game design
Posts

  • New York Film Academy Narrative Theory Students Explore IMAX VR Centre

    The Narrative Theory Course is a part of the New York Film Academy’s Game Design curriculum. The class focuses on storytelling methods in gaming. Virtual Reality (VR) provides an entirely new way of looking at how to tell stories. Without the control limits of a two-dimensional screen the ability to direct a player’s eye-line is no longer an option. A whole new set of rules has to be developed. This new frontier of technology brought NYFA students to the IMAX VR Centre in Hollywood, CA.

    For many students, this was their first experience with VR. “I had a really great time at the VR Center,” said student Kamen Marinov. “The moment I put those Oculus ‘goggles’ on my head I felt this strange feeling — that I was inside someone else. It was like I was seeing through another person’s eyes. It felt odd at first, but when I got used to the visuals and the game mechanics I had an amazing experience.”

    Students were able to experience a ton of games that are new to the market. The new “Justice League” game based on the Warner Brother’s film allows players to drive the Batmobile or take out Steppenwolf’s lackeys with Cyborg’s arm cannon. This is just one of the many games currently on display. Set up in an arcade style, students can could jump into several cinematic worlds including “John Wick,” “The Mummy,” “Deadwood,” and the Star Trek and Star Wars franchises.

    Some students choose to play two first-person shooters “Raw Data” and “John Wick.” Jeffery Lay found the experience both taxing and informative: “In ‘John Wick,’ I was hiding behind a bar, watching my six, as enemies come from everywhere. A big vase covering an area of my view-making forced me to me lean around it, or jump to shoot over it, even though in reality, nothing is there.” 

    “VR had a lot more movement than I expected,” said Lay. “I probably changed between standing and crouching about 50 to 100 times in a row.” 

    Nathan Hales wasn’t just having fun. He learned a lot. “The level of immersion offered by virtual reality is really something that one cannot explain but must be experienced,” said Hales. “I felt like I was living within these virtual spaces. I was cutting down robots in ‘Raw Data,’ instead of the usual extra degree of separation offered from a traditional TV or computer monitor setup. Moving forward with the knowledge I gained from experiencing the capabilities and limitations of virtual reality, I can now envision games for the medium.”

    This is important because VR is a hot commodity in the entertainment industry. Since Nonny de la Pena’s VR project in immersive journalism entitled “Hunger in Los Angeles” premiered at Sundance 2012, there’s been a lot of buzz around the future of VR, yet there were many unanswered questions about the possibilities the new technology held at the time. Facebook set a new precedent when it acquired Oculus Rift in 2014. Since then, we’ve seen the development of both VR recording technologies and creative endeavors rapidly accelerate.

    Overall, the day was a rousing success. The New York Film Academy would like to thank IMAX VR for giving our students an opportunity to glimpse the future of gaming.

  • NYFA Los Angeles Celebrates it’s Fall 2017 Graduates

    On Saturday, September 23rd, 2017, the New York Film Academy congratulated another graduating class as they crossed into the next stage of their professional careers. Three ceremonies were held throughout the day to accommodate the more than two hundred students who have now completed their education at NYFA.

    Many students spent the previous day at Warner Brother’s Studios screening their final films on the backlot. The occasion is always an emotional one. Warner Brothers is a Hollywood institution that has been home to some of the greatest names and films in the entertainment industry.

    Families were able to gather for photos before the ceremony began. A NYFA backdrop had everyone looking red carpet ready. When it was time for parents to take their seats, students formed neat rows as they filed into the building.

    This year’s commencement speakers ranged from a Hollywood star, a casting director who worked closely with Stephen Spielberg, and a producer/writer for several of the greatest television shows ever made. Each speaker had a copious amount of advice to give to the graduates. A common theme to all the speeches was that the students should learn from the speaker’s own mistakes so they could do even better in their own careers.

