Cinco de Mayo: 7 Amazing Filmmakers from Mexico

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Mexico City is the fourth largest production center in North America (after LA, New York, and Vancouver), and Mexican filmmakers have had great success with their Hollywood films — think “Gravity” and “Birdman” — at recent Academy Awards. For Cinco de Mayo, we celebrate Mexican films and filmmakers of the past and present.

Alfonso Cuarón

Cuarón was the first Latin American to win the Academy Award for Best Director for “Gravity” (2013), which he co-wrote with his son Jonás Cuarón, a filmmaker in his own right. In fact, there are three Cuaróns to watch out for in the film industry, as Carlos Cuarón, Alfonso’s brother, is also a director and screenwriter. The brothers wrote the international hit “Y Tu Mamá Tambien” (2001), a sexy road movie set against a landscape of Mexican society and politics. Cuarón also directed “Harry Potter and the Prisoner of Azkaban” (2004).

Alejandro González Iñárritu

As one of the “Three Amigos of Cinema” along with Alfonso Cuarón and  Guillermo del Toro, Iñárritu enjoys a great reputation at home and abroad. He followed in Cuarón’s footsteps by scooping up the Academy Award for Best Director for “Birdman” (2014), which also won for Best Picture, Best Original Screenplay, and Best Cinematography.

Guillermo del Toro

Del Toro is famous for his dark and fantastic aesthetic involving imagery from fairytales, Catholicism, and mythology. A Guardian article about the 2008 “Hellboy” sequel quotes del Toro as saying, “I find monstrous things incredibly beautiful, in the way that the most beautiful carvings in Gothic cathedrals are the grotesque carvings. If I were a mason I would be carving gargoyles. I’m absolutely head over heels in love with all these things.” The beautiful “Pan’s Labyrinth” (2006) won three Academy Awards for Best Art Direction, Best Cinematography and Best Makeup and Hairstyling.

Emilio Fernández

Fernández was a dominant figure in the Golden Age of Mexican Cinema (1936-1959). His dark and melodramatic film “María Calendaria” (1944) won the top prize at Cannes and, along with “Flor Silvestre” (1942), starred the prestigious Hollywood actor Dolores del Río and featured cinematography by internationally-acclaimed Gabriel Figueroa. Other celebrated Fernández films were “La Perla” (1945), “Enamorada” (1946), and the American-Mexican production “The Fugitive” (1947), directed with John Ford.

Luis Buñuel

 

Although this famous surrealist director is Spanish, he spent many years in Mexico, winning for it the Palm d’Or at the 1961 Cannes Festival for “Viridiana.” His Mexican period includes “Los Olvidados” (The Young and the Damned) (1950), a story about impoverished children in Mexico City that launched him back on the international film scene with a Best Director Award at Cannes after several years of disappointment, and “Él,” which did poorly at the time of its release but has since found acclaim.

Michel Franco

Franko’s bullying-themed “After Lucia” won a top prize at Cannes in 2012, where Tim Roth was one of the judges, and persuaded Franco to make “Chronic” with Roth as a male end-of-life caregiver (2015). In a Guardian review, Franco is quoted as saying, “How can we understand life without thinking about dying?”

Gerardo Naranjo

In an article at Reuters celebrating the rebelliousness of today’s young Mexican filmmakers, Naranjo is quoted as saying: “It is important to recognize the mastery of the older generation … Cuarón, Iñárritu, they found a way to protect their projects and that is the hardest thing to do in the United States. The industry finds ways to limit creativity over and over.” After gaining attention from Hollywood studios for his 2011 film “Miss Bala,” he has struck out on an independent path with his forthcoming “Viena and the Fantomes” (2017), starring Dakota Fanning.

Do you have a favorite film or filmmaker from Mexico? Let us know in the comments below, and Happy Cinco de Mayo!

Technical Innovations in Star Wars Through the Ages

We have now marked 40 years since the first Star Wars, “A New Hope” astounded moviegoers with its otherworldly look and stunning special effects. Since then, special effects have morphed into CGI and the growing pains of this change and subsequent balancing act between analogue and digital mark the three distinct “Star Wars” trilogies. As the triumph of “The Force Awakens” subsides and excitement mounts in anticipation of “The Last Jedi,” we take a look at how technical innovations shaped the look and sound of some of the most beloved (and reviled) “Star Wars” moments.

