DEGREE PROGRAM OVERVIEW
The New York Film Academy Bachelor of Fine Arts in Animation is an eight-semester conservatory-based, full-time study undergraduate program. The curriculum is designed to immerse gifted and energetic prospective 3-D Animation and Visual Effects Artists in all aspects of the discipline. The New York Film Academy Bachelor of Fine Arts in Animation provides a creative setting in which to challenge, inspire, and perfect the talents of its student body.Students follow an intensive curriculum and achieve multiple learning goals.
The structure of this program emulates the workflow and pipeline of a professional production in the industry, which will provide students with the following:
- preparation for a competitive professional environment
- knowledge directly applicable in current work field using the latest software and technology
- practical skills developed from intensive discipline and practice
- ability to deliver a project from the beginning to the end in the manner used in actual professional production
Students will learn:
- how real lights correspond to CG lights
- how real world cameras and lenses correspond to CG cameras and lenses, understanding the imperfections of photorealistic images.
- how to bring life to inanimate objects or characters by understanding the 12 basic principles of animation.
- traditional drawing and sculpting in order to understand their
- fundamental concepts to digitally paint and sculpt
- modeling (characters and environments)
- texture painting
- look development
- lighting and rendering
- animation
- rigging
- MEL and Python scripting
- compositing
- dynamics
- matte painting
- character design
The above discipline-specific learning goals are bolstered by rigorous studies in Natural and Social Sciences, Arts and Humanities, Math and English.
SEMESTER ONE OVERVIEW
The primary objective of the first semester is to focus on the fundamental knowledge of computer graphics. Students will study Maya's world-class, industry-standard-setting interface and capabilities while receiving a broad understanding of computer-generated images both in 2-D and 3-D applications. Students will also take Foundation Studies courses in English Composition, Computing and Film Art.SEMESTER TWO OVERVIEW
This semester will focus on creating digital and practical creatures with proper anatomy, plausible fantasy anatomy and good design aesthetic. Students will get to apply their knowledge to both digital and traditional sculpture. By the end of the semester students will have a traditional maquette of their creature as well as a properly constructed creature or character that can fit into a film or animation production pipeline. Students will continue to develop their analytical skills in Critical Thinking and Critical Film Studies classes, as well as develop healthy practices for a productive learning and creative atmosphere in Physical and Mental Wellness.SEMESTER THREE OVERVIEW
Semester 3 courses will delve deeper into 3-D comprehension. Students will directly apply concepts and improve projects created throughout the second semester. They will follow through the next stages of production by learning how to set up character rigs for animation, which will then be seen through with proper lighting and rendering. There will be an emphasis on presentation in order to create beautiful photo realistic imagery or stylized imagery. Students will also explore the creation of original characters by studying the process of character design and creation. Students round out their Foundation Studies with Public Speaking and College Math courses, and further develop their analytical skills with Critical Film Studies II.SEMESTER FOUR OVERVIEW
This semester will take a further examination of character setup while introducing Animation. The study will center on the details and complexities of rigging while learning scripting in Python and MEL. Python and MEL will directly enhance and supplement the Character Setup course. Scripting knowledge will also enable the creation of custom tools and expedite workflow, which will prepare students with skills for the professional world. In the Psychology of Performance class, students will enrich their understanding of the emotional mechanisms at play in visual storytelling, and the Environmental Biology course will give students an understanding of the natural world and the role humans play in it.SEMESTER FIVE OVERVIEW
In the 5th semester, students are challenged to create original digital environments using a combination of 3-D techniques and timeless traditional matte painting techniques. Students will continue to study advanced animation and analyze character and creature performance. The concepts of 3-D digital environments, set extension and traditional 2 matte painting will be introduced, allowing students to create fantastical and sophisticated photorealistic worlds. Students will also begin learning how to integrate digital film footage into believable finished VFX shots. Students are expected to research their ideas and develop believable constructs.Research is emphasized this semester through advanced general education topics. Students also take Arts and Humanities courses such as Dramatic Literature; Comparative Literature; and Art, Culture and Society, in order to gain a deeper understanding of great works of literary and visual arts and how they influence and are influenced by the cultures from which they arose.
