Game Design

How To Design The Best Boss Battles: 4 Must-Read Tips
April 1, 2016 | How To's

How To Design The Best Boss Battles: 4 Must-Read Tips

Boss battles are arguably one of the most exciting things about video games. Ask the average gamer what their favorite boss battles are and they’ll most likely smile while recalling…

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Tips For Keeping Gamers Challenged But Not Overwhelmed
March 14, 2016 | Game Design

Tips For Keeping Gamers Challenged But Not Overwhelmed

Difficulty has always been an interesting subject when talking about video games. Some people have no problem playing a single-player campaign on Easy or Normal mode. A lighter challenge they…

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Game Developers: What Not To Miss At GDC 2016
March 10, 2016 | Game Design

Game Developers: What Not To Miss At GDC 2016

It’s amazing to think that the Game Developers Conference started out in a small living room back in the 1980s. The annual event now takes place in the biggest convention…

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From Telltale Games To The Walking Dead: Why Episodic Games Are On The Rise
March 10, 2016 | Game Design

From Telltale Games To The Walking Dead: Why Episodic Games Are On The Rise

While many of us learned about episodic games by playing Telltale Games from the mid-late 2000s, this format has been around in various forms since the early ’80s. Titles like…

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Three Important Steps To Launching A Game On Steam
March 10, 2016 | Game Design

Three Important Steps To Launching A Game On Steam

When Valve released Steam more than a decade ago, few could have imagined the impact it would have on the game industry. The online digital distribution platform is arguably the…

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The Pros And Cons Of Developing For Today’s Top Game Markets
February 11, 2016 | Game Design

The Pros And Cons Of Developing For Today’s Top Game Markets

One of the most important decisions every development team has to make is what platform their game will be made for. Unlike a decade or two ago when there weren’t…

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Learning From The Best: RTS Games
February 9, 2016 | Game Design

Learning From The Best: RTS Games

Strategy is one of those genres that has remained relevant throughout video game history, in one form or another. We say that because “strategy” is a broad term considering all…

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How To Be The Best Marketer For Your Video Game
February 9, 2016 | Game Design

How To Be The Best Marketer For Your Video Game

If there’s one thing a lot of indie game developers are learning the hard way, it’s that making a game is only the first step to success. There’s a reason…

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Looking At The Relationship Between Video Games And Movies
February 9, 2016 | Game Design

Looking At The Relationship Between Video Games And Movies

Recently, the upcoming Assassin’s Creed film, based on Ubisoft’s annual game series, finished filming. While those who remember 2010’s Prince of Persia: The Sands of Time might not have their hopes…

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