NYFA to Host the NYC Premiere of “The Lost Tree”

The New York Film Academy is proud and excited to play host to a new film directed by Brian A. Metcalf. “The Lost Tree” will be making its New York City premiere next week on October 12th at 4 p.m. at NYFA’s New York campus at 17 Battery Place. Thomas Ian Nicholas, who plays Noah, will be attending and take part in a Q&A after the film.

The feature-length drama/thriller focuses on a man named Noah, played by Thomas Ian Nicholas, who moves out of the city to an isolated cabin after he is guilt-ridden by the death of his wife. Upon arriving to his new surroundings, he begins noticing supernatural occurrences that seem to be coming from his deceased wife. He soon discovers that the source of the unsettling occurrences is a mysterious and ominous tree. Despite his life being in danger, Noah becomes obsessed with contacting his wife and uncovering the tree’s secrets.

 The Lost Tree NYFA
About the micro-budget film, Thomas Ian Nicholas said, “I had the privilege of creating it with my friends. It was my third film with Michael Madsen, second with Clare Kramer, and I worked with Lacey [Chabert] on a 9-episode arc of ‘Party of Five.’ Scott Grimes helped me get my first agent back in 1986.” In other words, it was a family affair of sorts. Chabert plays Jenna, Madsen plays John, and Grimes plays Alan.Nicholas describes Metcalf’s approach as “thorough” and says, “He has a distinct vision for each of his projects.” Having acted in four of the director’s projects, Nicholas is very familiar with his work. The director has also worked on “Little Gandhi,” “Strange Ones,” and “Living Among Us.”
Actor Thomas Ian Nicholas

Even though he is often known to audiences for a number of comedies since the 90s, Nicholas said drama has actually always been his strength. “Comedy was my weakness when I started acting classes. I’m happy to be returning to my roots.” Over the years, Nicholas has starred in “Rookie of the Year,” “American Pie,” “Party of Five,” “Walt Before Mickey,” and many other films and television shows over the years. He also fronts the Thomas Nicholas Band which has released four albums and toured extensively.

Thomas Ian Nicholas and Anna Sophia Berglund, who plays Claudia in the film, will be in attendance at the premiere at NYFA on October 12th. After that, “The Lost Tree” is set to be released in 20 theaters nationwide on Friday the 13th of October. Nicholas and Metcalf’s next joint project, the aforementioned “Living Among Us,” was recently picked up and will be released by Vision Films in association with Sony.

Check out the trailer below:
[su_youtube url=”https://www.youtube.com/watch?v=T7eM2pDwOh0″]

NYFA Los Angeles Celebrates it’s Fall 2017 Graduates

On Saturday, September 23rd, 2017, the New York Film Academy congratulated another graduating class as they crossed into the next stage of their professional careers. Three ceremonies were held throughout the day to accommodate the more than two hundred students who have now completed their education at NYFA.

Many students spent the previous day at Warner Brother’s Studios screening their final films on the backlot. The occasion is always an emotional one. Warner Brothers is a Hollywood institution that has been home to some of the greatest names and films in the entertainment industry.

Families were able to gather for photos before the ceremony began. A NYFA backdrop had everyone looking red carpet ready. When it was time for parents to take their seats, students formed neat rows as they filed into the building.

This year’s commencement speakers ranged from a Hollywood star, a casting director who worked closely with Stephen Spielberg, and a producer/writer for several of the greatest television shows ever made. Each speaker had a copious amount of advice to give to the graduates. A common theme to all the speeches was that the students should learn from the speaker’s own mistakes so they could do even better in their own careers.

New York Film Academy | Acting School Graduation

The first speaker to grace the stage was Valorie Massalas, casting director extraordinaire. Her credits include “Indiana Jones,” “Chaplin,” “Total Recall,” “Alive,” “Honeymoon in Vegas,” “Gods and Monsters,” and “Back to the Future II” and III. She received an Emmy nomination for her work on “Annie.” She is a new inductee into the Motion Picture Arts and Sciences.

Massalas spoke directly to the actors about how the industry has changed since she began her career. The most disturbing change to Massalas is the rise of the social media actor. These are Hollywood hopefuls who have never taken an acting class but have 20 thousand or more followers, and they are being cast in major motion pictures because the heads of studios believe they can put audience members into seats.

“I’m sharing that with you because it’s disturbing to me that you spend all your time training like you’ve done, with these beautiful people, honing your craft, but if you don’t have social media numbers you could lose a job to somebody who does,” Massalas said. “It’s important for you to be aware of that because it’s just part of our world today. It’s not going to go away, In fact, it’s going to get worse.”

It wasn’t all bad news. Certainly, some of the changes would be favorable for the next generation chosen to run Hollywood. Social media is also giving other creatives access to the tight-knit entertainment community. “When I was first starting out you didn’t have the kind of access that you have today with social media,” Massalas said.

“The most important thing you must always remember is that you are the president of your own company. You have to be prepared to run your business like the president of a company. If you’re not doing that, you’re failing your career because nobody is going to run your business better than you.” Massalas warned students.