    New York Film Academy | Acting School Graduation

    The first speaker to grace the stage was Valorie Massalas, casting director extraordinaire. Her credits include “Indiana Jones,” “Chaplin,” “Total Recall,” “Alive,” “Honeymoon in Vegas,” “Gods and Monsters,” and “Back to the Future II” and III. She received an Emmy nomination for her work on “Annie.” She is a new inductee into the Motion Picture Arts and Sciences.

    Massalas spoke directly to the actors about how the industry has changed since she began her career. The most disturbing change to Massalas is the rise of the social media actor. These are Hollywood hopefuls who have never taken an acting class but have 20 thousand or more followers, and they are being cast in major motion pictures because the heads of studios believe they can put audience members into seats.

    “I’m sharing that with you because it’s disturbing to me that you spend all your time training like you’ve done, with these beautiful people, honing your craft, but if you don’t have social media numbers you could lose a job to somebody who does,” Massalas said. “It’s important for you to be aware of that because it’s just part of our world today. It’s not going to go away, In fact, it’s going to get worse.”

    It wasn’t all bad news. Certainly, some of the changes would be favorable for the next generation chosen to run Hollywood. Social media is also giving other creatives access to the tight-knit entertainment community. “When I was first starting out you didn’t have the kind of access that you have today with social media,” Massalas said.

    “The most important thing you must always remember is that you are the president of your own company. You have to be prepared to run your business like the president of a company. If you’re not doing that, you’re failing your career because nobody is going to run your business better than you.” Massalas warned students.

    New York Film Academy | Film School Graduation

    The second commencement speaker to take the stage was actor Joshua Helman. Helman’s credits include some of the biggest action films of the last ten years including “Mad Max: Fury Road,” “X-Men: Days of Future Past,” “Jack Reacher.” He’s also been prolific in television starring in HBO’s “The Pacific,” the mini-series “Flesh and Bone,” and M. Night Shyamalan’s “Wayward Pines.”

    Throughout Helman’s hilarious speech, he blended solid life advice with anecdotes from his time getting started in the industry. He began with a bit of advice he had learned from a teacher. “When I was in acting school, a singing teacher told me that the most valuable things an entertainer has to offer the audience are vulnerability and generosity. And not only have I never forgotten that, but I found it to be true.” He concluded this thought saying, “Come back to vulnerability and generosity. It will never be wrong. Find the stuff that challenges you, the truth that scares you, and offer it up to the world with joy.”

    Helman also wanted to prepare students for the reality of how long it can take to start a career. “You have to prove yourself and that can suck. It means working a day job, it means losing sleep, and it means facing long stretches of seemingly infinite time when you feel like you are going nowhere. That is par for the course. Each of you, if you’re not an insane person, is going to want to give up at some point…”

    But, Helman amended, there’s a way to survive the hard years. “You can make peace with it if you never forget that you are doing it in order to do the job that you love and that (entertainment) is your real job.”

    New York Film Academy | Producing School Graduation

    The final speaker of the night was Cherie Steinkellner. She is perhaps best known for producing the multi-award winning television show, “Cheers.” She also wrote for such groundbreaking shows as “The Jeffersons” and “Who’s the Boss?” Finally, she wrote for and produced the Disney animated series and feature film, “Teacher’s Pet” starring Nathan Lane.

    Steinkellner takes issue with the adage, “Those who can’t-do, teach.” “I don’t believe that to be true,” she said. “I think those who can’t-do, learn. Which is to say, if you find yourself to be an irresistible force up against an immovable object, if you find that you can’t achieve something, instead of fighting the same darn thing, consider that the point isn’t to step over that obstacle. Maybe the point of the lesson is: What can I learn from this?”

