Big Stars Who Recently Showed Their Work at the Tribeca Film Festival

The Tribeca Film Festival is praised for giving independent filmmakers from across the globe the chance to show what they’ve been working hard on. It’s refreshing to see new faces star in movies helmed by directors who want nothing more than to demonstrate their talent for creating captivating stories on screen.

But like any film festival, part of the excitement is seeing our favorite Hollywood people appear to promote their latest projects. The following are some of the biggest stars that have taken part in a film project screened at one of the more recent Tribeca festivals.

Patrick Wilson and Jessica Biel in “A Kind of Murder”

Andy Goddard’s thriller film had its world premier at the 2016 Tribeca Film Festival. The film stars Patrick Wilson as an architect and novelist who starts imagining what it would be like to murder his wife, who is played by Jessica Biel. Other stars to appear in “A Kind of Murder” include Haley Bennett and Eddie Marsan.

Katie Holmes for “Eternal Princess”

Since her famous role in The WB’s “Dawson’s Creek,” Katie Holmes began landing a number of impressive Hollywood roles as an actress, including Rachel Dawes in “Batman Begins.” But at the 2015 Tribeca festival Holmes arrived to promote the world premier of her first film in the seat of director. “Eternal Princess” is a short documentary about a legendary Romanian Olympic gymnast who competed in 1976.

Jason Schwartzman in “Dreamland”

Robert Schwartzman’s “Dreamland” made its debut at the 2016 Tribeca Film Festival and starred his brother Jason Schwartzman. The actor, screenwriter, and musician is famous for a number of well-received projects, including “The Grand Budapest Hotel” and “Scott Pilgrim vs. The World.”

Courteney Cox for “Just Before I Go”

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Film fans who attended the 2014 Tribeca Film Festival got a chance to see Courteney Cox’s directorial debut. “Just Before I Go” is a black comedy drama starring Seann William Scott, Elisha Cuthbert, Olivia Thirlby, Kate Walsh, and Garret Dillahunt. Unfortunately, it ended up getting panned by critics and viewers alike, earning it a Metacritic rating today of 24/100.

Alma Har’el for “Bombay Beach” and “LoveTrue”

This talented Israeli-American film director has found success twice at the Tribeca Film Festival. Her 2011 documentary “Bombay Beach” earned her the top prize in the Documentary category at that year’s festival. Five years later she screened “LoveTrue” for the first time at the 2016 Tribeca Film Festival. Har’el was recently included in Indiewire’s list of top 12 female filmmakers to direct a box office hit.

Jason Sudeikis & CO. in “The Book of Love”

Formally titled “The Devil and the Deep Blue Sea,” this American film was first shown at the 2016 Tribeca festival and featured an impressive cast of stars, including Jason Sudeikis, Jessica Biel, Maisie Williams, Mary Steenburgen, Orlando Jones, and Paul Reiser.

Paul Giamatti in “The Phenom”

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This American sports drama film had its premier at the Tribeca Film Festival on April 17, 2016. Paul Giamatti stars as a sports psychologist who helps a talented young pitcher deal with memories of his abusive father. Giamatti is accompanied in this film by Johnny Simmons and Ethan Hawke.

What are your favorite past and present Tribeca Film Festival flicks, stars, or directors? Let us know in the comments below! And if you’re ready to learn more about filmmaking, check out our programs at New York Film Academy.

 

4 Reasons to be Excited About This Year’s Tribeca Film Festival

Despite being one of the youngest events in the industry, the Tribeca Film Festival continues to draw millions of filmmakers, artists, and enthusiastic audience members eager to take part in the celebration. Thousands of documentaries, independent films, shorts, and many other projects are submitted in hopes of taking home an award and gaining recognition.

With more than 12 days of discussions, premiers, and more to enjoy, it’s easy to see why we all look forward to this great festival each year. Tribeca Film Festival 2017 is now in full swing, which means it’s the perfect time to round up a few of the many reasons why you should be excited about this year’s gathering:

Film Shares The Spotlight

For 15 years the Tribeca Film Festival has given countless independent filmmakers a chance to show off their hard work. While this event is still very much about film, this year the decision was made to cut the number of film features by 20 percent, leaving less than 100 films to compete. This was done to make room for other types of content not normally given equal attention at other big events.