New York Film Academy | Film School Graduation

The second commencement speaker to take the stage was actor Joshua Helman. Helman’s credits include some of the biggest action films of the last ten years including “Mad Max: Fury Road,” “X-Men: Days of Future Past,” “Jack Reacher.” He’s also been prolific in television starring in HBO’s “The Pacific,” the mini-series “Flesh and Bone,” and M. Night Shyamalan’s “Wayward Pines.”

Throughout Helman’s hilarious speech, he blended solid life advice with anecdotes from his time getting started in the industry. He began with a bit of advice he had learned from a teacher. “When I was in acting school, a singing teacher told me that the most valuable things an entertainer has to offer the audience are vulnerability and generosity. And not only have I never forgotten that, but I found it to be true.” He concluded this thought saying, “Come back to vulnerability and generosity. It will never be wrong. Find the stuff that challenges you, the truth that scares you, and offer it up to the world with joy.”

Helman also wanted to prepare students for the reality of how long it can take to start a career. “You have to prove yourself and that can suck. It means working a day job, it means losing sleep, and it means facing long stretches of seemingly infinite time when you feel like you are going nowhere. That is par for the course. Each of you, if you’re not an insane person, is going to want to give up at some point…”

But, Helman amended, there’s a way to survive the hard years. “You can make peace with it if you never forget that you are doing it in order to do the job that you love and that (entertainment) is your real job.”

New York Film Academy | Producing School Graduation

The final speaker of the night was Cherie Steinkellner. She is perhaps best known for producing the multi-award winning television show, “Cheers.” She also wrote for such groundbreaking shows as “The Jeffersons” and “Who’s the Boss?” Finally, she wrote for and produced the Disney animated series and feature film, “Teacher’s Pet” starring Nathan Lane.

Steinkellner takes issue with the adage, “Those who can’t-do, teach.” “I don’t believe that to be true,” she said. “I think those who can’t-do, learn. Which is to say, if you find yourself to be an irresistible force up against an immovable object, if you find that you can’t achieve something, instead of fighting the same darn thing, consider that the point isn’t to step over that obstacle. Maybe the point of the lesson is: What can I learn from this?”

With that thought in mind, Steinkellner also wanted to make sure students didn’t think that graduating meant their best days were behind them. She closed out her speech stating,

“When I was in school, in the seventies, people would say to me these are the best years of your life. I hated that. School is short and life is long. You will never forget the years that you have spent here at the New York Film Academy. I haven’t forgotten the years that I spent in college. Please, trust this elder. The good stuff is all ahead of you. Let’s see what you make. Let’s see what you do. Let’s see your ‘weird.’ Congratulations on your graduation and welcome my friends to the best years of your life.”

The New York Film Academy would like to thank Joshua Helman, Valorie Massalas, and Cherie Steinkellner for taking the time to speak with our students. We’d also like to congratulate all of our incredible students on their graduation. We hope to see you back here soon, telling the next generation your success story.

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MFA in Acting:

Vicente Almuna Morales

Ainur Rauilyevna

Alejandra Gonzalez

Vincson Green II

Haoran Li

Elizabeth Otaola Cortina

Nanli Wang

Chaoyue Zhao

 

BFA in Acting:

Melissa Abugattas Lozada

Reya Al-Jaroudy

Ratnavali Anderson

Ira Calilung

Whitney Cheng

Abbilyn Chuha

Jennifer Anne Cipolla

Briana Davis

Joseph Ekstrom

Michael Furlough

Emmanouil Giamas

Maria Manuela Gomez

Anes Hasi

Christian Elijah Leighty

Nina Madzirov

Phillip McNair

Bethany Rhiannon Daisy Milner

Rebecca Momo

Alessio Mongardi

Analisa Moreno

Vanessa Rene Nuevo

Chunxiao Ouyang

Trinity Page

Fernando Peralta

Zachary Thomas Perry

Raven Ramos

Maurice Roberson II

Simran Sangian

Billy Xiong

Ming Jie Yang

 

AFA in Acting:

Tia Blackwill

Corinna Camero

Melissa Celikovic

Jassen Charron

Gregory James Drake

Kurt Alexander Eberle

Andre Forrest

Aaliyah Jones

Wadley Sterlin

Travis Nevin Tendler

Robert Tevlin

Danielle Torck

 

MFA in Producing:

Mazen Aleqbali

 

BFA in Producing:

Ruddy Cano Hernandez

Nyshon Ferrell

Carlos Gonzalez

Chor Kei Hui

Brandon William McCarthy

Thandiwe Mlauli

Gilma Edith Montecer Lore

Sagar Patel

Angel J. Pitre

Sim Sagiroglu

Peijun Zou

 

AFA in Producing:

Mengying Sun

 

MFA in Photography:

Amal Alahdal

Dania Saud Altalhi

Pamela Garcia-Aguirre

 

BFA in Photography:

Rushank Anil Agrawal

Brenda Cantu

Tanya Gawdi

Kingi Kingibe

Ziomara Ramirez

Wen Tao Tu

 

MFA in Documentary:

Sultan Sulaiman Aljurays

Camilla Elisabeth Borel Rinkes

Amira Hamour

Ashley Danielle Harris

Yuan Li

Kristin Lydsdottir

Huda Abdulsalam Moraidikha

Maria Carolina Sosa Andres

Guangli Zhu

 