    With that thought in mind, Steinkellner also wanted to make sure students didn’t think that graduating meant their best days were behind them. She closed out her speech stating,

    “When I was in school, in the seventies, people would say to me these are the best years of your life. I hated that. School is short and life is long. You will never forget the years that you have spent here at the New York Film Academy. I haven’t forgotten the years that I spent in college. Please, trust this elder. The good stuff is all ahead of you. Let’s see what you make. Let’s see what you do. Let’s see your ‘weird.’ Congratulations on your graduation and welcome my friends to the best years of your life.”

    The New York Film Academy would like to thank Joshua Helman, Valorie Massalas, and Cherie Steinkellner for taking the time to speak with our students. We’d also like to congratulate all of our incredible students on their graduation. We hope to see you back here soon, telling the next generation your success story.

    MFA in Acting:

    Vicente Almuna Morales

    Ainur Rauilyevna

    Alejandra Gonzalez

    Vincson Green II

    Haoran Li

    Elizabeth Otaola Cortina

    Nanli Wang

    Chaoyue Zhao

     

    BFA in Acting:

    Melissa Abugattas Lozada

    Reya Al-Jaroudy

    Ratnavali Anderson

    Ira Calilung

    Whitney Cheng

    Abbilyn Chuha

    Jennifer Anne Cipolla

    Briana Davis

    Joseph Ekstrom

    Michael Furlough

    Emmanouil Giamas

    Maria Manuela Gomez

    Anes Hasi

    Christian Elijah Leighty

    Nina Madzirov

    Phillip McNair

    Bethany Rhiannon Daisy Milner

    Rebecca Momo

    Alessio Mongardi

    Analisa Moreno

    Vanessa Rene Nuevo

    Chunxiao Ouyang

    Trinity Page

    Fernando Peralta

    Zachary Thomas Perry

    Raven Ramos

    Maurice Roberson II

    Simran Sangian

    Billy Xiong

    Ming Jie Yang

     

    AFA in Acting:

    Tia Blackwill

    Corinna Camero

    Melissa Celikovic

    Jassen Charron

    Gregory James Drake

    Kurt Alexander Eberle

    Andre Forrest

    Aaliyah Jones

    Wadley Sterlin

    Travis Nevin Tendler

    Robert Tevlin

    Danielle Torck

     

    MFA in Producing:

    Mazen Aleqbali

     

    BFA in Producing:

    Ruddy Cano Hernandez

    Nyshon Ferrell

    Carlos Gonzalez

    Chor Kei Hui

    Brandon William McCarthy

    Thandiwe Mlauli

    Gilma Edith Montecer Lore

    Sagar Patel

    Angel J. Pitre

    Sim Sagiroglu

    Peijun Zou

     

    AFA in Producing:

    Mengying Sun

     

    MFA in Photography:

    Amal Alahdal

    Dania Saud Altalhi

    Pamela Garcia-Aguirre

     

    BFA in Photography:

    Rushank Anil Agrawal

    Brenda Cantu

    Tanya Gawdi

    Kingi Kingibe

    Ziomara Ramirez

    Wen Tao Tu

     

    MFA in Documentary:

    Sultan Sulaiman Aljurays

    Camilla Elisabeth Borel Rinkes

    Amira Hamour

    Ashley Danielle Harris

    Yuan Li

    Kristin Lydsdottir

    Huda Abdulsalam Moraidikha

    Maria Carolina Sosa Andres

    Guangli Zhu

     

    MFA in Cinematography:

    Jhonny Fabian Garcia Sarmiento

    Rafael O. Rivera

    Maria Sevilla

    Manuel Velasquez Isaza

     

    MFA in Film:

    Joud AlAmri

    Gerald Albitre

    Mahfouz Maeid M. Alzahrani

    Almaz Amandossov

    Dias Azimzhanov

    Yang Bai

    Alma Baimuratova

    Rushikesh Bhadane

    Beatriz Cabrera Figuerez

    Xiaoyue Cao

    Yue Chen

    Moataz Ezzat Elsayed Gamal Elbahaey

    Boise Badilla Esquerra

    Efrain Santiago Fierro

    Anuja Ganpule-Sheorey

    Zesheng Gao

    Mariia Gerasymiuk

    Di Hang

    Amber A. Harris

    Jacob Houghton

    Oboatarhe Ikuku

    Runjie Ji

    Annu Kapil

    Gabriela Ledesma

    Jian Li

    Yitong Li

    Yixin Liang

    Gengru Liu

    Zichen Liu

    Michael Louka

    Kendra McDonald

    Rachel Gebrael Meguerdijian

    Maria Mitkovskaya

    Sonakshi Mittal

    Aditya Rajendra Mohite

    Amanda Molefe

    Rima Mori

    Dina Najialdaies

    Vibhav Vinayak Nayak

    Kevin Nwankwor

    Anita Name Dos Santos

    Hiroki Ohsawa

    Derek Parker

    Ana Camila Parra Bernal

    Yuntong Peng

    Rene Rodriguez

    Francia Romero

    Guoqiang Sheng

    Yu Sheng

    Savannah Sivert

    Jourdain Antoine Smith

    Julien Supplice

    Mohitha Vankima

    Shashank Narendra Varma

    Chenyi Wang

    Tixiao Wang

    Zheng Wang

    Erxuan Wu

    Yuzuan Wu

    Lijun Yang

    Meng Yu

    Xiankai Zhang

    Xiaoxiao Zhang

    Xiwen Zhang

    Rui Zhu

    Xuerong Zhu

     

    AFA in Film:

    James Bonfiglio

    Peter Farquhar

    Casey Swing

    Zhen Wang

     

    MFA in Screenwriting:

    Jean-Baptiste Hakim

    Keaton Kaplan

    Kobus Louw

    Aida Marie-Louise Noujaim

     

    MA in Screenwriting:

    Kwang Jin Chai

    Rosa Falu-Carrion

    Samuel Gonzalez Jr.

    Roberto Tapia

     

    BFA in Screenwriting:

    Nick Davis

    Nawaf al Hoshani

    Felix Martinez Autin

     

    MFA in Game Design:

    May Alotaibi

     

    BFA in Game Design:

    Cody Fowler

    Min Han

    Alecksandar Jackowicz

    Mario Monaco

     

    MA in Film:

    Mina Abrahim

    Vedang Bhatt

    Dhriti Borah

    Julian Andres Bueno Sanchez

    Maurice Cassidy

    Jaya Prasad Chitturi

    Xingyue Dai

    Abdallah ElDaly

    Jiawei Gao

    Giunel Ismaiylova

    Abebowale Johnson

    Melissa Johnson

    Vicken Joulfayan

    Chenyang Li

    Mengke Li

    Xi Lin

    Yilin Liu

    Haixiao Lu

    Hin Lam Allan Ng

    Yu Qiu

    Srikanth Navarathna Raju

    Jose Mario Salas Boza

    Kongpob Sangsanga

    Elizabeth Soto-Lara

    Sukrut Shirish Teni

    Jianyu Wang

    Yu Wang

    Jiaxing Wu

    Sipei Wu

    Xueqing Wu

    Siqi Xiao

    Qingjing Yan

    Zain Zaman

    Chen Zhang

    Yiyun Zhang

    Yang Zhou

     

    BFAin Film:

    Ryan Adams

    Sara Ait Benabdallah

    Fawaz Saleh Al-Batati

    Basil Alamri

    Abdullah Saleh Alawaji

    Hani Alqattan

    Ayman Ahmed Alzahrani

    Jascha Bellaiche

    Rolf Niklas Martin Berggren

    Ambre-India Bourdon

    Tammy Cook

    Jose Guilherme Correia Jr.

