Game Design

Genre Revival: 2D Platformers
November 21, 2014 | Game Design

Genre Revival: 2D Platformers

If there’s one genre that has stood the test of time despite a long-lasting hiatus from the spotlight, it’s the 2D platformer. From early 1980s games like Space Panic and…

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The Game Development Team: How To Be An Awesome Member
November 21, 2014 | Game Design

The Game Development Team: How To Be An Awesome Member

If you have recently completed the storyline or single-player campaign of a big-budget game, chances are you didn’t sit there trying to read every name that popped up. And if…

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How to Write Your First Game Design Document
November 14, 2014 | Game Design

How to Write Your First Game Design Document

Although there are sure to be exceptions, most games end up having some form of game design document. Whether it is completed before the game starts development or gets fleshed…

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Why Other Game Development Companies Should Copy “Nintendo Direct”
November 7, 2014 | Game Design

Why Other Game Development Companies Should Copy “Nintendo Direct”

An ‘end of an era’ feeling swept across the gaming industry the day Nintendo announced that they would not be holding a live press conference at E3 2013 like they’ve…

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How to Make the Most out of Attending the Game Developers Conference (And Is It Worth It?)
November 7, 2014 | Game Design

How to Make the Most out of Attending the Game Developers Conference (And Is It Worth It?)

If you’re an aspiring game developer or professional looking to work in the industry, you have probably heard of the annual Game Developer’s Conference that takes place in San Francisco,…

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Bringing Adventure Back To Life: The Revival Of Adventure Games
November 5, 2014 | Game Design

Bringing Adventure Back To Life: The Revival Of Adventure Games

It wasn’t too long ago when the point-and-click adventure genre stole hours upon hours of time from computer gamers everywhere. The mouse and keyboard were perfect for allowing players to…

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4 Insanely Useful Game Design Books Every Designer Should Read
October 30, 2014 | Game Design

4 Insanely Useful Game Design Books Every Designer Should Read

When asking a game designer what you should be doing to make good games, they will more often than not tell you to “play a lot of games” at some…

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7 TED Talks About Video Games You Have To Watch
October 30, 2014 | Game Design

7 TED Talks About Video Games You Have To Watch

With the explosion of video gaming into the mainstream in recent years, it naturally follows that a greater number of people are looking to learn the intricacies of game design…

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The Rebirth of Fear: Revival of the Survival Horror Genre
October 29, 2014 | Game Design

The Rebirth of Fear: Revival of the Survival Horror Genre

In late 2014 we’ll be getting a remake of a remake of the survival horror title that, for many of us, was the first time we were genuinely afraid to…

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