A long time ago … There were SFX.

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In order to make his first Star Wars movie approximate his elaborate storyboards, George Lucas hired special effects wizard John Dykstra to head up a new company — Industrial Light and Magic (ILM). Lucas’ ideas required Dykstra and his team to invent as they went along, as this quote from Dykstra in a The New Economy article demonstrates: “Back in the days of ‘Star Wars,’ we kind of walked into an empty warehouse and sat on the floor and went ‘How are we going to do this?’”

ILM has since been responsible for some of the biggest special and digital effects of the past 40 years, including the incredible leaps from SFX to VFX.

“But,” continues The New Economy, “a mere two decades after Dykstra destroyed the Death Star in ‘A New Hope’ using nothing but a cardboard box and titanium shavings, Lucas turned his back on animatronics and practical effects in favour of expanding his ‘Star Wars’ universe digitally in the prequel episodes…”

The literally unbelievable.

by istolethetv on Flickr
by istolethetv on Flickr

Indeed, the prequel trilogy pushed the limits of CGI, creating incredible virtual sets, and “the first CG star” in the form of Jar Jar Binks. But the technology was not quite there yet, which brought a little too much attention to the fact that the actors inhabited a post-production world. “Worse,” as this Wired article points out, “the special effect that was meant to be ‘The Phantom Menace’s’ crowning glory instead ended up as the biggest albatross around its neck.” Wired concludes that Jar Jar Binks “became instead emblematic of the film’s flawed CG heart.”

Sounds of a galaxy far, far away.

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The famed sound designer Ben Burtt was a student at USC when he began collecting sounds of the real world destined to be manipulated into the iconic sounds of the original “Star Wars” trilogy. In an article detailing the sounds behind those sounds, Burtt is quoted as saying, “In my first discussion with George Lucas about the film, he [said] — and I concurred with him — that he wanted an ‘organic,’ as opposed to the electronic and artificial soundtrack. … Therefore we wanted to draw upon raw material from the real world: real motors, real squeaky door, real insects; this sort of thing.” An example is the use of his TV set blended with an old 35 mm projector to create the hum of a light saber.

The sound designers for “The Force Awakens” continued in Burtt’s footsteps. In a Daily Dot interview, David Acord tells how he turned his cat’s purring into Kylo Ren’s Force rumble: “It’s pitched and kind of slowed down, and it’s got a ton of low-end added to it. But you listen to it, it’s one of those things … it’s tough when you sort of pull back the curtain for sound effects, because then that’s all you’ll hear, is that. [laughs] But yeah, that’s Pork Chop purring.” Perhaps it is this seamless melding of analogue and digital that most beautifully captures the spirit of “Star Wars.”

A new movement.

The development of motion capture — the use of the physicality of actors to animate CG creations — melds together the real and virtual worlds to great and seamless effect. Although, in an effort to reclaim some of the original trilogy’s magic, “The Force Awakens” director JJ Abrams famously eschewed much of the CGI available to him, Lupita Nyong’o enlivens her CGI character with motion capture as space pirate Maz Kanata.

Supreme Leader Snokes, another CGI character played by Andy Circus of Gollum fame, will be physicalized as a giant puppet in “The Last Jedi,” according to Making Star Wars, assuring fans that the union of real and virtual wizardry continues.

What is your favorite “Star Wars” sound effect? Let us know in the comments below. And learn more about Filmmaking and 3D Animation & VFX at New York Film Academy.

 

What Every Die-Hard Star Wars Fan Needs to Know About Episode VIII

“The Last Jedi” is scheduled to hit theaters December 15, 2017, and that’s not nearly soon enough for die-hard “Star Wars” fans. Last month an intriguing and somewhat mystifying first teaser trailer was unveiled at Star Wars Celebration, and it certainly set the precedent for a half year of “Star Wars” excitement, speculation, and even outrage. So, here we go; a roundup of what you must know about the next installment of the “Star Wars” saga.

“It’s time for the Jedi to end.”

This fateful quote ends the first “Episode VIII” trailer, and what a teaser it is. There’s a lot of theories and no way to know if “The Last Jedi” refers to Luke himself or Rey, or if, as this CinemaBlend article reminds us, “Does the fact that Jedi is the plural of Jedi factor in?”

