Mad Max: Fury Road,” “X-Men: Days of Future Past,” “Jack Reacher.” He’s also been prolific in television starring in HBO’s “The Pacific,” the mini-series “Flesh and Bone,” and M. Night Shyamalan’s “Wayward Pines.”

    Throughout Helman’s hilarious speech, he blended solid life advice with anecdotes from his time getting started in the industry. He began with a bit of advice he had learned from a teacher. “When I was in acting school, a singing teacher told me that the most valuable things an entertainer has to offer the audience are vulnerability and generosity. And not only have I never forgotten that, but I found it to be true.” He concluded this thought saying, “Come back to vulnerability and generosity. It will never be wrong. Find the stuff that challenges you, the truth that scares you, and offer it up to the world with joy.”

    Helman also wanted to prepare students for the reality of how long it can take to start a career. “You have to prove yourself and that can suck. It means working a day job, it means losing sleep, and it means facing long stretches of seemingly infinite time when you feel like you are going nowhere. That is par for the course. Each of you, if you’re not an insane person, is going to want to give up at some point…”

    But, Helman amended, there’s a way to survive the hard years. “You can make peace with it if you never forget that you are doing it in order to do the job that you love and that (entertainment) is your real job.”

    New York Film Academy | Producing School Graduation

    The final speaker of the night was Cherie Steinkellner. She is perhaps best known for producing the multi-award winning television show, “Cheers.” She also wrote for such groundbreaking shows as “The Jeffersons” and “Who’s the Boss?” Finally, she wrote for and produced the Disney animated series and feature film, “Teacher’s Pet” starring Nathan Lane.

    Steinkellner takes issue with the adage, “Those who can’t-do, teach.” “I don’t believe that to be true,” she said. “I think those who can’t-do, learn. Which is to say, if you find yourself to be an irresistible force up against an immovable object, if you find that you can’t achieve something, instead of fighting the same darn thing, consider that the point isn’t to step over that obstacle. Maybe the point of the lesson is: What can I learn from this?”

    With that thought in mind, Steinkellner also wanted to make sure students didn’t think that graduating meant their best days were behind them. She closed out her speech stating,

    “When I was in school, in the seventies, people would say to me these are the best years of your life. I hated that. School is short and life is long. You will never forget the years that you have spent here at the New York Film Academy. I haven’t forgotten the years that I spent in college. Please, trust this elder. The good stuff is all ahead of you. Let’s see what you make. Let’s see what you do. Let’s see your ‘weird.’ Congratulations on your graduation and welcome my friends to the best years of your life.”

    The New York Film Academy would like to thank Joshua Helman, Valorie Massalas, and Cherie Steinkellner for taking the time to speak with our students. We’d also like to congratulate all of our incredible students on their graduation. We hope to see you back here soon, telling the next generation your success story.

    MFA in Acting:

    Vicente Almuna Morales

    Ainur Rauilyevna

    Alejandra Gonzalez

    Vincson Green II

    Haoran Li

    Elizabeth Otaola Cortina

    Nanli Wang

    Chaoyue Zhao

     

    BFA in Acting:

    Melissa Abugattas Lozada

    Reya Al-Jaroudy

    Ratnavali Anderson

    Ira Calilung

    Whitney Cheng

    Abbilyn Chuha

    Jennifer Anne Cipolla

    Briana Davis

    Joseph Ekstrom

    Michael Furlough

    Emmanouil Giamas

    Maria Manuela Gomez

    Anes Hasi

    Christian Elijah Leighty

    Nina Madzirov

    Phillip McNair

    Bethany Rhiannon Daisy Milner

    Rebecca Momo

    Alessio Mongardi

    Analisa Moreno

    Vanessa Rene Nuevo

    Chunxiao Ouyang

    Trinity Page

    Fernando Peralta

    Zachary Thomas Perry

    Raven Ramos

    Maurice Roberson II

    Simran Sangian

    Billy Xiong

    Ming Jie Yang

     

    AFA in Acting:

    Tia Blackwill

    Corinna Camero

    Melissa Celikovic

    Jassen Charron

    Gregory James Drake

    Kurt Alexander Eberle

    Andre Forrest

    Aaliyah Jones

    Wadley Sterlin

    Travis Nevin Tendler

    Robert Tevlin

    Danielle Torck

     

    MFA in Producing:

    Mazen Aleqbali

     

    BFA in Producing:

    Ruddy Cano Hernandez

    Nyshon Ferrell

    Carlos Gonzalez

    Chor Kei Hui

    Brandon William McCarthy

    Thandiwe Mlauli

    Gilma Edith Montecer Lore

    Sagar Patel

    Angel J. Pitre

    Sim Sagiroglu

    Peijun Zou

     

    AFA in Producing:

    Mengying Sun

     

    MFA in Photography:

    Amal Alahdal

    Dania Saud Altalhi

    Pamela Garcia-Aguirre

     

    BFA in Photography:

    Rushank Anil Agrawal

    Brenda Cantu

    Tanya Gawdi

    Kingi Kingibe

    Ziomara Ramirez

    Wen Tao Tu

     

    MFA in Documentary:

    Sultan Sulaiman Aljurays

    Camilla Elisabeth Borel Rinkes

    Amira Hamour

    Ashley Danielle Harris

    Yuan Li

    Kristin Lydsdottir

    Huda Abdulsalam Moraidikha

    Maria Carolina Sosa Andres

    Guangli Zhu

     

    MFA in Cinematography:

    Jhonny Fabian Garcia Sarmiento

    Rafael O. Rivera

    Maria Sevilla

    Manuel Velasquez Isaza

     

    MFA in Film:

    Joud AlAmri

    Gerald Albitre

    Mahfouz Maeid M. Alzahrani

    Almaz Amandossov

    Dias Azimzhanov

    Yang Bai

    Alma Baimuratova

    Rushikesh Bhadane

    Beatriz Cabrera Figuerez

    Xiaoyue Cao

    Yue Chen

    Moataz Ezzat Elsayed Gamal Elbahaey

    Boise Badilla Esquerra

    Efrain Santiago Fierro

    Anuja Ganpule-Sheorey

    Zesheng Gao

    Mariia Gerasymiuk

    Di Hang

    Amber A. Harris

    Jacob Houghton

    Oboatarhe Ikuku

    Runjie Ji

    Annu Kapil

    Gabriela Ledesma

    Jian Li

    Yitong Li

    Yixin Liang

    Gengru Liu

    Zichen Liu

    Michael Louka

    Kendra McDonald

    Rachel Gebrael Meguerdijian

    Maria Mitkovskaya

    Sonakshi Mittal

    Aditya Rajendra Mohite

    Amanda Molefe

    Rima Mori

    Dina Najialdaies

    Vibhav Vinayak Nayak

    Kevin Nwankwor

    Anita Name Dos Santos

    Hiroki Ohsawa

    Derek Parker

    Ana Camila Parra Bernal

    Yuntong Peng

    Rene Rodriguez

    Francia Romero

    Guoqiang Sheng

    Yu Sheng

    Savannah Sivert

    Jourdain Antoine Smith

    Julien Supplice

    Mohitha Vankima

    Shashank Narendra Varma

    Chenyi Wang

    Tixiao Wang

    Zheng Wang

    Erxuan Wu

    Yuzuan Wu

    Lijun Yang

    Meng Yu

    Xiankai Zhang

    Xiaoxiao Zhang

    Xiwen Zhang

    Rui Zhu

    Xuerong Zhu

     

    AFA in Film:

    James Bonfiglio

    Peter Farquhar

    Casey Swing

    Zhen Wang

     

    MFA in Screenwriting:

    Jean-Baptiste Hakim

    Keaton Kaplan

    Kobus Louw

    Aida Marie-Louise Noujaim

     

    MA in Screenwriting:

    Kwang Jin Chai

    Rosa Falu-Carrion

    Samuel Gonzalez Jr.

