New York Film Academy
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New York Film Academy Faculty


Game Design Department

Chris Swain Chris Swain

An industry leader for over twenty years, Swain co-founded the Electronic Arts Game Innovation Lab at USC. He has led over twenty award-winning games and products for companies that include Microsoft, Disney, Sony, Acclaim, BBC, Activision, and many more. He is an in-demand speaker and writer on the game industry and innovation.

Matt Gallupo Matt Gallupo
Associate Chair of 3D Animation/Game Design

Matt has a BA in film production with a minor in 3D animation and computer science from USC. He is a new media producer for Platinum'd Productions, working with SONY Computer Entertainment and PlayStation executives. He has over 10 years of experience in the entertainment industry and has worked on big tentpole films, such as Avengers 2, Maze Runner, Divergent, Amazing Spider Man 2. He has also produced digital media content for clients such as Toyota, Lexus, Netflix, and Red Vines.

NYFA Game Design School faculty member ​Jeremy Bernstein Jeremy Bernstein

Writer / Story Editor on TNT's Leverage, Writer / Producer on games for Talkie, inXile, ITVS. Writer for EA Visceral Games, Designer many companies including USC EA Game Innovation Lab, Snap TV, Alchemic Productions, and others. MFA in Screenwriting, USC; MA Biochemistry, Wesleyen, BA Biochemistry, Wesleyen

Lara Fedoroff Lara Fedoroff

Lara is the founder of UX-radio, Inc. a podcast about IA, UX, and Design. The guest line-up includes well-known industry experts and the purpose of the show is to inspire, educate and share resources. With seven years of User Experience design and Information Architecture experience, Lara has a knack for balancing her business acumen with user-centered design. She is a holistic and strategic visionary, helping companies and users identify solutions for their pain points.

Her deep knowledge of business process and strategy balanced with her creative simplicity in visual and interaction design enable her to do the work she loves for clients like UCLA, Mitsuwa Japanese Grocery Store, Audio-Digest Foundation and Wilshire Axon.

David Fratto David Fratto

Executive Producer, BBC Worldwide; Sr. Director of Development, Scholastic Inc.; Director of Development, Vivendi Universal Games, Executive Producer, Knowledge Adventure; Education: Harvard University, BA.

NYFA Game Design School faculty member Scott Gillies Scott Gillies

Creative Director, Fourth Wall Studios; Game Designer Disney Imagineering; Designer EA Pandemic, EA Maxis; MFA in Interactive Media, USC, BA, USC

Bryan Jaycox Bryan Jaycox

Graduating from USC in 2010 with a M.F.A. in interactive media Bryan's experience has spanned multiple fields including design for mainstream gaming, serious games, virtual reality, wearable technology, and interactive fine arts. Bryan has been deeply involved in serious games for the past decade creating games and virtual reality simulations for the treatment of Post-traumatic stress disorder in veterans returning from Iraq, games for physical rehabilitation, and games spanning the educational sector teaching fields ranging from foreign language to neurology. In the mainstream gaming sector Bryan has worked on AAA titles for LucasArts and at Hollywood director Gore Verbinski's pioneer game studio Blind Wink games developing original IP for the Xbox console. Bryan also works in the physical design and engineering sector with his business The Build Shop. The Build Shop was founded by Bryan in November of 2011 with a desire to take specialized high tech fabrication tools needed for his own craft and make them available to the public at large at a rate everyday people can afford. This shop follows in the footsteps of the larger Maker Movement that has seen instances of shops, hackerspaces and makerspaces like this one sprouting up across the United States and abroad.

Thomas Lee Thomas Lee

Digital Media Executive and pioneer in F2P online game business and virtual economies, managing projects and people, with ability to coordinate across a diverse set of disciplines. Extensive background in international business cultures, game licensing, and game development. Passionate about technology, content, and “games as service” on connected devices.

John Mahoney John Mahoney

John Mahoney moved to Los Angeles to work for Disney feature Animation as a Visual Development Artist on such films as Atlantis, Treasure Planet and Emperors After working on ten Disney feature films John decided to pursue his passion as an independent film maker. Since then, John has produced over twenty short films and two independent features. He has directed numerous documentaries on such prominent people as Doug Chaing, designer of the new Star Wars films and Tyrus Wong, designer of Bambi. He taught such diverse classes as figure drawing, sculpture, film design, storyboards, stop motion animation, and character design in the United Stated as well as in Singapore and Taiwan. John has had several gallery exhibitions around the Los Angeles area, including a main show at the Pacific Asia Museum in Pasadena.

David Mershon David Mershon

David has over ten years of experience working in the video game industry. He has held a variety of positions including artist, designer, and engineer. He was an artist in residence at the UCLA Game Lab. Companies: Artist, Rockstar Games; Artist, Sony Online Entertainment; Artist, Pandemic Studios. Education: Academy of Art University. BFA; University of Southern California’s School of Cinematic Arts, MFA.