SEMESTER SIX OVERVIEW
By semester 6, students have now experienced a broad range of 3-D disciplines and are ready to combine all these skills into a final product. Students will receive hands-on production experience with digital cinematography. Original material will be shot and edited by the students. 3-D effects will be integrated into the live action footage, creating a polished photorealistic film quality result. On completion of the sixth semester, students are expected to have mastered the tools to create a believable visual effects shot from beginning to end.Students also continue to deepen and broaden their education with upper division electives in Social and Behavioral Sciences and Natural Sciences.
The final two semesters develop the student into a professional-caliber 3-D artist. Students will choose their preferred discipline (animation, modeling, texturing, rigging, etc.) and are guided through developing a professional reel with this focus.
SEMESTER SEVEN OVERVIEW
Semester seven concentrates on creating better storytellers both through the Screenwriting and Storyboard and Animatic courses, in which students learn traditional storyboarding as well as modern 3-D animatic/previsualization techniques. Students also learn how to create and control natural and fantastical dynamic FX inside of Maya such as fire, smoke, dust, particle effects, and volumetric fluid dynamics. Students also continue to put their own work into a larger cultural context through advanced courses in Arts and Humanities and History of Film, Theater and Media.SEMESTER EIGHT OVERVIEW
In semester eight, students create their Animation Thesis Project and polish their discipline-specific reel. The Special Topics in Animation course covers in depth advanced, specific areas of the art and craft of Animation. Professional Development in Animation class prepares students for what awaits them in the professional world of Animation once they graduate. Students will learn how to prepare and polish professional materials such as a demo reel, which will be crucial to their introduction to the professional world. Also discussed are the standards and practices of the business of Animation. Industry guest speakers will work with students this semester as well. Students will complete their LAS studies in an upper division Arts and Humanities elective.SEMESTER ONE COURSE DESCRIPTIONS
3-D EssentialsStudents will learn Computer Graphics terminology and create and edit digital images and video using industry standard tools. Students will also learn about experimental video animation, and create original animation pieces using visual and storytelling techniques learned in class.
Modeling IStudents will learn Computer Graphics terminology and create and edit digital images and video using industry standard tools. Students will also learn about experimental video animation, and create original animation pieces using visual and storytelling techniques learned in class.
Drawing & Anatomy
The purpose of this course is to explore and become familiar with the human form. Students will gain a deep and intimate knowledge of the human form on a perceptual and anatomical level. The classes will be focused on direct observation from a live model, focusing on gesture and accurate proportions. This course covers advanced drawing concepts as they relate to figure drawing, character modeling and animation. Topics include basic human and animal anatomy and form as it relates to the surrounding environment and spatial relationships. In this course students will continue to develop the figure by using the basic understructure for animation. Rotation of poses, simple motion studies, sense of weight, gesture studies, action line and the use of light and shadows will be incorporated into the development of the figure studies.
SEMESTER TWO COURSE DESCRIPTIONS
Modeling IIStudents will learn Computer Graphics terminology and create and edit digital images and video using industry standard tools. Students will also learn about experimental video animation, and create original animation pieces using visual and storytelling techniques learned in class.
Traditional Sculpture
Knowledge of the traditional aspects of sculpture and character design is essential for successful digital modeling in Maya. Beginning by learning how to design a character, this course teaches armature construction, dynamic and neutral posing, then concentrates heavily on primary and secondary form. Once established, students learn how to detail sculptures with skin texture, wrinkles, scales, etc. Finally, students learn how to polish sculptures to a professional finish using a variety of techniques.
Texturing & Look DevelopmentThis class will introduce students to the basics on Texturing and Shading models to achieve photo realistic results. Class will discuss the different approaches to both Organic and Hard Surface texturing inside of Mari as well as Autodesk Mudbox, and look development inside of Chaos Group’s Vray photorealistc renderer. Students will be required to texture and shade their Modeling 1 & 2 models and achieve a photo-realistic still render.
SEMESTER THREE COURSE DESCRIPTIONS
Lighting & Rendering IThis course will introduce students to approaches and philosophy in creating both photorealistic lighting for live action as well as stylized lighting for animated feature films. The course will focus on a strong understanding of techniques used in practical "real" lighting and cinematography and then applying those techniques in to computer graphics to achieve better, more grounded and realist results. Students will also learn how to acquire lighting data in a live action set via HDRI as well as traditional artistic lighting via Vray rendering. Students will integrate their preexisting models and textures into a fully lit, all CG scene or a background live action plate.