    Roberto Tapia

     

    BFA in Screenwriting:

    Nick Davis

    Nawaf al Hoshani

    Felix Martinez Autin

     

    MFA in Game Design:

    May Alotaibi

     

    BFA in Game Design:

    Cody Fowler

    Min Han

    Alecksandar Jackowicz

    Mario Monaco

     

    MA in Film:

    Mina Abrahim

    Vedang Bhatt

    Dhriti Borah

    Julian Andres Bueno Sanchez

    Maurice Cassidy

    Jaya Prasad Chitturi

    Xingyue Dai

    Abdallah ElDaly

    Jiawei Gao

    Giunel Ismaiylova

    Abebowale Johnson

    Melissa Johnson

    Vicken Joulfayan

    Chenyang Li

    Mengke Li

    Xi Lin

    Yilin Liu

    Haixiao Lu

    Hin Lam Allan Ng

    Yu Qiu

    Srikanth Navarathna Raju

    Jose Mario Salas Boza

    Kongpob Sangsanga

    Elizabeth Soto-Lara

    Sukrut Shirish Teni

    Jianyu Wang

    Yu Wang

    Jiaxing Wu

    Sipei Wu

    Xueqing Wu

    Siqi Xiao

    Qingjing Yan

    Zain Zaman

    Chen Zhang

    Yiyun Zhang

    Yang Zhou

     

    BFAin Film:

    Ryan Adams

    Sara Ait Benabdallah

    Fawaz Saleh Al-Batati

    Basil Alamri

    Abdullah Saleh Alawaji

    Hani Alqattan

    Ayman Ahmed Alzahrani

    Jascha Bellaiche

    Rolf Niklas Martin Berggren

    Ambre-India Bourdon

    Tammy Cook

    Jose Guilherme Correia Jr.

    Antonio Gassan Darwiche

    Rumena Dinevska

    Gabriel Erwin

    Cirenia Raquel Escobedo Esquivel

    Jiaqing Ge

    Daniel Ivan Gonzalez Ramirez

    Oliver Granö

    Kartikye Gupta

    Akira Hayakawa

    Anton Hermawan

    Nuria Stella Hernandez

    Dongyan Jiang

    Yudi Jiang

    Autumn Joiner

    Joanna Krawczyk

    Henrique Kraychete Freire

    Gabriel Legua

    Xuejiao Liu

    Zhuangzi Liu

    Ana Catalina Loret de Mola

    Mario Mazzarella

    Eric Milzarski

    Nikola Nikolovski

    Varunn Pandya

    Konstantinos Pateronis

    Vladislav Petrov

    Celeste Pillay

    Katherine Pinkston

    Albert Theodore Pranoto

    Anastasia Reinhard

    Alejandro Rojas Melo

    Brooke Schulte

    Richard Selvi

    Denis Semikin

    Muhamad Ashram Shahrivar

    Shiyi Shao

    Jiajin Song

    Michael Tharp

    Hary Johann Tuukkanen Itriago

    Santos Verdia-Cross

    Tiange Wei

    Assem Yedgey

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  • NYFA Instructor Felipe Lara Discusses the Formula to a Successful Video Game

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    New York Film Academy game design instructor Felipe Lara was a guest on NYFA Games’ “Schooled!” where he spoke in depth of the elements that contribute to making a successful video game.

    The very first points that need to be identified are:

    1. Who is your player?
    2. What are your goals?

    Once you have determined the answers to these questions you can work on the elements

    There are four major, sequential elements that contribute to this success:

    • STAND OUT: Your audience needs t be aware of your game to play it. The best way to create awareness is to find a way to stand out.
    • CONNECT: Games that create a connection with their players are games that have players keep coming back to them.  Once you establish the theme you can establish the values and mechanics of the game. For example: if one of the values of your game is courage then chances are your character will be facing some big monsters or bosses.
    • ENGAGE: When games engage their players will keep them playing for a while. Generally, the longer players stick around the more profitable the game becomes: there are more chances to monetize, more chances to get subscriptions, more chances to get recommended to friends, etc. This involves what Felipe calls the engagement loop: a mix of short and long-term goals that contribute to making a player feel fully engaged thus, continue to play the game.
    • GROW: Finally, the game needs to find a way to scale or grow its player base through community, user-generated content, etc.

