7 Books Every Actor Needs To Read

acting books books reading

Some actors are born great, some actors achieve greatness, and some actors have greatness thrust upon them. No matter which of the three categories you fall into, reading books about acting is an excellent way to nurture your abilities. Importantly, acting books can help with a myriad of skills including acting technique, auditioning, and self-marketing, all things that are important to any actor. Here are the top seven books that every actor should read.

1. An Actor Prepares by Constantin Stanislavski

This is the oldest book on the list and the first of the three acting books written by Mr. Stanislavski, a Russian character actor famous for his theatre work. In these pages, Stanislavski takes the reader on a trip through his system by following the experiences of a group of actors as they learn with their teacher. The result is an in-depth theory of acting that includes exercises and techniques meant to encourage imaginative and true performances. There is not a book on this list or an actor in the world who is not directly influenced by Stanislavski’s teachings in An Actor Prepares.

2. Audition by Michael Shurtleff

One irony of acting is that before you can act, you have to audition. This book by Michael Shurtlef addresses the art of auditioning from the perspective of an experienced casting director. Simple and informative, Shurtleff shares a 12-step guide with corresponding questions to help actors prep for auditions and callbacks. Some favorite techniques that emerge are “playing opposites,” “finding humor and love,” and “the moment before.”

3. Respect for Acting by Uta Hagen

Legendary actress Uta Hagen wrote a book that been a lifesaver for both theatre and film thespians. Along with practical acting advice like how to combat stage fright and how to avoid complacency when playing the same role for too long, the Tony-award winning Hagen also distills the core of acting into nine specific questions. You’ll have to read the book to see all nine and truly learn how to investigate them, but perhaps the most important question Hagen tells the reader to ask when it comes to their characters is “Who am I?”

4. Acting as a Business by Brian O’Neil

After you book a role and become a working actor, the best thing you can do is promote yourself. This book is written by a former talent agent and walks aspiring actors through the process of self-marketing as well as finding an agent to represent you. O’Neil writes updates to his book every few years and the most recent edition includes tips for how to use the internet as a tool and details recent trends in the entertainment industry.

5. Sanford Meisner on Acting by Sanford Meisner

Sanford Meisner is considered by many to be the best acting teacher ever and his technique is up there as one of the most practiced techniques among professionals. Regardless of the technique you prefer, this book offers insights and exercises as the reader follows a group of actors studying under Meisner. His famous quote pretty much encapsulates the tone of his writing: “Acting is behaving truthfully under imaginary circumstances.”

6. Improvisation for the Theatre by Viola Spolin

Improvisation has become a core tenet for modern acting (and the modern comedy scene) and can find its roots in the innovative theatre work developed by actress Viola Spolin. The acting exercises she called “Theatre Games” later became the basis for modern improvisation in acting, and Spolin explains the process in her seminal book, Improvisation for the Theatre. Learn how to act in the moment without a safety net with Spolin’s lessons and exercises she lays out in her book.

7. The Intent to Live by Larry Moss

“I call this book The Intent to Live because great actors don’t seem to be acting, they seem to be actually living,” Larry Moss said. He is a highly-regarded acting teacher of recent times, having instructed hundreds, most noticeably Hillary Swank, Leonardo DiCaprio, and Justin Timberlake. He is a sort of contemporary master of acting instruction, like Stanislavski and Meisner in their times, making his book especially vital to the modern actor. He stresses preparation and script work and offers insights into developing characters and tackling difficult roles.

Acting is a skill that can be learned through education. For the actor that is interested in achieving greatness, any of the above titles is an ideal place to start. Once an actor masters their technique on camera and in auditions and realizes the power of marketing, greatness will eventually be thrust upon them.

Immerse yourself in the world of film and acting with our 3-Week Acting for Film workshop. Students will gain hands-on experience and learn the necessary skills to deliver a moving performance in front of a camera. Visit our 3-Week Acting for Film Workshop page to get started.

