In addition to film and television, games have become one of the most prominent platforms for artists and writers to tell their story. We’ve seen films adapted into games and games adapted into films. Either way, the multi-billion dollar gaming business continues to grow and allow filmmakers another avenue to reach their audience.
We recently heard from MFA Filmmaking students, Victor Velasco, Aleksandar Cuk and Kshitij Bal, who are currently all studying at New York Film Academy Los Angeles. The team is in the process of developing a 2D puzzle based platformer for Playstation 4 and PSvita. The game, Klaus, which was the brainchild of game designer and creative director Victor Velasco, aims to provide an experience that is narratively innovative and extremely self aware. Klaus is an office worker who wakes in his basement with no recollection of who or where he is. Almost reminds us of the classic Chris Nolan film Memento.
His only clue is the word Klaus tattooed on his arm — forcing him to find his way out of the mechanical and constructivist world that he finds himself imprisoned in. It his search for these answers of where and who that lead him to the larger question, Why.
During the course of the journey, Klaus encounters a second playable character – K1, a friendly brute who has been damaged by his prolonged imprisonment. Together the two embark on an existentially definitive journey that explores the idea of the 4th wall and a self awareness of the player playing the game. Will Klaus discover his truth? Will he find a way out? These are questions that are at the core of the narrative that the game presents.
In terms of gameplay, Klaus is an organic and reflexive 2D platformer, with 2 playable characters, Boss fights and interactive environments. The focus of the gameplay will be on tight controls, environmental puzzles, exploration and a complex yet accessible interaction of the player with not only the characters, but also movement and rotation of objects, jump pads, platforms etc. The game is best designed for the PS4 and uses the touch pad as an integral part of the gameplay.
“It is an extremely exciting game that allows us to bring our passions and our talents together to collaborate to create a cohesive, creative yet marketable product,” says Bal. “This is a project that is extremely close to our heart.”
Klaus was awarded the 2012 Square Enix Excellence Prize and was recently showcased at the PS Dev Summit 2014 where it received a lot of welcome attention for its unique approach and narrative techniques. It is also the first game to be developed out of Venezuela for the PS4 and PSVita platforms and has received positive media reception from Media outlets within the country. However, it is targeted to audiences worldwide, as it has a universal feel and story.
Klaus is set for release on the Sony Playstation 4 and Playstation Vita platforms that is releasing in August – September 2015. For more information, visit www.klausgame.com.