MFA in Cinematography:

Jhonny Fabian Garcia Sarmiento

Rafael O. Rivera

Maria Sevilla

Manuel Velasquez Isaza

 

MFA in Film:

Joud AlAmri

Gerald Albitre

Mahfouz Maeid M. Alzahrani

Almaz Amandossov

Dias Azimzhanov

Yang Bai

Alma Baimuratova

Rushikesh Bhadane

Beatriz Cabrera Figuerez

Xiaoyue Cao

Yue Chen

Moataz Ezzat Elsayed Gamal Elbahaey

Boise Badilla Esquerra

Efrain Santiago Fierro

Anuja Ganpule-Sheorey

Zesheng Gao

Mariia Gerasymiuk

Di Hang

Amber A. Harris

Jacob Houghton

Oboatarhe Ikuku

Runjie Ji

Annu Kapil

Gabriela Ledesma

Jian Li

Yitong Li

Yixin Liang

Gengru Liu

Zichen Liu

Michael Louka

Kendra McDonald

Rachel Gebrael Meguerdijian

Maria Mitkovskaya

Sonakshi Mittal

Aditya Rajendra Mohite

Amanda Molefe

Rima Mori

Dina Najialdaies

Vibhav Vinayak Nayak

Kevin Nwankwor

Anita Name Dos Santos

Hiroki Ohsawa

Derek Parker

Ana Camila Parra Bernal

Yuntong Peng

Rene Rodriguez

Francia Romero

Guoqiang Sheng

Yu Sheng

Savannah Sivert

Jourdain Antoine Smith

Julien Supplice

Mohitha Vankima

Shashank Narendra Varma

Chenyi Wang

Tixiao Wang

Zheng Wang

Erxuan Wu

Yuzuan Wu

Lijun Yang

Meng Yu

Xiankai Zhang

Xiaoxiao Zhang

Xiwen Zhang

Rui Zhu

Xuerong Zhu

 

AFA in Film:

James Bonfiglio

Peter Farquhar

Casey Swing

Zhen Wang

 

MFA in Screenwriting:

Jean-Baptiste Hakim

Keaton Kaplan

Kobus Louw

Aida Marie-Louise Noujaim

 

MA in Screenwriting:

Kwang Jin Chai

Rosa Falu-Carrion

Samuel Gonzalez Jr.

Roberto Tapia

 

BFA in Screenwriting:

Nick Davis

Nawaf al Hoshani

Felix Martinez Autin

 

MFA in Game Design:

May Alotaibi

 

BFA in Game Design:

Cody Fowler

Min Han

Alecksandar Jackowicz

Mario Monaco

 

MA in Film:

Mina Abrahim

Vedang Bhatt

Dhriti Borah

Julian Andres Bueno Sanchez

Maurice Cassidy

Jaya Prasad Chitturi

Xingyue Dai

Abdallah ElDaly

Jiawei Gao

Giunel Ismaiylova

Abebowale Johnson

Melissa Johnson

Vicken Joulfayan

Chenyang Li

Mengke Li

Xi Lin

Yilin Liu

Haixiao Lu

Hin Lam Allan Ng

Yu Qiu

Srikanth Navarathna Raju

Jose Mario Salas Boza

Kongpob Sangsanga

Elizabeth Soto-Lara

Sukrut Shirish Teni

Jianyu Wang

Yu Wang

Jiaxing Wu

Sipei Wu

Xueqing Wu

Siqi Xiao

Qingjing Yan

Zain Zaman

Chen Zhang

Yiyun Zhang

Yang Zhou

 

BFAin Film:

Ryan Adams

Sara Ait Benabdallah

Fawaz Saleh Al-Batati

Basil Alamri

Abdullah Saleh Alawaji

Hani Alqattan

Ayman Ahmed Alzahrani

Jascha Bellaiche

Rolf Niklas Martin Berggren

Ambre-India Bourdon

Tammy Cook

Jose Guilherme Correia Jr.

Antonio Gassan Darwiche

Rumena Dinevska

Gabriel Erwin

Cirenia Raquel Escobedo Esquivel

Jiaqing Ge

Daniel Ivan Gonzalez Ramirez

Oliver Granö

Kartikye Gupta

Akira Hayakawa

Anton Hermawan

Nuria Stella Hernandez

Dongyan Jiang

Yudi Jiang

Autumn Joiner

Joanna Krawczyk

Henrique Kraychete Freire

Gabriel Legua

Xuejiao Liu

Zhuangzi Liu

Ana Catalina Loret de Mola

Mario Mazzarella

Eric Milzarski

Nikola Nikolovski

Varunn Pandya

Konstantinos Pateronis

Vladislav Petrov

Celeste Pillay

Katherine Pinkston

Albert Theodore Pranoto

Anastasia Reinhard

Alejandro Rojas Melo

Brooke Schulte

Richard Selvi

Denis Semikin

Muhamad Ashram Shahrivar

Shiyi Shao

Jiajin Song

Michael Tharp

Hary Johann Tuukkanen Itriago

Santos Verdia-Cross

Tiange Wei

Assem Yedgey

NYFA MFA Filmmaking Alumnus Anthony Falleroni Talks “Jumpy” and Learning Animation

It seems that while earning his MFA in Filmmaking at NYFA Los Angeles, Anthony Falleroni took one of the New York Film Academy’s most cherished values to heart: the commitment to learning by doing. With his background in filmmaking, Falleroni had no formal training or experience in animation, yet that didn’t stop him from creating his own original animated short, “Jumpy” — a beautifully executed story that recently snagged the attention of Vimeo Staffers to become Short of the Week, and was also featured by Vice Creators, Gizmodo, Riot NerdDigg, and more.