Character Setup I
This course will teach how to give creatures an underlying animation skeleton that animators can use to bring life to their characters. Also covered are how to rig bipedal, quadruped and fantastical creatures. Students will rig their own model by the end of the course in preparation for Animation I. Course will be taught inside Autodesk Maya.
Character Design & CreationThis course will show various approaches to conceptualizing and designing believable and original creatures/ characters for feature films and video games. Students will take a creature from very rough thumbnails to silhouette studies to final believable renders based on anatomically plausible construction and photo-realistic presentation. This class will be open to various techniques and software from the powerful Zbrush Dynamesh, to Mudbox, Maya, Photoshop and traditional clay maquettes.
SEMESTER FOUR COURSE DESCRIPTIONS
Animation IThis course will teach how to bring life and personality to characters. Students will learn the twelve basic principles of character animation long established since the 1930s. Students will learn to observe and break down a performance and bring believability to creations ranging from realistic biped/quadruped characters to fantastical creatures. All students will be required to animate a short sequence either with their own rigged model from "Character Setup I" or a preexisting rig provided by the instructor.
Character Setup IIThis class will focus on the deformations and skinning of characters, how skin folds, how muscles flex, and facial setup and deformation. Shot modeling/corrective pose modeling, soft skin bodies, will all be discussed. Students can further refine their Character Setup I rig or one provided by the class.
Scripting in Python & MEL
Maya’s scripting abilities allow the creation of any custom tools you may need. Whatever Maya cannot do natively can be achieved by writing your own Mel or Python scripts. This very powerful class will help even the most non-technical artists speed up their workflow by making mundane and difficult tasks easier through custom tools creation.
SEMESTER FIVE COURSE DESCRIPTIONS
Matte PaintingThis course will take students through the process of creating the impossible landscapes, imaginary vistas and set extensions that are physically impossible to film or too expensive to create using other mediums. The class will take students through the process from concept of a shot to final images including reference photography, Photoshop techniques, 3D projection and integration.
Digital Environments
As Hollywood films demand more complex shots in feature films, matte paintings are requiring more than what can be achieved in 2D. This class will teach how to combine the best tools in traditional matte painting with those in a 3D pipeline using both Maya projection techniques as well as Nuke’s 3D toolset. Students will create an all CG shot for their reels using all available techniques alongside the Matte Painting course.
Animation II
Taking animation to the next level, students will learn facial animation, lip synching, and modern motion capture and cleanup.
SEMESTER SIX COURSE DESCRIPTIONS
MatchmovingUnderstanding matchmoving is one of the most important disciplines in integrating digital effects into live action footage. This course will give students a thorough understanding of how cameras work and why truly understanding the traits of a camera has such an impact on realistic results.
Compositing
Learning compositing is the cornerstone of all VFX shots. Students will learn how to combine their 3D renders, matte paintings and digital video to create polished Hollywood level VFX shots. In addition to working on their own projects, students will be given difficult composites already shot by the instructor to teach students how to problem solve the types of shots typical of a production shoot including Green Screen Composites, Tracking, Color Theory, and Nuke 2-D/3-D workflow.
Lighting & Rendering II
This class will focus on advanced techniques in live action and feature film lighting. Students will use footage shot in cinematography course and integrate their 3D renders as well as matchmoved cameras from the Matchmoving course to create a photo-real shot.
CinematographyIn this class, students learn cinematographic concepts and techniques for shooting live action. Lighting, lenses, framing, camera movement and more are covered during this course. In addition, students learn and employ on-set techniques for shooting live action scenes which later will be augmented with CG-generated effects. Material shot in this class is integral for the Lighting and Rendering II and Matchmoving courses.
SEMESTER SEVEN COURSE DESCRIPTIONS
ScreenwritingIn this course, students will deepen their understanding of narrative, dramatic, visual storytelling. Character, Plot, Story Structure, Dialogue, Subtext, Suspense, Plant and Payoff, Mystery, Misdirection, and other concepts are discussed and applied to original pieces created by the students.