One of the areas that is being expanded is the television program. This year’s Tribeca attendees will get to see large-profile TV debuts like National Geographic’s “Genius” and Hulu’s “The Handmaid’s Tale.”

Other Tribeca TV premiers generating buzz include indie variety show “The EyeSlicer,” and HBO’s “Chris Gethard: Career Suicide.”

Also exciting is Tribeca’s virtual reality and multimedia program. Ever since it was introduced five years ago, TFF’s VR dimension has served as a place where VR filmmakers and developers could unveil their work. This year Tribeca is featuring a number of VR projects made by both VR veterans and newcomers to the medium — including Kathryn Bigelow’s first VR film, “The Protectors.”

Premieres Galore

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A whopping 78 films are set to make their world premieres at this year’s Tribeca festival. There’s no better festival out there when it comes to the number of projects that will finally be shown to audiences for the first time. Among that list are a number of premiers that we’re especially excited to finally see.

One of the most anticipated films is “Aardvark,” starring Zachary Quinto, Jenny Slate, and Jon Hamm. The story, which is about a mentally ill man falling in love with a person who might be a hallucination, sounds perfect for fans of movies like “Eternal Sunshine of the Spotless Mind.”

Other film premiers that have people talking are comedy-drama “Flower,” starring Zoey Deutch and Adam Scott; biography-drama “Dabka,” starring Al Pacino and Evan Peters; and documentary “The Death And Life of Marsha P. Johnson,” by Oscar-nominated David France.

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Plenty of TV shows will also be making their world premiers. A definite must-see is Spike TV documentary series “I Am Heath Ledger,” which celebrates the late actor’s life and accomplishments by showing footage of interviews, home movies, and more.

Be sure to check out Tribeca’s film guide to see all the narratives, features, and more set to make their first viewing.

Awesome List of Speakers & Guests

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One of the best things about the Tribeca Film Festival is the people who get invited to serve as speakers, panelists, Q&A guests, and even moderators. These stars come from a wide variety of industries to celebrate film as well as other forms of art.

This year’s list of guests includes Paul Feig, Bruce Springsteen, Noah Baumbach, Lena Dunham, Barbra Streisand, Alejandro G. Inarritu, Kathryn Bigelow, Johnny Rotten, Common, Jon Favreau, and even Kobe Bryant to talk about working with animator Glen Keane on a short film. Moderators include Dustin Hoffman, Tom Hanks, Robert Rodriguez, and Scarlett Johansson.

The competition section will also feature a jury of accomplished actors and filmmakers. They include: Peter Fonda, Amy Berg, Diane Lane, Amy Heckerling, Christina Ricci, Priyanka Chopra, Barbara Kopple, Willem Dafoe and Melanie Lynskey

A Celebration of Interactive Entertainment

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There’s going to be a lot of film and TV show watching in the 12 days that the Tribeca festival spans. The last weekend, however, followers of perhaps the newest and most innovative form of storytelling get to enjoy a celebration known as the Tribeca Games Festival.

This festival-within-a-festival puts the spotlight on video games and their ability to immerse people through a combination of art, storytelling, and gameplay. Attendees will get a first look at a number of anticipated titles, including Marvel’s “Guardians of the Galaxy: The Telltale Series.” A number of renowned game developers will be around to discuss their design process while making their hit titles.

Best of all, the games festival will conclude with keynote conversations by two of the most prolific storytellers in the industry. They include Hideo Kojima of “Metal Gear Solid” fame along with Ken Levine, the writer and director behind the atmospheric “BioSHock” series.

What are you most excited to see from this year’s TFF? Let us know in the comments below. Interested in beginning your own visual and performing arts journey? Check out our many hands-on programs at New York Film Academy.