We had a chance to catch up with Falleroni to hear about what inspired “Jumpy,” and how he mastered his doubts to take on the challenge of learning by doing in the real world.

NYFA: First, can you tell us a little bit about your journey and what brought you to NYFA?

AF: From a very young age, I’ve always been attracted to storytelling, especially visual storytelling. I was always drawing, playing video games, or wearing out VHS tapes from constant use. When I reached high school and the question of “what do you want to do with your life” really starts being presented to you, filmmaking really seemed like the only right answer — and my mom and stepdad and family were always completely supportive. I decided to study history and psychology at Carnegie Mellon as an undergrad because a) those topics interest me and b) I felt they were important back-bones to better telling stories about being human. When I neared the end of the undergraduate study, moving to Los Angeles and pursuing an actual course of study in film was the natural next step … which lead me to NYFA.

NYFA: Why animation?

AF: All through my study and NYFA and for many years after that, I was always focused on live-action. As much as I’ve always loved animation and loved to draw, making animated films never really entered my mind because I didn’t have any training (or any concept of how to go about it). I certainly didn’t think of animation as something I could just “do.”  

Then, in around 2013, I had an idea for a story that was all about imagination, that seemed best suited to animation. So I decided to just give it a try and taught myself as I went, along with watching old documentaries of Walt Disney explaining their process, and eventually my short “Blurry” was complete.

In the process I realized that animation allows for a direct translation of my ideas to the screen. There’s no excuse to be made if the story isn’t told in the absolute best, most efficient, and most engaging way because anything is possible — it can’t be blamed on camera issues or inclement weather, etc. And I like that because it forces me to execute, both technically and conceptually, at the highest level I can. Also, paper and pens are cheap.

NYFA: Can you tell us about your film “Jumpy,” what inspired it, and how you worked on it?

AF: “Jumpy” was inspired by many complex emotions, which I tried to convey in the short. Ideas of feeling unsuccessful, of comparing yourself to others, of determination, etc. And so, in thinking about these ideas, the concept of a frustrating video game came to mind. It seemed to be a fun and unique way to explore those themes … and I’m a nerd, so I was excited to create something in a world that I’ve loved since I was two years old (which is when I got my first NES). I had never designed a whole video game world from scratch and the thought of that challenge excited me.

JUMPY | Animated Short Film from Anthony Falleroni on Vimeo.

NYFA: Is Vimeo your primary platform? Can you tell us about your process in distributing your work?

AF: Vimeo is my primary platform, but I also release my work in waves on other platforms. Being primarily on Vimeo also allows me to have “premieres” on other platforms with bigger brands — for example, Vice Creators premiered “Jumpy” directly on their Facebook, which has over a million subscribers and got a much larger audience on Facebook than if I had just uploaded it directly to my own page.

Vimeo also gives you the chance to be selected as a Staff Pick, which I am grateful/lucky that “Jumpy” was selected for — and that brings in a significantly larger audience. In terms of broader distribution, it’s all about messaging people and blogs that would be interested.

With something like “Jumpy,” the video game aspect allows for a really large pool of potential sites that tend to feature gaming-culture stories. So I submitted to many of those outlets (places like Gizmodo and Film School Rejects), and thankfully many of them are responding positively and are featuring “Jumpy.” I also made a BTS video explaining some of the broader concepts I used to make “Jumpy,” and that’s also a really smart strategy to make your content more shareable.

NYFA: Was there any particular challenge in making this short that you overcame?

AF: As I mentioned, I’m not a trained animator, so anytime I start a new animated project it’s a challenge. And again, since having not done a video game-styled animation before, that medium in and of itself was an obstacle.

My main concern was achieving a balance between feeling authentic as a video game and also being emotionally engaging. It can be hard to illicit a connection between the audience and a character made up of a small number of pixels (and who thus can only be so expressive). Overcoming it was just trial and error — playing around with Jumpy’s design until I felt the character worked the way I needed it to and then trusting that instinct.

Animation allows for constant perfecting and you can get stuck never completing something because it can always be better … at a certain point, you just have to trust it and get going.

NYFA: How did you find out that you had been selected as the Vimeo Short of the Week?

AF: When the Vimeo Staff start liking your video, following your profile, and one or more of them comments positively on your video, it’s a pretty good indicator that a staff pick is coming. I noticed all those checkpoints occurring in the morning, so I just kept refreshing Vimeo during the day, suspecting that it was coming and sure enough, it eventually popped up. It’s definitely a rewarding feeling because you know it means more people will see your work, and that’s what it’s all about.

NYFA: What advice can you offer to fellow NYFA animation students aspiring to bring their concept for a short to full realization?