Six Games We Love That Were Released Before The 2015 Holidays

2015 games we love released before the holiday season

While most gamers can’t wait for the month of June to come around so they can see what’s coming at the next E3, there’s no denying that fourth quarter is the best time to be a gamer. The last few months of the year are when some of the biggest (and often best) games release just in time for the holidays. Like all the previous years, huge titles like Halo 5: Guardians, Rise of the Tomb Raider, and Star Wars Battlefront are on their way.

Of course, it’d be a shame to forget all about the amazing games that kept us busy throughout the year. Below is a look at some of the most popular games that have been released so far in 2015, and why players can’t get enough of them….

Splatoon

Splatoon is the surprise hit that no one thought was going to be popular for a number of reasons. First off, it’s a new intellectual property on a Nintendo console. Since it isn’t Mario, Zelda, or Metroid, it was doomed to sell poorly. Secondly, Nintendo consoles have never been the home of competitive online shooters.

Of course, Splatoon proved everyone wrong by doing what Nintendo does best: taking an established genre and giving it a fresh spin.

Players can’t get enough of this third-person shooter for its interesting visuals, fast-paced matches, and unique approach to how you actually win. It’s easy to look past the lack of voice chat and little content upon release with a game as creative as this.

Bloodborne

Two games that were loved for the amount of challenge they offered last console generation were Dark Souls 1 and 2. In a time when people thought gamers wanted lengthy dialogue scenes, complex cut scenes, and moderately difficult gameplay, these two titles by FromSoftware sucked players into worlds where you were expected to die…a lot.

Bloodborne builds upon those two games by providing a gorgeous world to explore. In this world, players will find incredible challenges, captivating mysteries, and an incomparable sense of accomplishment. From addicting combat and excellent level design, to memorable boss battles, Bloodborne is sure to be a contender for Game of the Year in 2015 despite the heavy competition coming soon.

Rocket League

No one could have guessed that a game where you basically play soccer with vehicles would be such a hit. Rocket League is the perfect example of a game that takes a ridiculous idea and turns it into an exciting and captivating experience.

There’s just something about blazing across the field at full speed to block an opponent’s shot, then delivering an awesome pass that leads to the game-winning goal. From easy to learn controls and fast-paced matches, to tons of unlockables and a surprising amount of depth, Rocket League is without a doubt one of the biggest surprise hits of 2015.

Legend of Zelda: Majora’s Mask 3D

Depending on who you ask, today’s trend of remastering games is either awesome or ridiculous. While some will say it’s silly that we’re getting remakes of games released in the last five years (or just one year like The Last of Us Remastered), others are excited to replay great titles with updated visuals.

Majora’s Mask 3D, however, is a remake that fans have been begging Nintendo to make for years now. Despite being perhaps the most polarizing Zelda title for having a darker world and time limits, it is still regarded as one of the best games ever made, and was certainly welcomed when it released in early 2015.

Metal Gear Solid 5: The Phantom Pain

Metal Gear Solid 5: The Phantom Pain was not only one of the most anticipated titles of 2015, but is also now one of the highest rated games of the year. In fact, as of this writing, it sits at the #1 spot on Metacritic’s list of top scoring games.

Why? Simply put, it is a masterpiece that embodies why we love games. It has captivating gameplay, plenty of different gadgets and weapons to use, and offers a near-endless list of options. As a sandbox action game, it is easily one of, if not the, best ever created in the genre. Of course, we expected nothing less from the last Metal Gear Solid designed by the legendary Hideo Kojima.

Super Mario Maker

The more people rave about Super Mario Maker, the more we’re left wondering how different things would have been if the Wii U had been released alongside this amazing title. While Nintendo Land and the other launches weren’t so great, they just didn’t demonstrate what the Gamepad was capable of in the same way Wii Sports showed us with the original Wii remotes.

Super Mario Maker, however, is a game that feels perfect with the Gamepad. More importantly, it offers an intuitive interface and fantastic design tools that have countless players across the globe making their own levels. There was really no better way for Nintendo to celebrate Mario’s 30th birthday.