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Happy Birthday Al Pacino: The Best Lines From a Legend

Al Pacino is one of the Hollywood’s best veteran actors and a past NYFA guest speaker, with a successful career spanning over five decades and a host of awards under his belt including the Oscar, an Emmy, a Tony and the Golden Globes. Whether it’s “The Godfather” film series (1972-1990), “Donnie Brasco” (1997) or “Cruising” (1980), his films have been immensely popular. While some have been controversial and others have gone on to achieve cult status, most of them have been critically and commercially acclaimed. With his 77th birthday coming up on April 25, we bring you some inspirational titbits from Al Pacino’s long and glorious career.

1. His Inch By Inch Speech from “Any Given Sunday”(1999)

There’s something too powerful in hearing Pacino deliver these lines:

I’ll tell you this/ in any fight/ it is the guy who is willing to die/ who is going to win that inch./ And I know/ if I am going to have any life anymore it is because, I am still willing to fight, and die for that inch/ because that is what LIVING is./The six inches in front of your face.If this isn’t motivational, nothing is.

2. Be Different and Learn to Think for Yourself

As his character says in “Glengarry Glen Ross” (1992), “I subscribe to the law of contrary public opinion: if everyone thinks one thing, then I say bet the other way.” In other words, don’t just blindly follow the herd. Assess the situation critically and don’t be afraid of having a contrary opinion. There’s nothing wrong with being the minority.

3. Turn Your Weaknesses Into Strengths and Be Yourself

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As he says, “My weaknesses… I wish I could come up with something. I’d probably have the same pause if you asked me what my strengths are. Maybe they’re the same thing.” So don’t let your weaknesses define you nor let your talents get into your head.

4. Don’t Just Think in Terms of Winning and Losing

This is what young Pacino’s got to say on the subject: “When I was younger, I would go to auditions to have the opportunity to audition, which would mean another chance to get up there and try out my stuff, or try out what I learned and see how it worked with an audience, because where are you gonna get an audience?” So take every moment as a learning opportunity and be grateful for it.

5. Make The Most Of Whatever You Have

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There’s a very poignant moment in “88 Minutes” (2007) when Al Pacino’s character says, “I’ve learned that time does not heal the wound. It will, though, in its most merciful way, blunt the edge ever so slightly.” So live in the present moment, take the right decisions and try to live without regrets.

Whether you’re a struggling actor or someone wondering what the meaning of your life is, realize that you’re here for a purpose. Al Pacino’s parents divorced when he was only two, he sacrificed his baseball dreams to be an actor, dropped out of school and did a variety of odd jobs before he made it big. And his life just goes on to prove that chances are out there for talented artists who work hard and relentlessly pursue excellence. And if you’re feeling inspired enough, maybe you can do an Al Pacino movie marathon and pay close attention to the maestro.

The Latest Video Editing Trends to Watch

Video editing has come a long long way. From the beginning of the 20th century, when film as a medium began to develop, editing meant simultaneously two things at once: the joining of shots as well as the manipulation of images. Many of the first films made were realist, documentary films, such as the Lumiere Brothers’ “Arrival of the Train,” which fascinated audiences and allowed them to recognize themselves and the places and events around them. Montage style developed as a counterpoint, where Soviet film makers such as Eisenstein juxtaposed contrasting or even unrelated shots to create new meaning. Rathern than tell a linear story, montage sought to evoke emotion. Montage gave rise to the formalist tendency, which began to see any form of video footage as fodder for creating illusions, magic tricks and fantastic worlds, a style begun by George Melies and continued by the Hollywood superhero 3D blockbuster of today.  

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Before the digital revolution, linear video editing was done with expensive video tape recorders (VTR) that did not promise quality and was were cumbersome. Later inventions such as the “flying erase-head” and vision mixers made the process easier. But the switch from celluloid to digital incited a fundamental change in the process. Gone were the days of handling magnetic tapes, and with the arrival of premier software such as Final Cut Pro and Adobe After Effects, digital video editing was here to stay.

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This is the age of digital. Consequently, the norms of video editing are undergoing a tremendous change. Here, we give you a lowdown on the latest digital editing trends to watch out for.