The case of the moving scar…

With the release of the above trailer, director Rian Johnson found himself in some Twitter awkwardness. It seems some keen-eyed fans noticed that Kylo Ren’s scar that he received from Rey at the end of “The Force Awakens” (which was directed by JJ Abrams) had moved. According to a Mashable article, Johnson at first denied the move — from across Kylo’s nose to over his eye — and then admitted it, saying, “It honestly looked goofy running straight up the bridge of his nose.” And as the article concludes, “If there’s one sin in ‘Star Wars’ world greater than a continuity error, it’s goofiness.”

The “Force Tree.”

There’s been some talk about trees entering the “Star Wars” universe, so much so that DigitalSpy dubbed the episode “Weird Trees Rising,” causing the London Natural History Museum wrap party to take on great significance!  

Princess Leia lives on.

by jimivr on flickr
by jimivr on flickr

After the sudden sad death of beloved Carrie Fisher last December, seeing her on screen alive in all her General Leia Organa glory will surely be a bittersweet experience. All filming for “Episode VIII” had wrapped before her death, but according to the Hollywood Reporter, she was to play an even bigger role in Episode IX. This means the producers and directors have some difficult problems to solve. They may have to cut her scenes in Episode VIII, or attempt to create Princess Leia using CGI as they did in “Rogue One.”

The good, the bad, and the newcomers.

As for the rest of the cast, Lucasfilm president Kathleen Kennedy assured fans at “The Force Awakens” premiere that all the cast in attendance would be returning — which means that Daisy Ridley, John Boyega, Oscar Isaac, Anthony Daniels and Lupita Nyong’o will be back, according to an article at DigitalSpy, as well as Mark Hamill, who will “finally get to do something as old man Luke Skywalker other than stand around looking serious.” Rumors regarding his relationship to Rey and his powers abound, including a theory that he may be able to “crash a First Order Star Destroyer” using the Force.

Joining the cast is Benicio del Toro as (maybe) a villain, definitely in black, and Laura Dern, who will be outrageously glamorous (possibly with pink hair), but as for how they fit into the epic’s genealogy, all is on a strictly need-to-know basis — Dern apparently won’t even tell her own kids…

Who and what do you hope to see in “Episode VIII”? Let us know in the comments below.

 

How Broadcast Journalism is Shifting in 2017

Broadcast journalism has played a significant role over the last few decades in reporting national and international news. In 1935, Howard Armstrong broadcast the first radio transmission by using frequency modulation — which we know better as FM today.

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In the beginning, broadcast journalism was used for entertainment purposes. Radio news broadcasts did take place in the 1930s, but local commentators were limited on the length of news segments. Edward Murrow, a commentator for CBS, took over broadcast journalism and radio news there in 1937. He moved to London to become CBS’ chief correspondent for Europe, and it was then that radio news took off.

He started the pioneering radio news program “World News Roundup,” the first that allowed listeners to hear reports from around the globe. By 1940, Murrow’s audience of listeners had grown to 22 million, and included President Franklin D. Roosevelt and his cabinet. The Nazi concentration camp in Buchenwald was just one of the many sensitive topics that Murrow tackled in his radio program,

When Murrow moved back to New York City, he was approached about hosting a weekly program on a new, still largely experimental medium — television. His program, “See It Now,” aired in 1951, and helped set the standards for today’s broadcast journalism.  

 

New York Film Academy’s Broadcast Journalism School

The journalism industry can often be highly competitive — especially when it comes to broadcast journalism. The New York Film Academy’s Broadcast Journalism School isn’t your typical school. Our program offers students hands-on experience and emphasizes professional skills that will give students the edge that they need for their career in the real world.

NYFA faculty members have worked on diverse platforms such as “ABC World News Tonight,” “PBS NewsHour,” and “NBC Nightly News.” Our instructors, with real world experience, are one of the reasons that NYFA is one of the leading broadcast journalism schools in the nation. One NYFA alumna and one student journalist became accredited by the White House Press Corps, and were chose to accompany President Barack Obama to the 2016 NATO Heads-of-State Summit in Poland. This opportunity for our alumna and student journalist made history because they were the first student journalists to ever travel with the president of the U.S.

