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New York Film Academy Game Design

8-Week VR Game Design Overview

Futurists, technologists and creatives around the world are investing billions into the rapid development of technologies that put audiences at the center of immersive, interactive worlds — worlds we've only imagined in sci-fi fantasies, like the holo-deck of "Star Trek" and the virtual dystopia of "The Matrix" trilogy … worlds truly deserving of the name virtual reality.

Experts are now suggesting that this future — one where we navigate the web like a real life city, or play the main character in a movie like our own version of “The Game” — is only 5-10 years away, with market estimates in the tens of billions for virtual, augmented, and mixed reality content alone. Alternative realities (VR, AR, and MR) are revolutionizing the scope of storytelling in the digital age. With the capacity to take the audience into a given story world and have them physically engage with that fictional reality, the gap between imagination and experience grows ever thinner.

In NYFA’s VR Game Design Workshop, students practice with the tools used to create interactive virtual experiences — ultimately designing their own interactive VR environment. They will come away with the practical skills to develop prototype-level VR games/experiences in the Unity game engine.

Students in the VR game design workshop will create a single-level, playable VR "game" demo, using the HTC Vive headset and Unity 3D. Utilizing the principles of game design, students design VR experiences that aim to give the player a sense of agency. This can be approached from an authorial, film-like narrative vision, or as a reward-driven game mechanic that incentivizes players to reach a predetermined objective. In either case, students are encouraged to put themselves inside the virtual world from the player’s (or audience’s) point of view, and use the foundational design principles of virtual reality to enhance the sense of immersion and willing suspension of disbelief — often referred to as "presence” by VR designer.

Our Virtual Reality Game Design faculty include thought leaders and creators from the emerging VR industries:

Caitlin Burns
Vice Chair of the Producers' Guild of America’s New Media Council, award-winning transmedia producer, and pioneer in WebVR and 360-degree immersive film-making technologies.


John Cornacchioli
Co-Founder of Stuido Studios, full-time developer, and creator of the multiplayer VR game, The Take.

Workshop Course Breakdown
VR Game Design
Week 1: Review VR concepts and introduce game design concepts.
Week 2: Intro HTC Vive and develop game mechanic through rapid (non-digital) prototyping.
Week 3: Complete series of tutorials in Unity/HTC Vive and develop game concept.
Week 4: Finalize game concept; complete gray box demo in Unity/Vive (aka project Alpha).
Week 5: Intro animation and complete advanced scripting in Unity/Vive.
Week 6: Playtest and refine interactions in Unity; import art assets.
Week 7: Add music and SFX, playtest, and refine (aka complete project Beta).
Week 8: Playtest and refine in Unity/Vive and project launch.


By the end of the VR Game Design workshop, students will have a playable demo of a VR game that works on the HTC Vive headset. Due to limited time, students will have to focus on a single game mechanic, which may serve as a playable concept for a larger scope VR game. Check out the Vive’s showcase “Job Simulator” for an example of single-mechanic gameplay.


Dates & Tuition

Fees

Tuition: $5,480 (USD) +
Equipment Fee: $1,034 (USD)




Location & Available Dates

For New York City:
Sep 4, 2018 - Nov 3, 2018 ⊹
Jan 7, 2019 - Mar 2, 2019
Mar 4, 2019 - Apr 27, 2019
May 6, 2019 - Jun 29, 2019
Jul 8, 2019 - Aug 30, 2019
Sep 3, 2019 - Nov 2, 2019 ⊹



Please note: Dates and Tuition are subject to change
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