1. Video Chapterisation Will Gain Popularity

In other words, we’re entering an age where instead of watching videos, we’ll be reading them — and instead of trial-and-error fast-forwarding to find a particular scene, we’ll only have to check the contents and find the right chapter or bookmark. Although most DVDs come with rudimentary chapter divisions, this will become more sophisticated, with careful allocation of sequences semantically, rather than on duration.

2. Your Smartphone May Become A Video Editing Station

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Professional video and photo editing software with a multitude of features may become available on smartphones soon, meaning users can shoot a film, edit it, add special effects and title cards, and release it to YouTube, all from a smartphone. Before you worry that your Avid Media Composer skills are wasted, don’t despair: the entertainment industry, while flexible and able to adapt and absorb new trends like these, will still have need of professional editors able to apply advanced skill and precision. Phones will not replace post-production. Instead, digital editors can see this trend as an interesting opportunity to plug into popular culture and play with emerging new media.

Apps such as Adobe Premiere Clip and WeVideo can be used to make home videos or presentations. For professionals there are paid options, such as the powerful Pinnacle Studio Pro developed by Corel, with more sophisticated features.

3. Live Video Editing

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Live videos are already a thing — whether you’re streaming a rock show live on Facebook timeline or showcasing a 30 sec clip on Instagram. And live video editing is going to be the next big thing. While it’s still at a nascent stage, with live editors rushing to apply filters or emoji to recorded content or camera switching in TV, you’ll soon see innovative developments in this space. The app Lumify, for instance (only available on ios), let’s you edit video from the moment you start recording, for example changing the white balance or focus exposure.

We’re entering an age where one records and edits simultaneously. Soon, more complex features will become easily available, particularly designed for seamless video transitions so as to make sure the audience does not notice the cuts between shots.

You can expect the video editing industry to boom, and as a digital editor you’ll be expected to know the fundamentals of editing as well as the new trends. Even beyond editing digital content with film or advertising companies, your skills can apply in many new fields — from marketing strategies to social media promotion.

Hone your storytelling skills and develop an understanding of technical digital editing tools and techniques through our variety of hands-on digital editing programs. Learn more about our program offerings by visiting the Digital Editing Programs page.

 

10 Great Pieces of Advice for Beginner Producers from Filmmaking Veterans

Low budget to blockbuster, getting a film produced is a huge endeavor. As PTA says, “It’s a miracle every time a film gets made.” Whether you are a self producer or are looking to produce the work of others, NYFA has pulled together these 10 great pieces of advice that can help you to become the best producer you can be.

1. Paul Thomas Anderson advises you to beware of fear.

In this great interview, Anderson speaks to the difficulties of getting started with great fear that the opinions of others, especially those in positions of power, are right or worth more than yours. He concludes, “There just should be no fear.”

2. Martin Scorsese tells you to “make your own industry.”

3. Disappointment can fuel you.

And, while addressing a graduating class at his alma mater, Scorsese reflected on two big disappointments early in his career that might have crushed him, but instead made him better and more resilient. “There’s a way that the force of disappointment can be alchemized into something that can paradoxically renew you.”

4. The market is global, you should be too.

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As we discussed in this NYFA article, there are experiences that can only be gained by studying abroad. We mentioned the importance of growing your network internationally, and this piece of Filmmaker Magazine advice, culled from a panel discussion at the 2013 Cannes Film Festival, concurs: “Form an international collective.”

5. Producing is a group effort.

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The same Filmmaker Magazine article also offers this very important and basic piece of advice for producers: “Learn how to collaborate.”

Werner Herzog has at least 24 pieces of filmmaking (and life) advice. Here are a couple of our favorites:

6. There is nothing wrong with spending a night in jail if it means getting the shot you need.

7. Never wallow in your troubles; despair must be kept private and brief.

8. Read broadly. Be culturally well-informed.

The below video, featuring advice from filmmakers from Quentin Tarantino to Fellini, makes it clear that in order to make great films that are not simply imitations of what you admire, it is important to read, listen to, and look at great works from the past as well as the present. As Herzog puts it, “Read! Read! Read…”

9. Passion is all you need.

As Tarantino puts it in the above video, “If you truly love cinema, with all your heart, and with enough passion, you can’t help but make a good movie.” Similar advice comes from “Dallas Buyers Club” producer Rachel Winter at the 2014 Producers Guild Awards: “Follow your passion. You can’t make anything and you can’t sell anything if you’re not fully, fully committed. If you give it all, other people will give it their all and follow your example.”

