Maya in 60 Minutes with Craig Caton


NYFA instructor Craig Caton joined the NYFA Games team on an episode of “Schooled!” and held a crash course on Maya…and dragon physics. The key points of takes us through the steps of animating a dragon, putting it through a flight cycle and running it through Unity for a final polish.

Using a dragon rig from Skyrim, Craig animated an 18 frame loopable flight cycle. One of the keys to making the animation look natural is understanding how a dragon moves and the basic laws of physics. For example, when the dragon is flapping its wings upwards the outer wings would actually be pointed downward (dragon physics!). The technical term for this movement in animation is “overlapping animation” and becomes a fundamental element in making even basic animation look realistic.

Another useful tip we learned was that we shouldn’t be too concerned with symmetry when it comes to animating flapping wings. A common, novice mistake is to try to make the wings move in perfect symmetry when, in nature, birds do not flap their wings in perfect symmetry. A rule of thumb to keep in mind is that nature is rarely perfectly symmetrical.

You can learn more tricks of the trade by viewing the episode in its entirety here:

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Published on: October 5, 2017

Filled Under: 3D Animation, Game Design

Views: 1170