Game Design

HD Video Game Remakes: How Updated Games Have Polarized The Gaming Community
October 24, 2014 | Game Design

HD Video Game Remakes: How Updated Games Have Polarized The Gaming Community

It used to be that when a developer annouced an updated version of a game complete with better visuals and maybe even a few bonuses, most applauded the idea.  Yet…

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The Independent Game Development Boom: Interview with Stephanie Barish, CEO of IndieCade
October 22, 2014 | Game Design

The Independent Game Development Boom: Interview with Stephanie Barish, CEO of IndieCade

Stephanie Barish is founder and CEO of IndieCade, what the Los Angeles Times has dubbed “The Sundance of Video Games.” IndieCade is dedicated to the discovery, development and recognition of…

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How to Make a Game Without Coding: 5 Game Engines That Don’t Require Programming Knowledge
October 20, 2014 | Game Design

How to Make a Game Without Coding: 5 Game Engines That Don’t Require Programming Knowledge

It’s no secret that making a computer game usually requires a solid understanding of computer programming—they are “computer games,” after all. Unfortunately not all of us have a knack for programming,…

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Four Reasons The Gaming Industry May Be Nearing Another Crash
October 17, 2014 | Game Design

Four Reasons The Gaming Industry May Be Nearing Another Crash

It’s hard to believe that only thirty years ago we almost saw the complete demise of the video game industry in North America. The now-infamous crash saw the plummeting of…

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Five Steps To Take Toward A Career In Game Writing
October 13, 2014 | Game Design

Five Steps To Take Toward A Career In Game Writing

Although the role of ‘game designer’ is one of the most sought after careers in the industry, it’s safe to say that “game writer” is up there as well. Of…

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Ubisoft’s #PS4NoParity Backfires Spectacularly
October 7, 2014 | Game Design

Ubisoft’s #PS4NoParity Backfires Spectacularly

If marketing history has taught us anything, it’s that the gaming community is a mighty and fickle beast that shouldn’t be rubbed up the wrong way. But if you think…

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6 Reasons Nintendo Remains A Gaming Juggernaut Despite All The Rumors Of Doom
October 3, 2014 | Game Design

6 Reasons Nintendo Remains A Gaming Juggernaut Despite All The Rumors Of Doom

When one tries thinking of a company that has been considered “doomed” by the masses every other year only to end up afloat, it’s hard not to have Nintendo come…

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How To Create A Game Design Portfolio That Stands Out
October 3, 2014 | Game Design

How To Create A Game Design Portfolio That Stands Out

It wasn’t long ago that having an online game design portfolio was unheard of. In fact, when most people think about an online portfolio that showcases skills and experience, what…

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Five Reasons Why Every Game Designer Should Have A Portfolio
October 2, 2014 | Game Design

Five Reasons Why Every Game Designer Should Have A Portfolio

Considering how many applications developers and studios receive these days whenever they post a ‘Game Designer’ position, it’s easy for a hiring team to completely forget about the guy that…

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