10. Just do it!

Though this advice from director Stephanie Joalland is from an Indiewire article about women filmmakers, it works for everyone just starting out: “Don’t listen to the naysayers who say you’re a woman you can’t do it, I think there is a bit of self-fulfilling prophecy. I hear so many women saying ‘I couldn’t make it because I’m a woman,’ There is no excuse, get a RED camera, get a 5G, and make a movie, find actors. Just do it.”

“Just do it” is perhaps the overarching message from famous and successful producers: Don’t talk about being a filmmaker or producer, just get out there and involve yourself in as many projects as possible. This alone will make you better in your own eyes and prove yourself to others.

Our 1-Year Conservatory Producing program lets you embrace this ‘just do it’ attitude and will provide you with the skills and experiences to turn your production career dreams into reality.

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A Roadmap to Make a Successful Game

By Felipe Lara, NYFA Los Angeles Game Design

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We all want to make successful games: innovative, loved by players, and profitable.  The question is: Is there a path or recipe to let us make successful games more consistently? I think there is, but to find it we need to define more clearly what is a successful game. Once we clarify our goal we can better figure out how to get there.

Defining game success in terms of profits is the simplest, but thinking about profits does not help us much to figure out what ingredients and processes we should use to make a successful game. What art style will bring me more revenue? It is hard to know and hard to test. Furthermore, in some cases success might not even be about profit but about teaching something, calling attention to something else, or about creating a change in behavior, like in educational games, promotional games, and other transformational games.

To find a path to game success that is useful to game developers, it is better to define success in terms of player engagement. Player engagement is in most cases highly correlated to game success, but the important thing here is that engagement is something that we have more control over as developers, and it is something that maps more directly to the ingredients and decisions we deal with during game development. Asking what particular story will bring more revenue is usually unclear and hard to test. On the other hand, asking what story will be more engaging for our target players is not only more clear, but also much easier to test.

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What Does a Successful Game Look Like In Terms of Player Engagement?

A successful game needs to do four things in a sequential order:

  • STEP 1, STAND OUT: The game needs to stand out or be noticed. If nobody is aware of your game, nobody will play it.
  • STEP 2, CONNECT: The game needs to connect with players and make them interested in finding out more. Somebody yelling in the middle of the street will get noticed, but the act of yelling itself won’t get people interested. People will only respond if they connect or resonate with what they hear. The same happens with games that get your attention in the app store or in the first couple of minutes of free-to-play game.
  • STEP 3, ENGAGE: The game needs to engage players and keep them playing for a while. This may not be true for all games, but in most cases, the longer players stick around the more profitable the game becomes: more chances to monetize, more chances to get subscriptions, more chances to get recommended to friends, etc.
  • STEP 4, GROW: Finally, the game needs to find a way to scale or grow its player base.

What is useful about defining this sequence is that now I can look at the different ingredients I need to build my game (art, mechanics, story, social features) and figure out if they are working to help my players go through the engagement sequence or not.

But First Clarify the Why and the Who

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Of course, none of the previous stuff matters if you are not reaching the goals you were trying to achieve with your game in the first place. You might be attracting players and keeping them around, but if you are trying to make an educational game and your game fails to educate you are not succeeding even if you have tons of players sticking around.

The same goes for monetization: if you have hundreds of thousands of players but you are not monetizing or reaching the profit you were looking to make, you are failing. You need to make sure that, as your game connects and engages, it is also teaching and/or monetizing. That is a big part of the trick, but I’ll save that discussion for another article down the road. For now let’s stick to the basics: you need to have a very clear idea of your goals for your game. Make sure that everything you do revolves around those goals.