    Antonio Gassan Darwiche

    Rumena Dinevska

    Gabriel Erwin

    Cirenia Raquel Escobedo Esquivel

    Jiaqing Ge

    Daniel Ivan Gonzalez Ramirez

    Oliver Granö

    Kartikye Gupta

    Akira Hayakawa

    Anton Hermawan

    Nuria Stella Hernandez

    Dongyan Jiang

    Yudi Jiang

    Autumn Joiner

    Joanna Krawczyk

    Henrique Kraychete Freire

    Gabriel Legua

    Xuejiao Liu

    Zhuangzi Liu

    Ana Catalina Loret de Mola

    Mario Mazzarella

    Eric Milzarski

    Nikola Nikolovski

    Varunn Pandya

    Konstantinos Pateronis

    Vladislav Petrov

    Celeste Pillay

    Katherine Pinkston

    Albert Theodore Pranoto

    Anastasia Reinhard

    Alejandro Rojas Melo

    Brooke Schulte

    Richard Selvi

    Denis Semikin

    Muhamad Ashram Shahrivar

    Shiyi Shao

    Jiajin Song

    Michael Tharp

    Hary Johann Tuukkanen Itriago

    Santos Verdia-Cross

    Tiange Wei

    Assem Yedgey

  • NYFA Instructor Felipe Lara Discusses the Formula to a Successful Video Game

    New York Film Academy game design instructor Felipe Lara was a guest on NYFA Games’ “Schooled!” where he spoke in depth of the elements that contribute to making a successful video game.

    The very first points that need to be identified are:

    1. Who is your player?
    2. What are your goals?

    Once you have determined the answers to these questions you can work on the elements

    There are four major, sequential elements that contribute to this success:

    • STAND OUT: Your audience needs t be aware of your game to play it. The best way to create awareness is to find a way to stand out.
    • CONNECT: Games that create a connection with their players are games that have players keep coming back to them.  Once you establish the theme you can establish the values and mechanics of the game. For example: if one of the values of your game is courage then chances are your character will be facing some big monsters or bosses.
    • ENGAGE: When games engage their players will keep them playing for a while. Generally, the longer players stick around the more profitable the game becomes: there are more chances to monetize, more chances to get subscriptions, more chances to get recommended to friends, etc. This involves what Felipe calls the engagement loop: a mix of short and long-term goals that contribute to making a player feel fully engaged thus, continue to play the game.
    • GROW: Finally, the game needs to find a way to scale or grow its player base through community, user-generated content, etc.

    You can see the full episode here:
    Watch live video from NYFA_Games on www.twitch.tv

    October 4, 2017 • Game Design • Views: 848

  • NYFA Game Design Students Play-Test “Warhammer 40K” at Games Workshop

    On August 28 students from New York Film Academy’s Game Design program took a trip to playtest a new version of the table-top miniatures game, Warhammer 40k. The version the students tested has not been released to the public. Along with their instructor, John Platten students were invited to test the Warhammer 40K game with developers of the game and provide creative feedback.

    Warhammer 40K Play through | New York Film Academy

    When asked why it was important for the class to test Warhammer Platten said, “Games Workshop has been successfully blending complex narratives with miniatures gameplay for years.  As our class focuses on the intersection of story and mechanics, we played a game of Warhammer 40,000 to explore how the grimdark science fiction universe of the property creates a more engaging experiencing than simply following a ruleset.  For our class, story matters because it provides a context for gameplay that can fire the imagination.”

    Created by Games Workshop, “Warhammer 40k” is a table-top fantasy game where the players can play as humans, elves, dwarfs, and even the undead in a seemingly never-ending war. 40K finds players in the 41st millennium of a century’s long war. Created in 1983 the game has seen several updates, new additions, and storylines.

    NYFA Game Design Play Warhammer 40K

    In Warhammer, the setting is dark but the payoff in the adventure players are able to experience is vast. Here’s a brief description of the world the players are dropped into:

    “To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.”

    NYFA Game Design Visits Games Workshop

    Each time Warhammer is played it is different than the last time. New players might be surprised to discover that there is an entire galaxy and a timeline, which can be daunting for beginners. But the rules aren’t much different than most role-playing games (RPG) and once gameplay starts is relatively easy to pick up the game.