AF:  I’m not sure I’m the best person to give advice on animation since I just make it up as I go every time.  I’m confident there’s far more I could learn from the NYFA animation students than they can learn from me.  If I could say anything to them, it would just be to trust their instincts, make content and not worry about failing. I have done all the animation for my shorts myself thus far and I have no idea what I’m doing — so if they have a story/concept they want to realize, there’s no reason why they shouldn’t just go after it. And if it comes out horrible, then learn from that — examine what worked and what didn’t and start the next idea fresh. I am not endorsed by Nike, but seriously the best advice is just do it.

NYFA: What’s next for you — any projects or next steps you’d like to tell us about?

AF: I always have a million ideas swirling in my head, so simply picking what’s next is a challenge in and of itself. That said, my goal is to one day create an animated feature film. I’ve written a script that I’m very happy with, so my next project may actually be to animate a trailer from that script to give visuals and life to the words on the page — and potentially raise some interest/money/whatever to eventually bring that full story to life.

The New York Film Academy would like to thank Anthony Falleroni for sharing a part of his story with our community.

 

NYFA Instructor Felipe Lara Discusses the Formula to a Successful Video Game

New York Film Academy game design instructor Felipe Lara was a guest on NYFA Games’ “Schooled!” where he spoke in depth of the elements that contribute to making a successful video game.

The very first points that need to be identified are:

  1. Who is your player?
  2. What are your goals?

Once you have determined the answers to these questions you can work on the elements

There are four major, sequential elements that contribute to this success:

  • STAND OUT: Your audience needs t be aware of your game to play it. The best way to create awareness is to find a way to stand out.
  • CONNECT: Games that create a connection with their players are games that have players keep coming back to them.  Once you establish the theme you can establish the values and mechanics of the game. For example: if one of the values of your game is courage then chances are your character will be facing some big monsters or bosses.
  • ENGAGE: When games engage their players will keep them playing for a while. Generally, the longer players stick around the more profitable the game becomes: there are more chances to monetize, more chances to get subscriptions, more chances to get recommended to friends, etc. This involves what Felipe calls the engagement loop: a mix of short and long-term goals that contribute to making a player feel fully engaged thus, continue to play the game.
  • GROW: Finally, the game needs to find a way to scale or grow its player base through community, user-generated content, etc.

You can see the full episode here:
Watch live video from NYFA_Games on www.twitch.tv

NYFA LA holds Q&A with “Iverson” Documentary Filmmaker Zatella Beatty for Women in Film Series

On Thursday, September 28th, 2017, New York Film Academy’s Los Angeles campus celebrated women in cinema. Green Light Women, The African American and Black Film Society, and NYFA’s Women’s Club gathered to watch a screening of director Zatella Beatty’s documentary, “Iverson.”

Beatty brought along her Producer and Editor, Stephen Perry. After the screening, they participated in a Q and A hosted by ABA Advisor Kim Ogletree, ABA Film Society President Furaha Bayibsa, and Director of the Women’s Club, Vanness Hughes.

Eleven-time NBA All-Star, Allen Iverson, is a polarizing figure. Some see him as a child prodigy who honed his basketball skills and pulled himself out of insurmountable poverty. Others see a thug who embraced hip-hop culture, wore cornrows, and picked fights on the court in a decidedly unsportsmanlike manner. In the film Iverson, the ball player gets a chance to tell his story in his own words. The unflinching honesty and the nuanced struggles paint a picture of, not an icon, but rather, a human being.

The filming of this project was incredibly ambitious. It took over ten years to capture the entire story. By the end, they had well over a hundred hours of footage. Yet, this is considered par for the course in the world of documentary filmmaking. Creators frequently dedicate swathes of their life to meticulously documenting their subject, and in the case of Iverson, the basketball all-star has already developed a reputation for being a difficult subject to work with.

Zatta Beatty screens "Iverson" at New York Film Academy Los Angeles

Iverson refused to do shoots for both the NBA and Reebok. To complicate matters, he didn’t have a typical managing team. There was no reliable way to get a hold of him. He moved with an entourage of about thirty people, consisting of friends and family members who were fiercely protective of Iverson’s privacy. Where most would see this as a deterrent, Beatty said, “I just became more and more curious.”

“Sometimes,” Beatty continued, “People would tell me they had access to Iverson. But no one could get a hold of him.” She had to purchase a ticket for a meet and greet with the 76ers and hoped she could get his attention. She described this meeting as “the red seas parting.”

The room was packed, but Iverson did not want to interact with any of the fans. By happenstance, Beatty found herself leaning against the same wall as Iverson. He asked her about her son. She didn’t know the child he was pointing to, but she was able to make a joke and pitch Iverson the movie anyway.

The next hurdle was getting film releases from the NBA. It is important to note at this point that Beatty had never made a documentary before this. She began her career in Hollywood as an actress. “By the time I was auditioning for Prostitute number twenty-seven I had just had enough. I have a degree. I knew I needed to make something myself.” A fan of basketball, she decided to pick a player and make a documentary.

Soon after that meeting, Beatty began shooting interviews with Iverson. Stephen Perry was skeptical about editing the film but Beatty needed a trailer to premiere at the NBA finals in Las Vegas. Perry would only have a month. He slapped something together and sent it off to Beatty, thinking that would be the last time he did anything with the project. But, when Beatty sent it back and said it wasn’t good enough Perry knew she was serious about the film. “Then,” Perry said, “I brought my A game.”