It is equally important to have a clear picture of your target player. The things that I need to do to stand out and connect to kids are very different from the things I need to do to stand out and connect to young adults. To identify the right ingredients to use, you need to know your target audience.

The Ingredients of Player Engagement

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In the many years I spent developing MMOs for casual gamers, I saw how there are four basic elements that be combined very effectively to get the attention of players and have them stick around: art, fun mechanics, story, and community building:

  • ART: Art is what first catches your players’ eye and makes them want to take a closer look at your game. At first, players won’t know much about the specific mechanics and stories in your game. They decide to pay more attention after experiencing visuals that resonate with them.
  • FUN: Art by itself, no matter how cool it is, won’t keep your players for long. Finding fun stuff to do that is easy to understand, with clear goals, is what makes players want to stay more than a few seconds.
  • STORY: Even fun activities get repetitive unless there is a larger meaning and purpose behind them. Having a longer-term purpose or story that players can relate to is what makes them want to keep coming back. Shooting hoops is fun, but doing it everyday for hours can get boring quickly unless the activity is part of a larger story — like training to defeat an old rival team.
  • COMMUNITY: All good stories need an ending, but the meaning and purpose that you get from being part of a community can last for years. The games that we keep going back to over and over are the ones that let us form connections with people that we care about.

All these four elements are important to create a successful game that follows the sequence:

  1. Stand Out
  2. Connect
  3. Engage
  4. Grow

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The importance of art, fun, story, and community may shift from one step of this sequence to another. For example, standing out depends much more on the art and how things look like than on the details of the story. Then again, engagement depends much more on the mechanics and story than the art, and growing depends heavily on the community building aspect. I’ve seen many good games that don’t succeed because they lacked one or more of these important elements.

It is also important to notice that most games, from free-to-play mobile games to VR experiences and educational games, will benefit from having all these ingredients. If you decide that you don’t need one of these key ingredients — if you think you don’t need a story or you don’t need community building mechanics — at the very least, you should have a very clear reason why not. You should also have an idea of how you are going to get your game to stand out, connect, engage, and grow with the ingredients you choose to include.

There are other elements in a game that are very important that I’ll mention quickly.

  • Montetization
  • Marketing

Monetization is essential to make the game development sustainable. Marketing can help your game get noticed. Even more important than the marketing promotion itself, is defining and thinking about your target market, and getting feedback from your target players all throughout the development process. Then, your art, mechanics, story and social mechanics will resonate with your players, and your marketing will be embedded into your other elements.

Conclusion

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Defining 1) your goal and 2) a successful game (in terms of specific steps around player engagement) are the most important first steps in creating your roadmap toward making successful games.

As a second step, you need to look at all the ingredients that can help you find the right recipe: art, mechanics, story, and community. When you put those things together in a game or experience — art that resonates with your audience, mechanics that are fun and have clear goals, a story that adds meaning and context, a community makes you feel part of something larger than yourself — your game experience becomes more engaging.

It is important to point out that finding the right mix of ingredients is a big part of the challenge. What art style should I use? What about mechanics? What is my story and how much of it do I reveal? All these questions need to be tackled and tested during development, and using the right processes makes it easier to find the answers.

Another important thing to notice is that these ingredients are much more effective when they work together. A cartoony art style might not be the best match for a scary story. Your ingredients need to match and support each other to make the overall experience better.

Ready to learn more about game design? Check out NYFA’s game design programs!

Avid gamers can also check out more of our featured instructor Felipe Lara’s writings here

The 5 Ingredients of Successful Games and VR Experiences

By Felipe Lara, NYFA Game Design

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Image by Felipe Lara

What makes a game successful? The answer depends on your goals. Sometimes it is revenue, sometimes it is number of downloads, impact on your players, etc. However, focusing on these outcomes is usually not very helpful as a developer. It is much more helpful to define success in terms of engagement, because engagement can be linked directly to the kinds of decisions we need to make during development.

In a previous article (link to “A Roadmap…” article) we talked about how engagement follows a 4-step sequence: stand out, connect, engage, and grow. The next layer is to figure out which ingredients in a game can help you do that. In this article, we’ll look at five ingredients that will help your game or VR experience become more engaging in the long-term.