    The New York Film Academy would like to thank Games Workshop for letting our students provide feedback on the design of their upcoming game. Warhammer 40K is now available for pre-order here.

    September 27, 2017 • Game Design • Views: 1386

  • Brandii Grace Discusses Inclusiveness in Video Games

    Brandii Grace is a game designer, writer, producer, programmer, educator and general pioneer of the gaming industry. She was also the Chair of the LA chapter of the International Game Developers Association which, among its many endeavors, fights for change in the industry by identifying and speaking out on key issues.

    She joined the hosts of NYFA Games on Twitch to discuss inclusivity in video games. The discussion began by discussing a core concept: what is inclusivity?

    “Diversity is being invited to the party, inclusion is being asked to dance”– Verna Meyers 

    Brandii expertly navigated the distinctions between various forms of diversity and inclusion explaining:

    • Exclusion: Diversity is neither valued nor accepted
    • Tokenism: Diversity is valued but not accepted
    • Assimilation: Diversity is accepted but not valued
    • Inclusion: Diversity is valued and accepted

    She went on to point out that when a video game features a diverse cast of characters it will tend to be more profitable. The reason is fairly simple: if a player feels represented, identifies with one of the characters they will tend to play and spend more, and recommend it to their friends – see Bioware’s “Dragon Age” and “Mass Effect” series, or Blizzard’s “Overwatch.”

    This concept of inclusivity is applied to the workplace as well. A more diverse team of developers tend to generate games that are:

    • “70% more likely to capture a new market
    • 45% more likely to improve market share
    • 70% more likely to implement a marketable idea”

    If you’d like more information about inclusivity in the entertainment industry, be sure to check out our post on gender inequality in film.

    You can see the entire episode on Inclusiveness in Video Games here:

    Watch live video from NYFA_Games on www.twitch.tv

    August 25, 2017 • Game Design • Views: 844

  • VR and AR Crash Course with pioneering developer and NYFA instructor, Aaron Pulkka

    NYFA instructor, Aaron Pulkka is a pioneer in the virtual reality and augmented reality having created groundbreaking projects going back to his days creating Aladdin’s Magic Carpet Ride as a Disney Imagineer in the 1990s. He has been leading cutting edge projects in the space ever since. He is now leading creative development for the much anticipated series of VR/AR amusement parks for Two Bit Circus funded by Intel Capital among other investors.

    Like all of the NYFA Games’ instructors, Aaron is a working game developer in industry and chooses to teach at the school on top of his professional practice.

    Aaron appeared on the NYFA Games’ Twitch Channel to create three awesome videos in which he explains

    • the history of VR and AR
    • the current state of VR and AR including a hands on explanation of the hardware platforms
    • a crash course on VR Game Design

    Check out Aaron on NYFA Games Twitch here:

    (Virtual) Reality Check – Part 1 | Schooled with Aaron Pulkka
    Watch live video from NYFA_Games on www.twitch.tv
    (Virtual) Reality Check – Part 2 | Schooled with Aaron Pulkka
    Watch live video from NYFA_Games on www.twitch.tv
    VR Game Design Crash Course! with Aaron Pulkka
    Watch live video from NYFA_Games on www.twitch.tv

    August 18, 2017 • Faculty Highlights, Game Design • Views: 754

  • NYFA Game Students Playtest New Module for Alternate Reality Game Hit – Ingress

    NYFA Games promises students hands-on learning from industry masters. To that end, NYFA Instructor and Niantic Labs creative director, John Zuur-Platten, brought his students to get hands on with the innerworking of a AAA studio and provide design feedback on a new module of their alternate reality game Ingress.

    NYFA Students test Ingress

    If you’re not familiar, Ingress is the pioneering augmented reality game in which you move through the real world with your mobile phone battling and claiming territory for your faction within the game.