He needed it, too. When they finally did track Iverson down, he didn’t do a lot of speaking. But, Beatty wouldn’t be thrown from her mission. She had already done something most people thought was impossible; she had managed to get the NBA to agree to let her film during regulation gameplay. However, no one thought she would be able to do what Reebok and the NBA couldn’t, which was to get Iverson to sit down and do an interview.

“Don’t underestimate this woman. She’s like a mouse with a lion’s roar,” Perry said. Beatty financed a lot of the film out of pocket. “Sometimes we’d get a call late at night saying Iverson is flying to China in the morning,” she said. “We just had to figure it out.” She even had Perry buy hard drives. “At some point, you’re just involved,” Perry stated. “If I didn’t buy the things we needed the whole production would have stopped.”

They pushed through the difficult times, including Iverson’s jail time. Perry and Beatty erupted in laughter as they described an attempt to purchase insurance early on a Sunday morning, two minutes before they walked into the prison Iverson had spent time in as a child.

When Iverson finally saw the film, it was an emotional experience. “It’s strange to watch your entire life play out on the big screen,” Beatty said. But, when all was said and done, Iverson proclaimed that Beatty had got the story right.

If you missed this exciting event do not despair. Each month Project Green Light will partner with one of the diversity clubs at NYFA to host a documentary screening and Q&A. Be sure to follow NYFA on Facebook and Twitter for more information.

The New York Film Academy would like to thank Mr. Perry and Ms. Beatty for taking the time to speak with our students. Iverson is now available to stream on Netflix and Showtime.

NYFA Documentary Alumna Anais Michel Joins Editing Team on Lena Dunham and Jenni Konner’s New HBO Series

NYFA Documentary Filmmakng alumna and former NYFA teaching assistant Anais Michel brings that rarest of all documentary talents to the table: comedy.

When her film “Coach Mike” screened at the Wythe Theater in Brooklyn, the audience started laughing at minute two and didn’t stop until the credits ran out. Aptly, while she’s developing her new comedic doc inside the world of dance, the New York Film Academy grad is also busy honing her comedic chops working with comedy powerhouses Lena Dunham and Jenni Konner on the editing team of their new HBO series.

While HBO has yet to release many details on the new series, we can reveal that Anais’ editing team is headed by HBO’s Gladys Murphy, who was nominated for an Emmy in Outstanding Editing: Documentary and Long Form for her work on 2016’s “Larry Kramer in Love and Anger” for HBO.

Coming from a background in competitive ballet and jazz dance, Anais has worked hard to position herself amongst some of the most successful female industry leaders working behind the scenes of film and television as directors, producers, editors, and writers in an industry plagued by gender inequality.

Anais earned her master’s in journalism at France’s prestigious French Press Institute (Institut Français de Presse) before attending the New York Film Academy’s Documentary Filmmaking conservatory program, as well as the digital editing workshop.

Since graduation, Anais has worked as an assistant editor with the internationally popular “VICE News Tonight” for their French edition, as well as working as an editor for documentary projects for prestigious nonprofit organizations including the Metropolitan Museum and the NoVo Foundation. Her short film “Hand Sight,” about a four-year-old blind girl, is an official selection of  the upcoming International Festival of Red Cross and Health Films.

NYFA Gold Coast Q&A With Vice President of Queensland Branch of the Australian Cinematography Society (ACS)

This September, Vice President of the Queensland Branch of the Australian Cinematography Society Hemma Kearney gave a Q&A at the NYFA Gold Coast campus. Hemma is an internationally renowned filmmaker and cinematographer. She has traveled the world as a cinematographer and produces films for small businesses, not-for-profit organizations, and multi-national companies.

With over 10 years industry experience, Hemma discussed how her ethos in all things filmmaking is to break the rules and deliver a strong message using the tools of filmmaking.

She’s worked on major feature films, notably “The Chronicles of Narnia,” but was inspired to make her own films. This led her to create her own production company, Show + Tell Productions.

Hemma has since become the vice president of the QLD Australian Cinematographer’s Association branch. She lectures around the world on her travels, inspiring young filmmakers to also explore outside of the filmmakers average toolkit or boundaries.

After the Q&A at NYFA’s Gold Coast campus, July Advanced Filmmaking student Rosie Spooner stated, “I feel really inspired and motivated to pursue my career as a female cinematographer. Hearing Hemma talk about her experiences has made me feel determined to work hard to make it happen.”

July Advanced Filmmaking student Rob Caccaviello agreed: “Having Hemma Keanery in our presence was not only a great experience, but an awesome opportunity for us.”

He continued, “It was inspiring to listen to someone who’s created their own success at this age. Having her share her journey with us as aspiring filmmakers was a huge privilege. Her success came with a great sense of passion, determination and commitment, values which she encouraged us to embrace.”

NYFA Spotlight: Gina Theresa on Women in Games and Motion Capture Acting

Gina Theresa Williamson (aka Gina Theresa) was once considered a rarity; she is a woman in the video game industry. She is also a host on New York Film Academy’s Twitch Channel where she highlights her professional experiences. Most recently, Williamson interviewed other women who work within the game industry for a month-long series entitled “Women in Games.”

