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9 Big Names in Virtual Reality to Follow Right Now

Virtual reality is one of the hottest trends in entertainment right now. You’ve probably heard about tech companies investing in goofy-looking glasses, but virtual reality is more than just a headset. It’s about expanding the experience and stimulating the mind.

Here are a few pioneers in the industry that you may want to watch — they could produce the next big thing in virtual reality-based entertainment.

1. Julina Tatlock, Founder and CEO of 30 Ninjas

Founded in 2008, 30 Ninjas is a digital entertainment company that specializes in VR productions. Tatlock and partner Doug Liman are both award-winning pioneers in the VR industry; their projects have been nominated for multiple Emmys and have won both the Shorty and Social TV Grand Prize. Prior to her VR career, Tatlock worked in television at Oxygen Media and Martha Stewart Living.

2. Samantha Quick, The New York Times

Samantha, a video journalist with the New York Times, has been focused on the VR industry for over two years. Samantha provides updates on some of the Times’ recent VR projects and initiatives. A former developer for 30 Ninjas, Samantha now assists the New York Times in creating and producing 360 degree news and virtual reality projects.

3. Chris Milk, Filmmaker and Founder of Within

This legendary filmmaker worked on videos for clients such as U2 and Nintendo before becoming interested in virtual reality at a 2011 Coachella art installation show. He founded Within to portray the human experience by using virtual reality.

Users can now download the Within app to create innovative stories using only the app and a simple VR headset. Unlike gaming or fantasy that aims to create different worlds for escapist pleasure, Milk’s app focuses on capturing human emotions and experiences.

4. Ken Birdwell, Valve VR Engineer

While he started off skeptical about the future of VR, Ken — one of the creators of the immensely popular Portal and Half-Life series — eventually got pulled into the VR world. He was a major influence on the HTC Vive headset, which uses what Ken refers to as “room scale.”

Room scale is a design paradigm which allows users to freely walk around a play area, with their real-life motion reflected in the VR environment. Using infrared sensors for 360 degree tracking purposes, room scale takes the user’s movements into account and translates this into real-time within the VR world.

5. Debra Anderson, CSO of Datavized

Debra Anderson is a VR entrepreneur who debuted her cinematic VR piece “In/Formation” in 2015, which covered virtual reality pioneers. She’s the co-founder and chief strategy officer at Datavized, a company that is building a 3D publishing platform for the collaboration of creative ideas and stories across the Internet. As a major leader in the world of VR, she founded the Women in VR Meetup and teaches VR courses at Parsons School of Design. She is currently directing and producing a Web VR story about violence against women in Nepal.

6. Alex Kipman, Microsoft HoloLens

This Brazilian-born inventor worked on Microsoft’s software development for years before joining the Xbox division in 2008, where he created the Kinect. The fastest-selling consumer device ever made, the Kinect cemented Kipman’s reputation as a pioneer in the VR field, but he wasn’t done yet. In 2015, he debuted the HoloLens- a headset that displays 3D holograms that the user can interact with by reaching out and touching them.

7. John Carmack, CTO of Oculus

Tech wizard John Carmack isn’t just another software developer. He’s also a rocket scientist who was aggressively headhunted by Elon Musk. Carmack, co-founder of id Software, was the lead programmer for a number of popular games including “Doom,” “Quake,” and “Rage.” He took over the coveted CTO position at Oculus VR in 2013, and the virtual reality world can’t wait to see what he’ll come up with next.

8. Palmer Luckey, Founder of Oculus VR

Considered to be one of the most innovative thinkers in the industry, Luckey famously funded Oculus VR through a Kickstarter campaign where donors received a prototype Oculus Rift head-mounted display for $300. His campaign raised $250,000 in under two hours and had topped $2 million by the end of the month.

In 2014, Mark Zuckerberg bought Oculus VR for a cool $2 billion, proving that virtual reality was a hot investment. Luckey currently ranks #22 on Forbes’ 2016 list of America’s richest entrepreneurs under 40; while he may have sold his company to Facebook, he’s still a pioneer in the virtual reality industry that you may want to follow.

9. Bjork, Singer and Artist

Bjork has long been a pioneer in the visual arts as well as music. She famously dressed up as a giant swan at the 2001 Academy Awards. Now she’s getting into the world of virtual reality; her latest video, “Stonemilker,” features multiple Bjork’s singing in 360 degrees of visual space. Her latest art exhibition, Bjork Digital, showcases her four new VR videos for her new album “Vulnicura,” which will be released on VR platforms worldwide.

Who are you most inspired by in the emerging world of virtual reality? Let us know in the comments below! And, if you’re ready to learn more about virtual reality, study VR at New York Film Academy!

Virtual Reality Evolution in 2017

Virtual Reality has made its presence known in the world of technology, and it’s building up to something big: a virtual reality evolution is in store in 2017. High image resolution systems like HTC’s Vive and Facebook’s Oculus Rift are pitted against more affordable systems such as Google’s Daydream and Samsung’s Gear VR. Vive and Rift allow semi-permanent installation, while Daydream View and GearVR allow users to carry VR with them for interactive, personal experiences. And 2017 may prove to be a year of paradigm shifts and major change in the world of VR.

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Google’s Daydream View and Oculus’ follow up to the Samsung Gear VR, which is powered by Oculus, will need to deliver the same anticipation, if not more, that previous VR systems delivered in the past year. The technology industry also needs people — who may not be technology savvy — to buy into VR.

Mark Zuckerberg paid $2 billion for Oculus, hailing VR as a new communication platform. So it may not come as a surprise if VR changes the social landscape in 2017. It appears that Zuckerberg didn’t purchase Oculus Rift to get a foot into the gaming industry; instead he is interested on focusing on something else entirely.

In a post announcing the acquisition of the Oculus VR, Zuckerberg wrote, ““Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face – just by putting on goggles in your home.”

There is also a good possibility that people will be open to new opportunities and social communities through VR, ranging from activities such as drone racing to sports, including soccer, basketball and ice hockey.

AppReal predicts that there will be more than 43 million people using VR at the beginning of 2017. As VR continues to grow, developers will have two 3D engines to choose from — Unity and Unreal Engine.  But which one is the right VR development platform?

Google Daydream is one the most anticipated systems to bring VR to the majority of people due to its affordable hardware and its accessibility. Anyone with a smartphone will have access to VR content through systems such as Google Daydream.

In 2016, the inaugural VR cinema made waves in Amsterdam and it’s estimated that similar cinemas around the world will rise in 2017. Filmmakers are already using VR to do extensive pre-visualization for “live action” CGI augmented films. That’s generally included under the VFX heading. And of course, VFX are ubiquitous in games as well.

The dawn of wireless headsets is finally here and gone are the days of being tethered. The cord – considered an annoyance by most that have tried tethered VR – carries high-speed graphics to ensure a quality experience. But with wireless headsets, advanced Bluetooth and Wi-Fi capabilities will be able to deliver the same high-speed graphics. Regardless of what happens this year, 2017 will be a pivotal and perhaps decisive year for virtual reality.

How do you think VR applications will evolve in 2017? Let us know in the comments below!