Your Ingredients

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Image by Felipe Lara

In the many years I spent developing MMOs for casual gamers (kids and families), I saw how there are four basic elements that can be combined very effectively to get the attention of players and make them want to stick around: art, fun mechanics, story, and community building:

  • ART: Art is what first catches your players’ eye and makes them want to take a closer look at your game. At first, players won’t know much about the specific mechanics and stories in your game. They decide to pay more attention after experiencing visuals that resonate with them.
  • FUN: Art by itself, no matter how cool it is, won’t keep your players for long. Finding fun stuff to do that is easy to understand, with clear goals, is what makes players want to stay more than a few seconds.
  • STORY: Even fun activities get repetitive unless there is a larger meaning and purpose behind them. Having a longer-term purpose or story that players can relate to is what makes them want to keep coming back. Shooting hoops is fun, but doing it everyday for hours can get boring quickly unless the activity is part of a larger story — like training to defeat an old rival team.
  • COMMUNITY: All good stories need an ending, but the meaning and purpose that you get from being part of a community can last for years. The games that we keep going back to over and over are the ones that let us form connections with people that we care about.

All these four elements are important to create a successful game that follows the sequence:

  1. Stand Out
  2. Connect
  3. Engage
  4. Grow

The importance of art, fun, story, and community may shift from one step of this sequence to another. For example, standing out depends much more on the art and how things look like than on the details of the story. Then again, engagement depends much more on the mechanics and story than the art, and growing depends heavily on the community building aspect. I’ve seen many good games that don’t succeed because they lacked one or more of these important elements.

Power Up With a Theme

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Image by Felipe Lara

What I’ve noticed through the years is that games are much more powerful and effective at engaging players when all the elements mentioned above (art, mechanics, story, and community) work together and reinforce each other.

Having a strong theme will help tie together the elements of your game and will make it much easier to connect emotionally with your players. But for a theme to do that, you need to have the right understanding of what a theme is.

Theme is not topic. Saying you want to do a pirate game is not enough. There are many different potential approaches to a pirate game: is it about gathering treasure? Is it about fighting the law? Is it about ship battles?

Theme is not about a conflict, either. Defining your theme as the conflict between pirates and the Spanish Armada is not enough. You need to pick a side, you need to have an opinion about the topic or conflict you are talking about, for example, “A pirate’s life is a wonderful life, because it is more free and exciting.”

When you state your theme as a clear point of view you get a much clearer idea of what you need from your mechanics and story. In this case, the elements would all need to revolve around the excitement of being a pirate and feeling free of responsibilities and commitments.

In his book “The Art of Game Design,” Jesse Schell relates an example from when we worked on a pirate’s virtual reality ride for Walt Disney Imagineering and DisneyQuest. In his book, he writes that as soon as they nailed down a theme for the ride, many of the design decisions about art style, game mechanics, story, and even technology became clear. As a result of clarifying the theme, all these ingredients ended up supporting each other to create a much more powerful and award-winning VR experience.

Conclusion

There are five ingredients that combine to help your game become much more engaging and successful: art, mechanics, story, community, and theme. When you put these ingredients together in a game or VR experience — art that resonates with your audience, mechanics that are fun and have clear goals, a story that adds meaning and context, a community makes you feel part of something larger than yourself, and a theme that ties it all together and connects to points of view with which your target audience can resonate — you get a much more engaging experience, and your chances of success grow exponentially.

Ready to learn more about virtual reality and game design? Check out NYFA’s VR programs and game design programs!

 

How to Reconcile Personal Bias in Your Documentary Film

Is your bias getting in the way of your documentary? In documentary filmmaking, your opinion can enrich your creation with information and insight, but it can also hinder it if not at least considered. When filming a documentary, it’s important to reconcile your personal bias with the topic at hand. Reconciling your bias may not only expand your viewpoint, but may help to enrich the perspective you’re trying to convey to your audience. Learn how to balance your viewpoint with other perspectives and information out there. Your documentary will thank you for it!

What is a bias?