NYFA Correspondent Joelle Smith interviewed Williamson via email to discuss her career in a traditionally male-dominated industry and what she wants women to know about gaming. This interview was edited for clarity and length.

Gina T Williamson | NYFA Games Host

NYFA: Was motion capture the first job you had in the industry? If motion capture wasn’t your first job what were you doing to earn money? How was your first day on the job?

Gina: God no. My first job in LA… I worked as a dog groomer. It was awful. I was average at best. I hate being average. Plus, the two-legged clients were insane.

I spent a couple years fine-tuning my creative work before I found motion capture. I was painting in broad strokes before I moved to L.A. As a kid and through my late teens, all I wanted to do was entertain people. Then I went to a conservatory for acting in New York, and it became, “I want to be an actor!”

Once I moved to Los Angeles, I realized that refining my goal would be necessary to pursue a career in this industry. So many people come to LA expecting to become an actor overnight. There are millions of actors in this city. The more I dialed into what excited me about the craft, the closer I got to my current career path in motion capture.

Motion capture blends so many of the things I love most; including entertainment, acting, technology, and of course, video games. Simultaneously, I was being exposed to fields of study I had not previously explored. Voiceover work, for example, was a totally foreign concept to me, but it played to my strong suits. I like to joke that my mutant-power is memorization. You certainly need it in performance capture where a 300-page script is average.

I also have an absurdly strong imagination. I live in my own world 90% of the time. Make-believe is a big part of my inner life. On top of that, I’ve always wanted to pursue action-based work, but I was not interested in full-fledged stunts. The combination of these traits drove me towards motion capture. It allows me to explore many avenues of acting and provides a freedom to play that cannot be found anywhere else in the gaming industry.

NYFA: When did you fall in love with gaming?

Gina: I mean… my first console was an Atari.

NYFA: What were some of your expectations as you entered the world of motion capture? Which proved to be true? Which proved false? How?

Gina: Motion capture was so new to me and is still considered to be the relative wild-west of the entertainment industry. I didn’t have any expectations. I did, however, make some cringe-worthy faux pas when I first began. In fact, I still make mistakes. I’m still a baby to all of this. I just do my best not to criticize myself too harshly if I do something totally dumb. The only way to figure out what works is through the process of elimination, you know?

NYFA: There are a lot of conversations surrounding the reality of being a woman in the gaming industry, especially since the controversy of 2014’s GamerGate. What is something you would like young women who are looking to enter this industry to know?

Gina: I want them to know that the industry landscape is changing. It isn’t the boys club it used to be. Women are heavy hitters in every aspect of the gaming industry from production to consumption. However, there is still a ways to go.

I was one of thirty women at a “Women in Games International Mixer” at E3 this year. The room was packed with men. Some of these men would actually cut in front of me in line at the “Women in Games Mixer. “

However, things are changing. Many companies have active inclusivity departments where women aren’t just relegated to the animation sectors. There are women techs, women game designers, women producers, directors, senior marketing analysts, coders, and QA leads. There are many more opportunities for women in this industry than there were even ten years ago. I only see it getting better. Any woman interested in entering this industry should be willing to fight a little, get your foot in the door, and be persistent.

NYFA: How does someone prepare for a career in motion capture?

Gina: Become a conscious observer of life around you. Watch, not just how different people move, but how they move when they’re angry, or happy, or hungry, or distracted. Pay attention to animals and try to bring their physicality to your movements. Practice while doing housework or exercising.

Seriously, if you want a full body workout, pretend you’re a bear for ten minutes. Don’t pick just any bear, make it specific. Go be a mama grizzly facing off against the big alpha male who just moved into the territory and is hell-bent on killing her cubs. (If this seems oddly specific, it’s actually from source video I used for a mocap project.) Quadrupedal movement is brutal, especially while maintaining as much fidelity to the animal as possible.

NYFA: What projects have you worked on? What was your most challenging world?

Gina: In general, I’ve found the most challenging projects to be the ones where I’m working with non-humanoid movement. Anytime I have to slither, crawl, glide, fly, or wriggle it is a challenge. You feel like you’re grounded, but then you see the data or the playback on the reference cameras and you’re like, “Oh, I could have done that differently,” or “I could have been more specific.” But that’s the beauty of it as well, right? Just like every creative endeavor, you are always working, always growing, always failing. I’ve learned to love my failures.

Gina Williamson | NYFA Games Motion Capture

NYFA: Have you ever played a game where your motion capture work was featured? What was that experience like?

Gina: I have played my friends’ characters in different games. That experience is always awesome. The more games you play, the easier it is to spot your colleagues. Everyone has a specific way of moving.

It happened recently. I was playing a demo and I thought to myself, “Dang, that person looks so familiar.” I looked it up and sure enough, it was a buddy of mine. One time, I learned a friend of mine was the boss in a game that took me hours to beat. It put a strain on our relationship.

NYFA: You recently teamed up with NYFA’s Twitch channel to produce a month-long mini-series about Women in Games. What made you want to do this partnership and what are you hoping to bring to viewers?