 

Broadcast Journalism and Politics

Gone are the days when presidents traveled heavily and promoted themselves door-to-door during the presidential campaign. In today’s modern age, candidates communicate with voters through multiple electronic and digital platforms. Most of the candidates were poised on social media with well-rehearsed answers for interviews. Voters generally only got glimpses of in-person interactions when the Democratic and Republican candidates bared their teeth at one another during live-streamed debates.

The relationship between broadcast journalists and political candidates is often tumultuous. In February, White House press secretary Sean Spicer barred reporters from several large outlets, including “The New York Times” and “CNN,” from attending an off-camera press briefing.  During the presidential campaign, then-candidate Donald Trump often targeted members of the media, stating that they were feeding the public wrong information.  

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We rarely see technology transforming politics, but the election of 2016 proved that the media could inform and influence the public down to the last Instagram post. Throughout the campaign, Ted Cruz live-streamed his appearances on Periscope. Marco Rubio used “Snapchat Stories” at all his stops along the campaign trail. Hillary Clinton and Jeb Bush went head-to-head on Twitter over student debt, while Bernie Sanders had almost 2 million followers on Facebook.  

Prior to the 2016 election, some presidential candidates would offer exclusive one-on-one interviews with media before Election Day. Exclusive interviews with the media are often promoted heavily but are often limited. Nonetheless, this type of exposure is free publicity and is a win-win for everyone.

Sitting down casually with talk shows are also free and harmless media coverage. President Barack Obama appeared several times on “The Late Show with David Letterman,” during his eight-year term. During his final appearance with the talk show host, Obama talked about what he had planned to do once her left office. These types of interviews can humanize a president or presidential candidate and make them more relatable with the public.

So what does this shift toward social media in the realm of political, news, and even business coverage mean for the future of broadcast journalism?

The Future of Broadcast Journalism

There has been a rapid rise of online media viewing, often driven by platforms such as video-on-demand and video-sharing websites.

While broadcast journalism remains one of the top ways to receive news, there is no doubt that digital media has emerged as the most important source of news among millennials. Aspiring broadcast journalists must adapt and learn to excel in a variety of media. That’s why the NYFA Broadcast Journalism program is a skills-based course of study. By becoming proficient in the techniques of multimedia journalism, our graduates are ready for careers in both legacy as well as digital media.

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According to Richard Sambrook, professor of journalism at Cardiff University, “…better Internet connections, better devices, and better file compression formats, combined with an aggressive expansion in online video offerings from both video on demand services like Netflix and social media platforms like Facebook means that things are changing, and that the pace of change facing television and television news providers is accelerating.”

At NFYA, we equip our broadcast journalism students with knowledge that will allow them to grow with the industry. In addition to traditional broadcast skills, our year-one broadcast students will learn how to create first-person narratives found on digital platforms such as Vice, Wired, Vox, Quartz and AJ+. We also offer a variety of intensive broadcast workshops.

What do you think the future holds for broadcast journalism? Let us know your thoughts below! And check out NYFA’s broadcast journalism programs.

 

National Photography Month: Your Guide to Nailing a Photography Internship

Internships are a necessity, no matter what you are studying. At the New York Film Academy, we encourage our photography students, whether they are in the one-year or two-year conservatory programs or earning their degree, to seek out internships to gain real world experience and skills. If you aren’t sure about how to secure an internship or you don’t know where to start, read our guide to nailing a photography internship.  

Finding an Internship for You

The best place to start looking for an internship is at NYFA. Ask one of your photography professors if they can recommend internships or offer any insights about where or how to apply. You can also look at NYFA’s career center at our Los Angeles campus to view any available internships.

If you still haven’t secured an internship after speaking with your professor(s) or checking out the career center, check online. Websites like journalismjobs.com, internmatch.com, indeed.com, and internships.com are great resources for students.

Another great resource to find internships is on the National Press Photographers Association’s website. NPPA, “the voice of visual journalists,” is a 501©3 non-profit organization that advances photojournalism through education, and awarding scholarships or fellowships to hardworking, deserving individuals.

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Why Should You do an Internship?

Most internships, especially a student’s first, are unpaid. So why should you do an unpaid photography internship? If you don’t have the skill set or portfolio to secure a paid internship, you may have to take on an unpaid internship. If finances are a concern and may prevent you from taking on an unpaid internship, look at something that is closer to home. You can contact local publications to see if they have any internship programs, which will allow you to still work in an educational environment.