Storyboard & Animatic
Films today are created very differently from how they were 20 years ago. The layout and composition of shots are achieved months before a single frame is shot by talented 3D artists. This course will teach students the storytelling art and techniques of traditional storyboarding as well as modern 3D animatics or pre-visualization using Maya and Nuke. Students will begin to previz their 30-second semester 8 project using 3D in Maya, editing in Adobe Premiere and basic sound design in Adobe Audition.
Fundamentals of Dynamics
What is a Hollywood blockbuster film without an explosion? This course will take students through the techniques of creating and controlling realistic natural phenomena such as fire, smoke, dust, particle effects, and volumetric fluid dynamics. Students will also learn how to integrate dynamics into live action plates as well as CG features.
SEMESTER EIGHT COURSE DESCRIPTIONS
Animation Thesis ProductionIn this course, students create an original piece that will be the synthesis of all the techniques they’ve learned throughout the program. By this point in the program, students will have determined which discipline(s) within 3D Animation best suits their abilities and creative goals, and will highlight that discipline in a final project.
Special Topics in Animation
This lecture course will cover a specialized topic within the field of 3D Animation that will deepen the students’ knowledge and understanding of advanced concepts in Animation.
Professional Development in Animation
This course prepares students for what awaits them in the professional world of Animation once they graduate. Students will learn how to prepare and polish professional materials such as a demo reel which will be crucial to their introduction to the professional world. Also discussed are the standards and practices of the business of Animation. Industry guest speakers will take part in the course.
liberal arts and sciences
Students in the BFA program will find that a strong foundation in liberal arts and sciences will be invaluable to their development as creative artists. The sequence begins with foundation courses in the first year upon which more advanced academic work builds in following two years. Courses in the Arts and Humanities, Social and Natural Sciences will emphasize critical thinking and college-level writing skills, research, and the synthesis and analysis of diverse sources of information. The selection of courses in liberal arts and sciences are designed to inform and support the BFA candidate’s interest in filmmaking and the arts.
FOUNDATION STUDIES
OVERVIEWCourses taught in the area of basic studies focus on communications, analysis and deductive reasoning. Students practice critical thinking, analysis, scholarly research, writing and reading. These courses build a foundation for more specialized subjects requiring advanced written and oral communication skills. The skills mastered will prepare students for the advanced course work of constructing an authentic voice in their production projects. Coursework in Physical and Mental Wellness provides focus on the theory and practice of life long wellness.
English Composition and Literature
This course will introduce students to the careful reading of texts and familiarize them with the idea of literature as part of history and culture. Readings will include a selection of lyric poems, short fiction, and critical essays. Structured writing assignments develop written language skills and while fostering sophisticated analytical thinking abilities.
Public Speaking
This course covers the theory and practice of public speaking. Building on ancient rhetorical canons while recognizing unique challenges of contemporary public speaking, the course guides students through topic selection, organization, language, and delivery. Working independently and with peer groups, students will be actively involved in every step of the process of public speaking preparation and execution. Assignments include formal speeches (to inform, to persuade, and to pay tribute), brief extemporaneous speeches, speech analyses, story pitch.
Critical ThinkingThis course explores the process of thinking critically and guides students in thinking more clearly, insightfully and effectively. Concrete examples from students' experience and contemporary issues help students develop the abilities to solve problems, analyze issues, and make informed decisions in their academic, career and personal lives. Substantive readings, structured writing assignments and ongoing discussions help students develop language skills while fostering sophisticated analytical thinking abilities.
Introduction to Computing
Lectures and hands-on assignments cover a wide variety of topics such as hardware organization, the Internet, computer programming, limits of computing, the research process and graphics usage. Students are introduced to software used in the business of filmmaking.
Physical and Mental Wellness
Course covers a variety of physical and mental wellness topics such as diet, exercise, stress management, mental health, team building, alcohol consumption and drug use, sexual health awareness, and safety education. Student is also introduced to safe practices in physical exercise and stunt work used in the business of film making.
Drawing
This course covers the necessary tools, materials and techniques to communicate ideas visually. Lectures and assignments demonstrate the basics of how our brains interpret form via value changes. The rendering examples demonstrate the use of pencil, chalk and marker. Students practice practical applications of technique to render value changes, form, and shadows to communicate lighting strategies. Further study leads to the visual development of a storyboard and how this tool aids the filmmaking process.