    You can see the full episode here:
    Watch live video from NYFA_Games on www.twitch.tv

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    October 4, 2017 • Game Design • Views: 1014

  • NYFA Game Design Students Play-Test “Warhammer 40K” at Games Workshop

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    On August 28 students from New York Film Academy’s Game Design program took a trip to playtest a new version of the table-top miniatures game, Warhammer 40k. The version the students tested has not been released to the public. Along with their instructor, John Platten students were invited to test the Warhammer 40K game with developers of the game and provide creative feedback.

    Warhammer 40K Play through | New York Film Academy

    When asked why it was important for the class to test Warhammer Platten said, “Games Workshop has been successfully blending complex narratives with miniatures gameplay for years.  As our class focuses on the intersection of story and mechanics, we played a game of Warhammer 40,000 to explore how the grimdark science fiction universe of the property creates a more engaging experiencing than simply following a ruleset.  For our class, story matters because it provides a context for gameplay that can fire the imagination.”

    Created by Games Workshop, “Warhammer 40k” is a table-top fantasy game where the players can play as humans, elves, dwarfs, and even the undead in a seemingly never-ending war. 40K finds players in the 41st millennium of a century’s long war. Created in 1983 the game has seen several updates, new additions, and storylines.

    NYFA Game Design Play Warhammer 40K

    In Warhammer, the setting is dark but the payoff in the adventure players are able to experience is vast. Here’s a brief description of the world the players are dropped into:

    “To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.”

    NYFA Game Design Visits Games Workshop

    Each time Warhammer is played it is different than the last time. New players might be surprised to discover that there is an entire galaxy and a timeline, which can be daunting for beginners. But the rules aren’t much different than most role-playing games (RPG) and once gameplay starts is relatively easy to pick up the game.

    The New York Film Academy would like to thank Games Workshop for letting our students provide feedback on the design of their upcoming game. Warhammer 40K is now available for pre-order here.

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    September 27, 2017 • Game Design • Views: 1891

  • Brandii Grace Discusses Inclusiveness in Video Games

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    Brandii Grace is a game designer, writer, producer, programmer, educator and general pioneer of the gaming industry. She was also the Chair of the LA chapter of the International Game Developers Association which, among its many endeavors, fights for change in the industry by identifying and speaking out on key issues.

    She joined the hosts of NYFA Games on Twitch to discuss inclusivity in video games. The discussion began by discussing a core concept: what is inclusivity?

    “Diversity is being invited to the party, inclusion is being asked to dance”– Verna Meyers 

    Brandii expertly navigated the distinctions between various forms of diversity and inclusion explaining:

    • Exclusion: Diversity is neither valued nor accepted
    • Tokenism: Diversity is valued but not accepted
    • Assimilation: Diversity is accepted but not valued
    • Inclusion: Diversity is valued and accepted

    She went on to point out that when a video game features a diverse cast of characters it will tend to be more profitable. The reason is fairly simple: if a player feels represented, identifies with one of the characters they will tend to play and spend more, and recommend it to their friends – see Bioware’s “Dragon Age” and “Mass Effect” series, or Blizzard’s “Overwatch.”

    This concept of inclusivity is applied to the workplace as well. A more diverse team of developers tend to generate games that are:

    • “70% more likely to capture a new market
    • 45% more likely to improve market share
    • 70% more likely to implement a marketable idea”

    If you’d like more information about inclusivity in the entertainment industry, be sure to check out our post on gender inequality in film.

    You can see the entire episode on Inclusiveness in Video Games here:

    Watch live video from NYFA_Games on www.twitch.tv

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    August 25, 2017 • Game Design • Views: 1046

  • VR and AR Crash Course with pioneering developer and NYFA instructor, Aaron Pulkka

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    NYFA instructor, Aaron Pulkka is a pioneer in the virtual reality and augmented reality having created groundbreaking projects going back to his days creating Aladdin’s Magic Carpet Ride as a Disney Imagineer in the 1990s. He has been leading cutting edge projects in the space ever since. He is now leading creative development for the much anticipated series of VR/AR amusement parks for Two Bit Circus funded by Intel Capital among other investors.

    Like all of the NYFA Games’ instructors, Aaron is a working game developer in industry and chooses to teach at the school on top of his professional practice.