Some internships you find through school may be paid or offer college credit — but usually not for both, and you will have to check with your program first to make sure they will accept credits from your internship. If you are interested in receiving school credit, talk with your advisor to make sure the internship fits the program’s requirements.

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What are Your Responsibilities as an Intern?

Being an intern doesn’t mean it’s a glamorous job — you won’t be working with the best equipment or out in the field rocking the camera on your first day. You may not even be working directly with cameras. Whether you intern for a publication or individual photography, you may be doing real grunt work, from greeting clients to getting coffee. But your responsibilities likely won’t stop there. Your boss may want you to caption and transmit photos, archive photos, fact check, and write stories to accompany photo libraries. You may also have to create an online slideshow if your publication has a digital component.  Whatever tasks you find yourself with, be aware that it’s all part of the process.

Expectations for interns are set high — which means you should be hitting the ground running on day one.

What Will You Learn During Your Internship?

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Internships, whether paid or unpaid, will give you real work experience and skills. You will be able to learn things that you wouldn’t learn in a classroom. You will learn how to work with a variety of different individuals every day and connect with strangers. Photography internships will teach you how to meet high-pressure deadlines on a daily basis.

This most important thing to remember is that you will be able to create some items under the direction of photography professionals and you will be able to build up a solid portfolio. Most employers will consider an applicant if they have completed one or two internships during college. Stay positive and continue working toward your unpaid internship.

Ready to learn more about photography? Check out NYFA’s photography programs!

What to Know if You’re Considering a Career in Motion Design

You’ve probably wondered, when you look at an interactive menu on a DVD or a website: who makes this? Or maybe you’ve seen the opening for a video series on your favorite source for news. Who is behind these dynamic graphics? Motion designers.

Motion designers work to make graphics pop through a unique mix of technical knowhow and artistic inspiration, and they get compensated, on average, 53k a year in the New York City area, according to indeed. If this sounds like something that might interest you, then here’s a small guide and introduction to the field. We’ve linked an outstanding design reel above to give you an idea of what the field can achieve. But how can you achieve it?

What Skills do You Need?

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Pluralsight has put together a great guide to what you need to enter this growing field. We’ve linked the article above so you can get a better idea, but the field requires a mix of a few skills. Here’s what you’re going to need:

Animation: A good basis in animation and 3D modeling skills will make all of your enhancements top of the line.

Graphic Design: Of course, “design” is even included the job title for a motion designer. While you are putting your graphics into motion, you do need the a good graphic design education and experience. You’ll also still be working with typography in many cases.

Communication Skills: Looking on indeed.com, you’ll notice that many of the motion design jobs are part of established business like Conde Nast. You’ll need to be able to work on a team to achieve your goals and you’ll need to speak with clients so they know what you can do, what you plan on doing, and how it fits in with their model. And of course, you’ll have to know how to collaborate and make adjustments.

Inspiration: After all, inspiration is what makes any artistic endeavor a success. All the technical facility in the world still needs help from what’s unique about you, about what you bring to the table, and what makes your gears tick.

How NYFA Can Help

NYFA has a number of options to help you develop the tools you’ll need to enter the rapidly growing field of motion design. Our faculty includes several prestigious graphic designers including Sophia Bilynsky, the founder of AlleyCat Design. NYFA has a four year graphic design degree program. There is also a more intensive one year program. The “Type and Motion” course will give you a basis and introduction into the field.  You can also supplement your Motion Design knowledge studying history (“History of Graphic Design”) with Keith Godard, and when you finally get ready to make the big pitch to a client, you’ll be well prepared by the “Portfolio Production and Business Practices” and “Communication Strategies – Branding and Visual Identity.” If you have other questions, the NYFA’s “Graphic Design School” page, linked here, includes contact information, times for open houses, and a link to apply once you’ve decided when you’d like to proceed.

Are you interested in motion design or have extra helpful tips? Let us know in the comments below! And check out NYFA’s programs in graphic design and animation.

From Rough Cut to Director’s Cut to Final Cut: How a Film Transforms Over Time

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There’s a reason why filmmakers don’t just toss together the footage they took and call it a day. This unprepared footage is called rough for a reason — it’s far from what you’d expect to see as the finalized product on the big screen.

While both pre-production and production come with their own challenges, it’s during post-production that all that work is assembled into something high-quality and presentable. Thus, it’s vital that digital editors do their best to turn that rough cut into what will be shown to audiences worldwide.