    Ingress App | Game Design at NYFA

    The game uses the Google Maps API and challenges factions to capture real world “portals” that are typically places of cultural significance such as public art, landmarks, and monuments. An ongoing mystery story plays out via videos and blog posts posted by Niantic.

    NYFA Game Design Students play Ingress

    Ideas that work in Ingress can sometimes see their way into Niantic Labs more mainstream AR game, Pokemon Go. We caught up with NYFA Games’ MFA student, Fabio Ribak, to get his take on the experience:

    “Ingress engages players from around the world in a rich interactive story. Game events attract thousands of players to meet up and collaborate in the real world. There is really nothing else like it. It was amazing to see the process of how the conceive new kinds of game play on the cutting edge of storytelling.”

    When asked what he learned that could be applied to his projects:

    “I have never done a playtest that long (2 hours) before, and I enjoyed how much detail there was on every quest. I will try to achieve a balance on these aspects that capture the attention of the players throughout the entire playtest.”

    August 4, 2017 • Game Design • Views: 1009

  • NYFA Hosts Veterans for Exclusive Game Design Workshop

    The New York Film Academy College of Visual & Performing Arts (NYFA) facilitated an exclusive, hands on Game Design workshop for service members and veterans that were interested in pursuing an education in the field of game design and game engineering. Veterans from across Southern California, including Los Angeles and San Diego, met at the College’s campus located in Burbank, CA.

    veterans game design

    “Veterans working together to build a game during the workshop”

    Several veteran nonprofits including Veterans in Film & Television (VFT), Team Push (TPU), and Iraq and Afghanistan Veterans of America (IAVA) collaborated with NYFA to support the workshop. The special event focused on how to break into the game design industry. As part of the activity veterans participating worked together to build games.

    Bryan Parent, Founder of Team Push, and a workshop participant, stated, “These types of events are important to our veterans; it is an opportunity to learn how their military skills can be used in a civilian setting, where they can work together as a team with other veterans and co-workers, and to break apart any assumptions we have leaving the military, or what others think we are coming out of the military. NYFA put all of that into an easily digested workshop that left all of Team Push Up’s members asking for more.”

    The College’s Veterans Services Department organized the event; Chris Swain, NYFA’s Game Design Department Chair facilitated the workshop. Swain is a seasoned game designer and game design engineer, who has authored 50+ games for Activision, EA, Sony, Microsoft, Disney and many others.

    “The New York Film Academy has a long history of supporting veterans and while this workshop was geared towards those interested in learning more about the burgeoning game design industry, the occasion also provided an opportunity for veterans to network with each other and be around those with similar life experiences,” said Eric Brown, US Navy Veteran and Veterans Coordinator at NYFA.

    May 5, 2017 • Game Design, Veterans • Views: 2475

  • NYFA Game Design Mentor Meetup with Aaron Pulkka

    This past week the New York Film Academy Game Department held a Game Mentor Meetup. The special event focused on the history and development of Virtual Reality. VR pioneer and NYFA Instructor Aaron Pulkka led the discussion.

    nyfa vr games

    Before the presentation, high school students hoping to attend NYFA, current NYFA students, and instructors from nearly every department gathered outside of the theater. Pizza, soda, and snacks were served. Through mouthfuls of hot cheese, participants buzzed over which VR headset was worth the price tag, which game best utilized its VR feature and whether the future of VR relied on lasers or motion capture and other topics.

    With full bellies and buzzing brains, the students filed into the Riverside theater. Pulkka spoke for over an hour giving first-hand knowledge of the rise of Virtual Reality. Pulkka worked on the “Aladdin’s Carpet Ride” at Walt Disney World in Florida, which first utilized VR in 1998, and many other groundbreaking projects.

