Virtual Reality

Virtual Reality Film Festivals to Keep an Eye On
March 31, 2017 | Virtual Reality

Virtual Reality Film Festivals to Keep an Eye On

Now that more industries and artists are exploring virtual reality technology, they are also showing off their work and products at conferences and festivals. One of the best ways to…

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Virtual Reality Evolution in 2017
March 4, 2017 | Virtual Reality

Virtual Reality Evolution in 2017

Virtual Reality has made its presence known in the world of technology, and it’s building up to something big: a virtual reality evolution is in store in 2017. High image…

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A Q&A With VR Observer Founder & Entrepreneur Elena Titova
February 17, 2017 | Virtual Reality

A Q&A With VR Observer Founder & Entrepreneur Elena Titova

As a part of our continuing mission to keep our students at the forefront of the industry and offer real-world insights, New York Film Academy is pleased to have had…

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What to Expect in Virtual Reality Games Coming in 2017
February 13, 2017 | Virtual Reality

What to Expect in Virtual Reality Games Coming in 2017

One of the best things about our industry is that each year brings something to look forward to. In 2016 we saw both the PlayStation 4 Pro and Xbox One…

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CoSA, Zero Effect, Brickyard, & Beyond: VFX Studios to Know
February 4, 2017 | Virtual Reality

CoSA, Zero Effect, Brickyard, & Beyond: VFX Studios to Know

Of all the computer technologies that you have to try for yourself to truly understand, virtual reality is the king. Unless you put on a VR device and find yourself…

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How To Tell Compelling Stories in Virtual Reality (VR)
January 25, 2017 | Virtual Reality

How To Tell Compelling Stories in Virtual Reality (VR)

With improvements to virtual reality technology, many creative industries are opening up to seemingly unlimited new possibilities as we discover unprecedented ways to tell compelling stories through the medium of…

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What is Virtual Reality (VR)?
January 25, 2017 | Virtual Reality

What is Virtual Reality (VR)?

First things first: virtual reality is a communication medium, not a technology. Technologically speaking, there are three variants: virtual, augmented, and mixed. These exist on a spectrum of RL integration,…

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