The following are the four main tasks that an assistant editor and/or digital editor working on a film is responsible for:

1. Logging

Logging is in the domain of the assistant editor. In filmmaking and television production, it’s common for the amount of footage shot to be several times longer than what will actually be used on the final cut. To avoid wasting time searching for specific source shots, the very first stage of post-production involves the assistant editor sorting all the dailies (raw, unedited footage) so that they’re properly labeled, organizing all the footage so that the editor can work more efficiently to make a cut. To help the editor, especially since this is likely the first time they’re looking at the film, directors and cinematographers also will leave notes onto takes to help give context. Remember: films are rarely shot in the order that the movie will actually go.

2. The Editor’s Cut

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The editor’s first major task is to start assembling the footage in an order that flows smoothly story-wise. This involves selecting all the best audio and visual material from the dailies and using them to put together each scene. Today’s’ big films usually have an editor doing this even when filming is still taking place. This way, directors and producers can check out the editor’s rough scenes and decide if additional footage needs to be shot. This is also the editor’s opportunity to start trimming off some of the extra footage that’s currently making the film longer than intended.

3. The Director’s Cut

During filming, the director will try finding time to join the editor and offer his suggestions. But once shooting has ended, the director can then focus entirely on working with the editor to refine the cut of the film. This stage, which can last anywhere from 10 weeks to several months, is when the director and editor will reorder, remove, and change every scene and shot with extreme attention to detail. It’s also their chance to discover plot holes and missing shots that require new scenes to be scheduled for filming.

4. The Final Cut

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Once the editor, producer, and designer are satisfied with the current cut, the sound, music, and title designers will add to the edit. After music and sound effects are added to the cut and everyone is satisfied, it is sent in for an exact copy to be created. This final cut is what people across the globe will see on their theater and television screens.

Excited about digital editing? Learn more in NYFA’s digital editing programs. <

On Game Literacy

By Andrew Ashcraft, NYFA Game Design

One of the biggest benefits of playing games, whether we’re playing for fun or to learn how to design, is that we learn a kind game literacy. We learn the language of games, and we can learn to “hear” or read the intentions of the designers. Other people have written more about game literacy.  In fact, here’s a very good academic primer on the subject by Eric Zimmerman. Here, I’ll give some concrete examples of exactly how useful game literacy will be in the 21st century, when so many of us have grown up gaming our entire lives.  

Games are central to our culture: we live and eat and breathe games every day. I’m not only talking about games we play for fun, although there are more of them now than ever. I’m talking about games that are played for real-world stakes. Once I started to think about games, I realized how many games are being played with me, whether I’m a willing participant or not.  

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Johan Huizinga wrote about the magic circle (in his book, “Homo Ludens”) that separates the world of the game and the game’s actions from our real world. When we choose to play a game, we step into this magic circle, and everything we do inside is for the game. When we’re done, we step back out into our real lives. (Read more about Huizinga here.)

For many games, the magic circle is completely true. But there are many, many games that blur the distinction between game-life and real-life. Certainly, winning or losing a game can have long-lasting ramifications to your real-life: an obvious example is the state lottery. Here in California, you can buy a $1 lottery ticket which gives you a very, very, very small chance of becoming an instant millionaire. This is a game, obviously, that you enter into with a $1 purchase at your local bodega or supermarket. But when you step back out of that magic circle, the game may have changed your life very profoundly!  (Much more likely, though, the only change will be that you are $1 poorer.)

Similarly, you’re at a stoplight in your fancy sports car when another driver pulls up beside you and revs his engine, peering over his sunglasses at you. You’ve been invited to a street race! You can step into this magic circle and pit your sports car and driving skills against his … but I don’t recommend it.  In this case, a failure can have epically disastrous effects on the rest of your life.  

(As a side note, I feel that the entry for “Earthling” in “The Hitchhiker’s Guide to the Galaxy” should be updated to read “Most harmless and REALLY BAD at risk assessment.” Doing crazy and risky things in the safety of a video game does NOT prepare you for doing the same thing in real life.)

But the goal of this article Is not to make you a saner driver. The goal is to help you recognize when you are in a game, because the magic circle is not always easy to spot.

But let’s start with some basic ideas about games in general.

