3D Animation and VFX Curriculum

Explore 3D Animation at NYFA

At NYFA’s 3D Animation & VFX School, students learn the current methods and best practices used by the 3D Animation and VFX industry. The programs aim to prepare students to pursue their creative goals within media, video games, entertainment, film, and television.

MFA Curriculum
Overview

The first two semesters in the MFA 3D Animation & VFX Program concentrate on developing the tools, techniques, and skills required to be a productive member of an animation or VFX pipeline. Students identify and develop a mastery of a specialization within that pipeline, and command a competency in the rest of the pipeline. The final two semesters focus on making an artist into a supervisor, asking them to lead teams of artists using production management skills.

The course of study culminates in a production reel that demonstrates the students’ mastery of their specialization while underscoring their ability to lead and innovate within this specialization.


BFA Curriculum
Overview

In the BFA program at NYFA’s 3D Animation School, students complete projects and coursework that train them in the practices and methods of the 3D Animation and VFX industry. Through hands-on experience, students develop essential skills in screenwriting and storyboarding, production, modeling, texturing, lighting and rendering, rigging, character animation, FX animation, VFX, compositing, as well as Previs.


One-Year
Curriculum Overview

The One-Year in 3-D Animation Program is a comprehensive training in 3D using industry standard software such as Maya, Mudbox, ZBrush, and Nuke. Throughout the program, students learn essential technical and artistic tools for 3D animation and visual effects for film, video, and content creation. No previous 3D or animation experience is required to start the program, studio art or computer experience is helpful. Basic familiarity with a computer graphic program such as Adobe Illustrator or Adobe Photoshop is also recommended.

Over the course of the year, students learn the essential aspects of animation, from storyboard to final movie. Students also get the opportunity to delve into the realm of visual effects and go deeper into advanced modeling techniques. After the program, they may choose to become independent animators or to pursue professional goals in the film, gaming, interactivity, or commercial industries.

Please note: Equipment, curriculum, and projects are subject to change and may vary depending on location. Students should consult the most recently published campus catalog for the most up-to-date curriculum.