    Aaron appeared on the NYFA Games’ Twitch Channel to create three awesome videos in which he explains

    • the history of VR and AR
    • the current state of VR and AR including a hands on explanation of the hardware platforms
    • a crash course on VR Game Design

    Check out Aaron on NYFA Games Twitch here:

    (Virtual) Reality Check – Part 1 | Schooled with Aaron Pulkka
    Watch live video from NYFA_Games on www.twitch.tv
    (Virtual) Reality Check – Part 2 | Schooled with Aaron Pulkka
    Watch live video from NYFA_Games on www.twitch.tv
    VR Game Design Crash Course! with Aaron Pulkka
    Watch live video from NYFA_Games on www.twitch.tv

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    August 18, 2017 • Faculty Highlights, Game Design • Views: 910

  • NYFA Game Students Playtest New Module for Alternate Reality Game Hit – Ingress

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    NYFA Games promises students hands-on learning from industry masters. To that end, NYFA Instructor and Niantic Labs creative director, John Zuur-Platten, brought his students to get hands on with the innerworking of a AAA studio and provide design feedback on a new module of their alternate reality game Ingress.

    NYFA Students test Ingress

    If you’re not familiar, Ingress is the pioneering augmented reality game in which you move through the real world with your mobile phone battling and claiming territory for your faction within the game.

    Ingress App | Game Design at NYFA

    The game uses the Google Maps API and challenges factions to capture real world “portals” that are typically places of cultural significance such as public art, landmarks, and monuments. An ongoing mystery story plays out via videos and blog posts posted by Niantic.

    NYFA Game Design Students play Ingress

    Ideas that work in Ingress can sometimes see their way into Niantic Labs more mainstream AR game, Pokemon Go. We caught up with NYFA Games’ MFA student, Fabio Ribak, to get his take on the experience:

    “Ingress engages players from around the world in a rich interactive story. Game events attract thousands of players to meet up and collaborate in the real world. There is really nothing else like it. It was amazing to see the process of how the conceive new kinds of game play on the cutting edge of storytelling.”

    When asked what he learned that could be applied to his projects:

    “I have never done a playtest that long (2 hours) before, and I enjoyed how much detail there was on every quest. I will try to achieve a balance on these aspects that capture the attention of the players throughout the entire playtest.”

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    August 4, 2017 • Game Design • Views: 1218

  • NYFA Hosts Veterans for Exclusive Game Design Workshop

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    The New York Film Academy College of Visual & Performing Arts (NYFA) facilitated an exclusive, hands on Game Design workshop for service members and veterans that were interested in pursuing an education in the field of game design and game engineering. Veterans from across Southern California, including Los Angeles and San Diego, met at the College’s campus located in Burbank, CA.

    veterans game design

    “Veterans working together to build a game during the workshop”

    Several veteran nonprofits including Veterans in Film & Television (VFT), Team Push (TPU), and Iraq and Afghanistan Veterans of America (IAVA) collaborated with NYFA to support the workshop. The special event focused on how to break into the game design industry. As part of the activity veterans participating worked together to build games.

    Bryan Parent, Founder of Team Push, and a workshop participant, stated, “These types of events are important to our veterans; it is an opportunity to learn how their military skills can be used in a civilian setting, where they can work together as a team with other veterans and co-workers, and to break apart any assumptions we have leaving the military, or what others think we are coming out of the military. NYFA put all of that into an easily digested workshop that left all of Team Push Up’s members asking for more.”

    The College’s Veterans Services Department organized the event; Chris Swain, NYFA’s Game Design Department Chair facilitated the workshop. Swain is a seasoned game designer and game design engineer, who has authored 50+ games for Activision, EA, Sony, Microsoft, Disney and many others.

    “The New York Film Academy has a long history of supporting veterans and while this workshop was geared towards those interested in learning more about the burgeoning game design industry, the occasion also provided an opportunity for veterans to network with each other and be around those with similar life experiences,” said Eric Brown, US Navy Veteran and Veterans Coordinator at NYFA.

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    May 5, 2017 • Game Design, Veterans • Views: 2631