Choose ONE Math:
AlgebraThis course provides a solid foundation in algebra, geometry and trigonometry for students who have moderate to no previous experience, as well as to help students succeed with science courses that require an understanding of mathematic fundamentals. The concepts examined in this course will include a review of mathematical principles, equations and graphing, practical mathematical applications and mathematical thinking.
Mathematics of Film
For students with a background in Algebra, this course explores the practical application of math as it applies to filmmaking. Lighting, Cinematography, and other specializations within the film business rely on precise calculations and formulas to achieve desired artistic results.
ARTS & HUMANITIES
OVERVIEWThrough courses in the arts, students are introduced to aesthetic values and their relationship to a cultural language. This study will develop an expanded artistic vocabulary and appreciation for arts-related skills. Coursework guides students to become conversant with the terminology, techniques, attitudes, ideas, and skills that the arts comprise so as to understand how humankind relates to the arts.
The study of the Humanities is intended to develop skills to interpret and understand the human condition and of the values inherent in it. This interpretive understanding should evolve into the development of insights and a critical evaluation of the meaning of life, in its everyday details as well as in its historical and universal dimensions.
Together, these fields are intended to provide the tools for students to utilize a visual language in their films and add depth to projects illustrating the human condition.
Choose TWO of the following:
Philosophy of Logic vs. RhetoricComparison of Logic to Rhetoric. Logic allows us to differentiate good from bad arguments. The approach is two-sided: (1) the analysis and classification of fallacies and (2) the analysis as well as the construction of valid arguments. Rhetoric is a theoretical and practical introduction to the art of written persuasion. Emphasis on persuasive techniques and their ethical consequences.
Comparative Literature
An introduction to the elements of fiction, from the short story to novel, from a selection of linguistic, cultural and national groups. Course will also explore the comparative relationship between different types of art to literature.
Cultural Mythology and World Religions
Exploration of the stories and beliefs that characterize a culture. Emphasis on the interdependency of human thinking patterns and the relationship of man to myth. Explores religious doctrine as models for human behavior.
Ethics
An examination of the main theories in ethics—including utilitarianism, Kantianism, virtue ethics and contractualism—as well as some of the central topics—the objectivity and meaning of moral claims, the possibility of relativism in ethical judgments, the nature of justice, and the relationship between morality and the good life. Readings are drawn both from the classics and from contemporary writings.
SOCIAL & BEHAVIORAL SCIENCES
OVERVIEWSocial and Behavioral Sciences courses develop students' understanding of the diverse personal, interpersonal, and societal forces that shape people's lives and teach them how to approach these subjects through the concepts, principles, and methods of scientific inquiry.
Choose two of the following:
Contemporary PsychologyAn exploration of the basic concepts of psychology. General introduction including topics in cognitive, experimental, personality, developmental, social, and clinical psychology. Students will be challenged to apply their understanding to contemporary issues as well as to their own artistic work.
Economics
An interdisciplinary introduction to the positive and normative aspects of economics. Topics include: markets as a means of coordinating human behavior toward the achievement of specific social objectives, how and why markets may fail to achieve these objectives, the evolution of non-market institutions such as rules of law as responses to market failures, and theories of unemployment and inflation in their historical context.
International Politics
An introduction to international politics, applying various theories of state behavior to selected historical cases. Topics include the balance of power, change in international systems, the causes of war and peace, and the role of international law, institutions, and morality in the relations among nations.
General Anthropology
The course examines contemporary anthropological theory in terms of abstract concepts and ethnographic analyses. It will concentrate on several key theoretical approaches that anthropologists have used to understand society, such as structuralism, interpretation, Marxism, feminism, practice theory, critical ethnography, and postmodern perspectives.
Introductory Sociology
An introduction to the systematic study of the social sources and social consequences of human behavior, with emphasis upon culture, social structure, socialization, institutions, group membership, and social conformity versus deviance.
NATURAL SCIENCES
OVERVIEWThe Natural Sciences reveal the order, diversity, and beauty of nature and in so doing enable students to develop a greater appreciation of the world around them. The chosen Natural Science courses will require the student to acquire scientific factual information, to use scientific methodology and to develop an appreciation of the natural world. Students should gain an understanding of how scientists reason and how they draw conclusions and think critically.