Scott Rogers Scott Rogers

Scott Rogers is the game designer and creative director of more than 50 AAA games for Disney, Sony, Capcom, Namco and THQ. His games have sold over 50 million copies worldwide. Over his career, Scott has partnered with major licensors including Warner Brothers, Nickelodeon, MGA and DC Entertainment. For the last four years, Scott was an Imagineer at Walt Disney Imagineering's R&D department where he helped create interactive experiences installed in Disney's parks including: Mickey’s Fun Wheel Challenge, Legends of Frontierland and several app-based interactive games. Scott has authored two books on game design: "Level Up! The Guide to Great Video Game Design" and "Swipe This! The Guide to Touchscreen Game Design." Both books are top sellers and "Level Up!" is the #1 best seller on

Joe Shochet Joe Shochet

Joe Shochet has been developing award-winning interactive experiences for 20 years. He has a passion for designing and programming world-class games across many platforms and audiences. Previously he was Vice President of Creative at Rebel Entertainment, a division of IAC, focused on social and mobile games. Their first product was Dungeon Rampage, an award-winning, and highly rated online game played by over 12 million people worldwide. Prior to joining IAC, Joe led game development at, a small startup building one of the first 3D games on Facebook. His career started in 1996 at Walt Disney Imagineering R&D building virtual reality attractions for the theme parks and designing ride concepts and interactive technologies. After transitioning to Creative Director at Disney Internet Group, Joe was a lead designer and developer of several virtual worlds including the popular Toontown Online, one of the first 3D virtual worlds for children. Joe has a Computer Science degree from the University of Virginia, where his research focused on virtual reality, user interface design, and teaching programming to novices using Alice3D.

Rob Watt Rob Watt
Mathematics; Sociology

Rob Watt graduated from Loyola Marymount University in 2007, where he majored in Theatre Arts and PreMed. He is passionate about teaching his students practical applications for the film and television industry. Problem solving is a large portion of filmmaking, and through the math and sciences, Rob aims to teach his NYFA students "how to think", as opposed to "what to think".
NYFA Game Design School faculty member Colin Windmuller Colin Windmuller

Colin Windmuller is a graduate of USC's Interactive Media & Games Division. He has been an instructor at New York Film Academy for a year, teaching in the Animation and Game Design departments. Before that, he has worked as a User Experience Designer and a freelance Visual Effects artist. Growing up in a digital age, he has a particular fascination with analog technology and maintains an impressive vinyl collection. His idea of art is creating whimsy through math.

Richard Wyckoff Richard Wyckoff

Richard Wyckoff is CEO and co-founder of Reverge Labs, LLC and Reverge Studios, Inc. Since the videogame industry's breakout success in the mid 1990s, Richard has been a videogame designer and manager at industry leaders such as Electronic Arts/Pandemic Studios, Vivendi Universal, and Dreamworks Interactive. He has been a guiding force on critically-acclaimed titles such as THQ's Full Spectrum Warrior and Looking Glass Technologies' Flight Unlimited, and collaborated with creative luminaries such as Steven Spielberg and Warren Spector. Richard led Reverge Labs to ship cult hit 2D fighting game Skullgirls in 2012.

Ed Zobrist Ed Zobrist

Entrepreneur, General Manager, consumer marketing executive, game designer/producer. Successful experience in the video game, social network game and toy industry on both a local and global basis. 20+ years of experience at increasingly senior levels in marketing and general management, founder of two game development companies, advisor to numerous entertainment focused companies. Involved with hit products totaling >$2B in sales such as Fast & Furious Facebook game (producer/designer), The Simpsons Hit ‘n Run video game (marketing), Who Wants to be a Millionaire pc game (marketing), TipTop downloadable web game from PopCap (producer/designer) and He-Man: Masters of the Universe toys (marketing, episode writer). Companies: General Manager, RockYou; President, Sierra Online; SVP Global Marketing, Vivendi Universal Games; Founder, Zono Games; Sr. Marketing Director, Mattel. Education: Columbia University, BA, University of Pennsylvania Wharton School, MBA.

John Zuur Platten John Zuur Platten

John is a creative director at Google's Niantic Labs which makes Pokemon Go and Ingress. He is co-author of the acclaimed book "The Ultimate Guide to Video Game Writing and Design." He has extensive experience in the game industry and film industry. John was a producer on the Sega CDs Ground Zero Texas and Double Switch. As a result of his relationship with Sega, John designed, produced and wrote the highly successful Sega CD Tomcat Alley. John's work as designer, writer and producer on Johnny Mnemonic for Sony Imagesoft lead to an overall production agreement with Propaganda Code, during which he developed several titles for Philips Media. His many other game projects include The Chronicles of Riddick: Escape from Butcher Bay, (Xbox, PC), I am Alive (Xbox, PS3, PC), Scooby-Doo 2005, Constantine, Red Ninja and Taxi Driver.

Glenn Storm Glenn Storm

Glenn is a game designer and programmer with experience bringing many games to market, including Sonic The Hedgehog and Star Wars: The Clone Wars for the LeapFrog, Didj handheld console; which took Children's Technology Review: Editor's Choice Award in 2008. His game work draws upon ten years' experience as an animator at Warner Brothers Feature Animation, Dreamworks Feature Animation, and other firms. During that time he worked on the films: The Iron Giant, Osmosis Jones and Sinbad: Legend of the Seven Seas.

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