Games have players. Games result in, as defined in “Game Design Workshop” (by Tracy Fullerton), “unequal outcomes.”  More specifically, players can do well or they do poorly, and doing well in a game is not equal to doing poorly.  

Winning and losing mean different things in different games. For example, in an Olympic marathon, winning means running faster than your competition. Your reward is to stand on the tallest platform wearing a gold medal while your national anthem plays — and, you get some cash! I didn’t know this until recently, but you also get cash! But winning might also mean breaking a world record (racing against previous fastest runners), or beating your own personal best time. The time on the clock for each racer is the “unequal outcome.” Everything else is just comparing that outcome with other outcomes: other runners (past or present) or your own.

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The players are the other runners (and their support teams) in the same race, or they are all the runners in Olympic history, or they are your past selves.

Let’s look at an example of something that is less obviously a game, but has real-world consequences (i.ei: stakes): an airline-sponsored mileage-earning credit card. The players are the credit-card holder (me, for example), the bank issuing the credit card, and the airline. The next step is to think about how each player wins this game:

  • I win (or do well) by using and paying off this convenient line of credit: I gain mileage points toward free travel or free upgrades. However, I lose (do poorly) if I spend more than I can easily pay back, because…
  • The bank wins (or does well) by charging me high interest on this line of credit, and by charging me a yearly fee for having this line of credit. They also get financial data about me: they know what I purchase and know how likely I am to pay off this credit.  
  • The airline does well when I choose them over another airline because either I have enough points to travel, or I need to buy a few more, which they are happy to sell to me. (This is why these are called loyalty programs. They gain my loyalty to them over their competition.) The airlines also gain some financial data about me because (at the very least), they know how many points I earn by using that credit card, if not exactly what I purchase.     

Every time I use this card, I’m making another move in this game that the three of us are playing. I must decide if the move is a good one to take at this moment. The bank and the airline are always happy to see me use the credit card: The bank may get to charge me money, and the airline gains more of my loyalty.  Given all that, you can see that this game is semi-cooperative: everyone is happy for me to use the card. But at the same time, you can also see that neither the bank nor the airline actually want what is best for me. What is best for me is to use the card and pay it off completely every month. To them, I am less a player and more of a resource to be harvested.  

This analysis is only possible because of the way I understand games. Even the language I use — “semi-cooperative,” “resources,” “players” — is common game terminology. Game literacy allows me to see that games have players and that players can win or lose in different ways.

Let’s look at a social game that we all play: how we dress. I bring this up because my sister-in-law just had this conversation with her daughter. My niece, at 10 years old, is just starting to realize that there are social rules regarding how she dresses. She has begun to understand that other people (other kids mainly) care about the way she dresses and that she can do well or do poorly. But sadly, she doesn’t know what these rules are, so choosing clothing in the morning is really stressful! She knows she’s making a play in a game and she senses that the stakes are high, but she doesn’t know how to make the best choices. Of course, these rules probably change from day to day and are created by the group mind of all the other 10-year-olds in her class. So, God help her, because we adults cannot.

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However, we can offer insight to her about the game we adults play when we choose our attire. When we dress ourselves, we choose based on two criteria:  

  1. Are the clothes appropriate to the weather and activity? This is usually pretty easy: wear a jacket when it’s chilly; don’t wear sandals in the snow; ice-skates are prohibited on wood floors.   
  2. What do we want to say about who we are? For example, I wear red leather lace-up shoes as often as I can because I want to say that I take a little extra effort to stand out from the crowd. I like to say that I think differently, perhaps even more creatively than the average guy. Of course, my red shoes are an affectation. The jury is still out on whether any of what I want to say is true. But I dress the way I do because I want to say it. I get compliments on these shoes, too, and each time I feel like my statement is being understood. That feels like a win to me.

And so the advice to my niece is this: the dressing game is about telling people about yourself through your clothing. You win when you dress in such a way that people understand something about you that you want them to understand. You lose when they think something about you, based on how you dress, that you don’t like. That simple rule is true for 10-year-old girls, and also true for 40-year-old game designers.

Again, I bring this up because getting dressed in the morning is not usually considered a game. However, if viewed as a game, and thought about as a game, using the terminology of games and our understanding of games, we can make moves that allow us to do well in that game.   