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According to Google, a bias is a “prejudice in favor of or against one thing, person, or group compared with another, usually in a way considered to be unfair.” For instance, you may have a bias towards a certain political party due to your pre-existent beliefs and opinions surrounding subjects like gay marriage or gun rights. Consider details of your background and experiences as predisposition towards certain points of view. Depending on your documentary’s topic, it may or may not reflect your personal bias.

What are your biases and how did they form?

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It’s important to be aware of where your biases come into play and how they can help or hinder your film. First, you must have a clear understanding of your own viewpoint. You may come from a demographic that is involved in and impacted by a topic covered in your documentary. For instance, it wouldn’t be surprising for a medicaid recipient doing a documentary on health care to be in favor of public health care versus privatized health care. Details like these factor into biases.

Here’s how you can get around your bias.

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There may be nothing wrong with your opinion, but you cannot let it minimize your documentary’s focus in any way. Naturally, the audience is going to wonder about the other side of the topic at hand. Give your audience information that allows them to think critically and draw their own conclusions. For instance, if you’re doing a documentary on the health care crisis, you could try to include information about privatized healthcare. Interviewing a representative from a private healthcare company would accomplish this while not straying from the focus of your documentary. You want to balance your perspective with footage and facts that broaden your viewers’ perspective.

Your documentary is presenting a perspective to your audience. It’s up to you what that perspective is.

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When you reconcile your biases, you can refine your opinion in a way that strengthens and expands it. Researching arguments that differ from your own can help you a lot. Let the audience think for themselves and make sure your documentary gives them the information they need to be able to do that. Give them facts to consider that ultimately amount to your documentary’s purpose. After all, your audience has their own biases they will have to reconcile upon watching your documentary.

Interested in learning more about making documentary films? Check out NYFA’s documentary filmmaking programs!

Tribeca Film Festival’s History and Star Power

When you first dreamt of becoming a filmmaker, you probably had a few names in mind. Say, Sundance or Cannes. But what about Tribeca? The Tribeca Film Festival is a very prestigious name in the filmmaking world and, yes, another perfect setting for your arts and entertainment dreams.

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The Tribeca Film Festival isn’t just a place to showcase drama; it’s an event with a dramatic start. According to the official Tribeca website, Robert De Niro, Jane Rosenthal, and Craig Hatkoff founded the festival in 2001 after the September 11 World Trade Center attacks. The whole idea was to re-inspire lower Manhattan after the tragedy. That’s why the founders chose the Tribeca neighborhood as the location for the festival. Today the festival team programs film screenings as well as interactive experiences, live performances, and arts and technology panels. Tied to the festival is the Tribeca Film Institute, which helps develop the work of emerging and student filmmakers by awarding grants. (You can watch some of the projects that have benefitted from TFI grants on Vimeo.)

This year, AT&T and Tribeca teamed up to award a whopping $1 million grant to an underrepresented filmmaker at the Tribeca Film Festival. The collaboration, which has been dubbed “AT&T Presents: Untold Stories,” is simple: AT&T will provide the funding and Tribeca will provide the mentorship.

In a press release, Tribeca co-founder Jane Rosenthal said, “As a champion of supporting underrepresented filmmakers for over a decade, Tribeca Film Festival and Tribeca Film Institute are proud to collaborate with AT&T on ‘AT&T Presents: Untold Stories,’ a significant and essential program that goes beyond the generous funding. To be able to say to a filmmaker that we are not only going to help get your important story made, but we will provide the mentoring, guidance, and guaranteed distribution so it will get seen, is an incredible feeling.”

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The Tribeca Film Festival has launched numerous film careers and premiered films that in just 16 short years are on their way to becoming classics. The first festival premiered “About a Boy,” “Divine Secrets of the Ya-Ya Sisterhood,” “The League of Extraordinary Gentlemen,” and “The Avengers.” The festival is also a place for career-changers. This year, for instance, Kobe Bryant will be premiering a short film.

If you have the chance, go to the Tribeca Film Festival to see what’s new in independent cinema. The fun begins April 19. View the film and event schedule on the official website.