Gina: Actually, we just wrapped this week. It’s been an incredible experience. I’m thankful that I had the ability to go to NYFA and say, “Hey, I have this idea!” They were 100% behind me from the beginning.

NYFA had approached me earlier in the spring and asked me to start producing more after a live motion capture panel I had put together, but I declined, thinking “What on earth do I know about that kind of thing? I wouldn’t know where to start!” Well, you start at home. Meaning, you start with the things you love, the things that hold a big significance for you. It makes the long hours and challenges and time crunches way less daunting. It’s why I worked seven days a week for the past month, making sure deadlines were met and scrambling to put out fires when they’d spark up.

The feedback I’ve gotten has been overwhelmingly positive. I had such a huge response, including tip-top industry pros, thanking me for putting together something like this. In my pitch email, I stated clearly: “The purpose of this series is not to shout feminism from the rooftops, but rather to promote visibility; I want to show that there are women- successful, powerful, influential women- in every single aspect of our industry.”

The series has done that, and more. It has offered true master classes by some of the top people in the field. Infinity Ward, Freeform Labs, and Riot rounded out the month, and I couldn’t have asked for a better experience.

So great was the response, from all corners of the industry, that I plan to have a regular “Professional Spotlight” show once a month. Not just for women, but for any number of the gaming professionals who wanted to be a part of the show. Folks from Sony, EA, Naughty Dog, Riot, and Blizzard have been so supportive and enthusiastic about the inclusiveness that I can’t wait to see where things go from here.

Gina T Williamson | Women in Gaming

NYFA: Which women were you most excited to talk about?

Gina: All of them. I mean it. I definitely freaked out when Infinity Ward opened their freaking motion capture studio to me. I got to stand on their stage and do a range of motion tests. That was the highlight of my career. On a personal level, that was the winner for me.

On a professional level, though, I really couldn’t choose a favorite moment. The fact that we have archived video of these women giving master classes is mind-blowing. Every now and then, I feel like we are graced with the presence of mind to be aware of a milestone moment in our lives as it’s happening. That’s how I felt throughout this series. It marked a lot of firsts for me and was challenging on many levels, and I can’t say it was anything but a success. For that, I am truly humbled and grateful.

NYFA: What’s up next for you?

Gina: DUNGEONS AND DRAGONS! I wrote an e-mail to my boss, Chris Swain, Chair of the Game Design Program here at NYFA, while in the midst of producing the Women in Gaming series, with an idea for an awesome program for October and he OK’d it!

We’ll have celebrity players, full-out roleplaying, gratuitously bad jokes, and hopefully some genuine creepiness. It’s a great cast and a great story, so I think folks tuning in will have a ton of fun with it. Considering Dungeons and Dragons is the basis for the majority of the most popular games we have today, I felt like it was a fitting honor to dedicate the Halloween month to Dungeons and Dragons and some of its scariest campaign settings like the Forgotten Realms, Eberron, Dragonlance, and of course Ravenloft.

The New York Film Academy would like to thank Gina Theresa Williams for bringing her unique taste and style to our Twitch channel. Be sure to check out NYFA’s Twitch every Tuesday and Thursday at 7:00 PM PST.

Broadcast Journalism School Updates October 2

NYFA Broadcast Journalism grad Yasmine Muffoletto is currently working with French broadcaster M6, which is part of the pan-European RTL network. Last week she reported on the sale of phony college degrees (“faux diplomes”). It seems you no longer have to get a bogus degree from one of those “mail-order” universities. Instead, you can get a forgery of a diploma from an actual school.

Earlier in September, the Cox Media Group TV stations across the United States ran a story by NYFA grad George Colli, about how the front lines of a future war could be fought above Earth, not on it. He looked into a bill that passed the U.S. House of Representatives creating a new military branch called the Space Corps.
 

As many of you know, George comes from the American state of Connecticut, and that is where he started his career. Now another NYFA grad from Connecticut is making her mark there too! Recent grad Alyssa Taglia is in the news, about starting to report the news. She is now at WTNH Channel 8 in her home state of Connecticut, where she will fill-in for traffic anchor Teresa Dufour, who is on maternity leave. She will also be working as a multimedia journalist (MMJ), just what she studied at NYFA.
That’s Alsyssa, on the right, with morning co-anchor Laura Hutchinson, and below that with the “Good Morning Connecticut” team. Congratulations, Alyssa!

Brazilian NYFA Broadcast Journalism grad Paula Varejao continues her world travels, this time stopping in Indonesia for her digital series “Coffee Time,” an exploration of world coffee culture. Where better to go for a cup of “java” (American slang for coffee) than the island from which that name derived, Java? From there, she want on to Bali. Tough job, Paula…
Staying in Brazil, I heard from Broadcast Journalism grad Livia Fernanda:
Hello Bill, I’m working at a radio broadcaster called Antena 1, based in São Paulo. I’ll produce content for their YouTube channel, website and social media. I’m filming, editing and presenting. This job reminds me so much what I learned at NYFA! My boss watched the videos I produced in New York and said “It’s a girl who does everything by herself.” I also hope to become a radio presenter soon, new challenges are coming … Thanks for all!
Finally, to all our former, current and prospective students, it’s autumn at NYFA’s New York campus, and this is the view…