There are other games that get played at us, too. How many of us have been targeted by someone playing Outrage? Outrage is a game played through conversation against an opponent who does not realize that they are in a game. To play Outrage, wait for your opponent to make some tiny error or offence and then attack with it! Blow it way up! Be as outraged as you can be about this small gaff. Use your opponent’s surprise to gain some small social advantage, like a confused apology. You win! You are now better than they are. (Not really. In fact, this is an awful thing to do to someone.)

If you’ve ever been on the receiving end of a game of Outrage, you know that it can feel pretty horrible. However, once you see it as the game it is, you have a say in the outcome. You can mount a defense. You can say, “I don’t wish to play this game,” and walk away, or ignore the outburst and continue the conversation as if it didn’t happen. When the other person asks why you ignored their outrage, you can say, “I’m game-literate!”

Ready to learn more about game design? Check out NYFA’s game design programs!

 

How Netflix Documentaries Are Changing the Industry

It’s hard to imagine that almost 20 years ago, you could find a red envelope nestled in the depths of your mailbox. There’s a chance you’d rip open the small package to see which DVD was hiding in its Netflix sleeve.

In 1997, Marc Randolph and Reed Hastings founded Netflix in Scotts Valley, California. Netflix — now with more than 80 million DVD and online streaming subscribers — is continuing to change today’s market.  

The New York Film Academy’s filmmaking school has ranked as the top filmmaking school for the last eight years. It has also been listed in the Top 10 Academic Programs for Documentary Filmmakers in “Independent Magazine.”

Well-rounded industry experts teach students in the filmmaking school artistic and professional skills. Our students will face practical challenges, opportunities, and realities when they are creating films in the documentary filmmaking program.

Where is Netflix in today’s market?

As of March 2017, Netflix has created original films and television series in genres including drama; comedy; animation; animated and live action movies for children and families; foreign language; in partnership; continuations; docu-series and documentaries; reality; talk shows; specials and stand-up comedies. The company even has acquisitions in exclusive international television distribution.

Michael Lev-Ram of “Fortune” wrote in June 2016 that Netflix ranked No. 379 on the Fortune 500 list. The company, which has focused on streaming media the last few years, isn’t required to disclose viewership numbers and the Netflix originals don’t show up in Nielsen ratings. The Fortune 500 ranking and the audience’s reaction to a show doesn’t really concern Ted Sarandos, chief content officer of Netflix.

“Great storytelling is what makes something really global,” Sarandos said during the interview with “Fortune.” At the end of the day, it’s about how many subscribers sign up for streaming services, not rankings or ratings.

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In April 2016, Netflix announced that the company had seen an increase of 35 percent in subscribers after it had passed its 81-million-subscriber mark. Forty-two percent of Netflix’s current customers are outside of the U.S. but Sarandos still considers Netflix a small company.

Netflix Documentaries

The selection of Netflix documentaries and docu-series has increased rapidly over the last few years. As of April, there are more than 50 documentaries available on Netflix—ranging from true crimes stories like H.H. Holmes to crises in the healthcare system. Netflix documentaries and docu-series are redefining the definition—they are not boring and they boast some pretty big names.

One new documentary, “Hot Girls Wanted: Turned On,” is available for streaming on April 21. The documentary series follows people and their lives, which are affected, by social media, pornography and virtual relationships. Sex and technology in today’s age highlight the fact that both are equally important in how most live and interact.  

“Five Came Back,” based on Mark Harris’ book, is Netflix’s newest documentary, which focuses on five men who put aside their careers, families, and their safety to join the fight against Imperial Japan. Meryl Streep narrates the documentary and Steven Spielberg is the executive producer.

Documentary Filmmaking at NYFA

Our documentary filmmaking program at NYFA focuses on subjects such as sound; cinematography and lightning; producing and directing the documentary; editing; new media/self-distribution; writing/non-fiction storytelling; producing; documentary craft; documentary traditions and aesthetics; production; post-production; and graphics, special effects, and color correction.   

Netflix has demonstrated that it aims to have great storytelling. The company is focusing on documentaries that will be more interesting for the audience. In order to do that though, Netflix has had to bring in larger names to help hold interest. One thing is for sure, Netflix will continue to dominate the media streaming industry, but its list of documentaries will surpass its other content without a doubt.

What is your favorite Netflix documentary? Let us know below! If you’re ready to learn more about documentary filmmaking, check out NYFA’s documentary filmmaking program offerings.