    He also broke down the key factors of establishing a VR world. The gamer must move in the space, but space cannot come to the gamer or they will be too disoriented to keep playing. This is known as an explicit camera. Light and sound help establish where in space the gamer is supposed to be.

    pullka

    Pulkka then walked the students through the different kinds of headsets. The Play Station 4 has sold three times as many VR headsets as the next leading brands, but there’s an HDMI cable limiting the player’s movements. Google Cardboard costs anywhere from $2 to $30, but you have to have an expensive smartphone and the games are limited.

    A highlight of the night was Pulkka’s demonstration of the Microsoft Hololens augmented reality headset. He created a VR program in Unity and output it to the Hololens. He then walked around the room dropping giant 3D cubes on the audience.

    A great lesson was the difference between VR and 360-degree videos. Pulkka says, “If you can’t interact with the world it’s not VR. 360 videos, like the ones you see on YouTube or Facebook, are not considered VR.”

    After the presentation, the audience spilled into the lobby to converse about all they learned and enjoy cupcakes. A group of students was overheard excitedly chattering about their VR projects. Game students are free to explore VR in any of their Game Studio semester projects. And there is one VR class currently available documentary students with more planned in the future.

    The New York Film Academy would like to thank those who participated in this exciting conversation. You can join the conversation by watching the discussion here.

    April 17, 2017 • Game Design • Views: 2480

  • NYFA Game Design Alumnus Creates His Own “Borders”

    One of the more controversial topics in recent months has been immigration and America’s stance on border control. Like other artists, New York Film Academy Game Design School alumnus Genaro Vallejo and his teammates, John DiGiacamo and Gonzalo Alvarez, created a unique gaming experience to express their point of view on the subject.

    The game was recently discussed in The Huffington Post, and the New York Film Academy spoke with alumnus Genaro Vallejo to find out more about creating “Borders.”

    Where are you from, and what brought you to NYFA?

    I was born in Acapulco, a beach town in the south of Mexico, I spent most of my life there until I moved to college to Mexico City. After completing my bachelor’s degree, I decided to pursue my lifetime dream of becoming a game designer. I looked up schools in New York, and I found NYFA was the best option for my needs at the time.

    Did you create “Borders” while at NYFA?

    “Borders” was created shortly after I graduated from the One Year Game Design Program. This project was created for a “Game Jam” event in which a game has to be developed during a weekend. Although the task seemed almost impossible at first, the skills learned at NYFA — alongside the help of my teammates John DiGiacomo and Gonzalo Alvarez — enabled us to create a polished experience in a span of three days.

    Was there a retro game that inspired “Borders”?

    Gonzalo, the main artist, took inspiration from the harsh experiences from Mexican immigrants trying to find a better life. The art-style and moral issues were inspired by games like “Papers, Please” and “Passage” (By Jason Rohrer).

    What do you hope people will get out of this game? Are you making a political statement?

    Personally, I think empathy is the key thing that I want people to take with them when they play “Borders.” If you try to understand and feel the struggle and problems of others, you will be more open and thoughtful of others’ actions and motivations.

    Can you tell us how your job at GameCo came about, and what your role is with the gaming company? 

    At first, I was hired at GameCo to write Game Design documents for upcoming games for their platform. Eventually, I began to get involved with QA, Hardware/Software installation and troubleshooting, and Translations. The skills learned at NYFA were without a doubt valuable assets that helped me to get a job at GameCo and expand my versatility in the company.

    I think one of the most important skills learned at NYFA was the whole process of creating the game. From prototyping, documenting your game idea, working in the game editor, to play-testing and fixing bugs. All of the steps you take are important, and you always have to keep focused on moving forward.

    Are you currently working on another game or project that you’d like to share?

    I’m currently working on Mama Hawk, a mobile game about a Mother Hawk trying to feed her babies. Hopefully you can give it a look!

    We certainly will! If you’re interested, please CLICK HERE to learn more about Mama Hawk!

    March 7, 2017 • Game Design, Student and Alumni Spotlights • Views: 2506