Environmental Biology
An interdisciplinary study of human interactions with the environment, examining the technical and social causes of environmental degradation at local and global scales, along with the potential for developing policies and philosophies that are the basis of a sustainable society. This course will include an introduction to ecosystems, climatic and geochemical cycles, and the use of biotic and abiotic resources over time. The relationship of societies and the environment from prehistoric times to the present will also be discussed. Interrelationships, feedback loops, cycles, and linkages within and among social, economic, governmental, cultural, and scientific components of environmental issues will be emphasized.
Introductory Physics
Algebra-based physics course which covers the fundamental principles of physics, including Newton’s laws of motion, the mechanics of motion, vectors, velocities, and elastic and inelastic collisions, amongst others. Students will incorporate examples from everyday life, such as car crashes, basketball, air travel, and sports in their work. The emphasis will be on developing a conceptual understanding of the physical processes, as well as problem solving skills.
Anatomy
Introduction to Concepts of Human Anatomy and Physiology. This introductory course provides an overview of the basic anatomy and physiology of all body systems. It is designed as to be useful for other health-related technologies and for strengthening or developing a vocabulary in human anatomy and physiology.
Introductory Astronomy
The fundamentals of planetary, stellar, galactic, and extragalactic astronomy will be covered. Designed for the non-specialist, the course provides a basic understanding of the nature of astronomy and its relation to physics. In addition to focusing on selected topics within our solar system, the course will engage students in more philosophical debates within astronomy including the origin of the universe and the search for extraterrestrial life.
ART/DESIGN HISTORY
Required courses:
Critical Film Studies IThis seminar teaches students to identify the techniques used by cinematic innovators throughout the history of filmmaking. Through screenings and discussions, students will grow to understand how filmmakers have approached the great challenge of telling stories with moving images from silent films to the digital age. The course explores ways that the crafts of directing (particularly shot construction), cinematography, acting, and editing have developed. Students are then challenged to place themselves within that development with regard to their on-going film projects.
Critical Film Studies II
This seminar examines the contemporary landscape of narrative filmmaking. Style, structure, and the narrative form itself are discussed through close analysis of current filmmakers from the international arena as well as examples from the world of documentary and the burgeoning field of new media. This course challenges students to identify techniques and a conceptual framework to apply to their own body of work.
Critical Film Studies III
In this seminar, students will explore advanced topics in the contemporary world of critical film studies. These could include a survey of international film movements, third world cinema, alternative narrative forms and strategies, and the cinema of from “the margins” as well as others. The course gives students an understanding of how cinema has developed to the present moment and where they find themselves in that development.
Choose ONE of the following:
Art HistoryCourse emphasizes the language of visual culture with a particular focus on the symbols, strategies and messages employed in major works. Incorporating the methods of art analysis, the course introduces students to different forms of visual culture (television, advertising, fashion, gaming, architecture and the media), while comparing and contrasting these within a philosophical and historical setting.
History of Photography
Covering the history of documentary photography, students examine major photographic movements, styles, critics and theoretical perspectives. The focus is on the rich and varied critical and theoretical discourse circulating between photographs, or images using photography, and the texts, which helped frame the most significant contributions to contemporary photography.
History of Graphic Design
This course surveys the pivotal events and achievements that led to the current state of graphic communication. Through lectures, videotapes, discussions, presentations and research, students are introduced to the creative thinkers, important innovations and breakthrough technologies that have shaped the evolution of visual communication.
Film History
This course will explore major developments in film history, theory, and criticism. Students will become familiar with several different film movements in the development of the art form and will be introduced to basic ideas in film theory. Through a variety of film movements and historical periods, students will develop an understanding of the cultural, industrial, and political contexts for some of most significant debates about film.
History of Animation
This course focuses on the history and aesthetics of animation, with references to related arts such as live-action cinema, puppetry and comics. Screenings include a wide range of commercial and experimental works produced throughout the world. Students create small projects and written works pertaining to course topics.
History of Sequential Art
Highlighting significant works of sequential art including their historical roots and major influences, students in this survey analyze trends, styles, techniques, subject matter and works of important artists across the sequential art spectrum.