Honorable Mentions

  • The Witcher 3: Wild Hunt
  • Batman: Arkham Knight
  • Mortal Kombat X

[su_note]Click here to learn more about: The School of Game Design at the New York Film Academy.[/su_note]

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How To Find Your Type As An Actor

Find your acting type

Let’s talk about type. It’s not who you are, or what you do, or what you know that counts. Type, for an actor, is simply about what other people think of you. For casting directors and producers, typing is a way to organize and categorize the thousands of names and faces they see every day. Therefore, knowledge of type is important for actors who are serious about landing roles in TV, film, and professional theatre.

An actor who knows their type well, and prepares to play a specific type of role by aiming their headshots, monologues, and auditions toward that type, will be more successful than someone who has no focus. Later on, after you are booking gigs and have a level of respect in the industry, you will be able to flex your range by playing against type. But, at the start, follow these directions to help find your type as an actor.

Knowledge and Honesty

In literature and film, there are thousands of characters, but most of them can be easily categorized by their broad type in only a few words. Some popular, recurring types throughout history include The Knight in Shining Armor, Mad Scientist, and Ingenue. Actors need to develop knowledge of the different common types in order to better identify themselves.

Common Types Today:

  • Leading Man
  • Leading Lady
  • Dumb Jock
  • Girl Next Door
  • Funny Best Friend
  • Angry Old Man
  • Reluctant Hero
  • Hot Blonde

There are many common types and all actors will fall into at least one category. Depending on age, gender, tone of voice, and other physical attributes, actors may be a blend of two types, or type might change during your career.

Because type has both positive and negative associations, actors must be brutally honest with themselves. Part of understanding your type is knowing that you are different in life than the characters you play on the stage or screen. Try to explore the good and the bad side of your type to infuse you performances with the truth that casting directors desire.

Ways to Find Your Type

  1. Watch – Watching TV and movies with an eye toward character type is one of the best ways to identify types. As you watch other actors, think about which roles you could play. Make a list of actors who play the same roles as you, and think about their type. What do you think when you look at them? What is your first impression? Odds are, people think similar things about you.
  1. Ask – Don’t just ask anyone. Ask people who work in entertainment that will be honest with you. Actor friends, coaches, and directors with whom you have a good relationship are the best for this. You may not like their answers, but it is important to listen and respect their opinions. After all, you may have a vision of yourself that is different from how the world sees you.
  1. Look and Listen – This is an exercise in self-education. Look in the mirror or at your headshot and observe your unique features. What emotion do you naturally project? What are your most prominent physical characteristics? What makes you different? Listen to your own voice. What do you sound like? Do you sound gruff, gentle, sweet, sarcastic, or something else?

The final step is to trust your research and the observations of others and apply these findings to your career. Surprisingly, actors audition for roles out of type all the time. Unsurprisingly, they don’t get cast. Discovering type is not just a good exercise in introspection, it is also a vital career move.

[su_note]Learn more about the School of Acting at the New York Film Academy by clicking here.[/su_note]

Top Five Plays For Actors

Best plays for actors to read

Actors must familiarize themselves with the greatest works, analyze them, and learn from them to develop the timeless skills of the classically trained. Plus, odds are that you will come across them in your life time, so best be prepared. Without further ado, here are the top five plays for actors to read.

Waiting for Godot
By Samuel Beckett

Absurd, boring, unintelligible, and purely brilliant are words that describe Godot. Beckett considers the meaning of human life, the purpose of our existence, and the fact that we are capable of terrible things. Two main characters who do nothing, sparse dialogue, and a seemingly post-apocalyptic set design characterize the play. Yet, somehow, actors consistently have a special connection to this play about waiting for something to happen that never does.

A Streetcar Named Desire
By Tennessee Williams

This script won Oscars, Tony Awards, and the Pulitzer Prize for Drama, and it launched the career of Marlon Brando for good reason: Streetcar is legendary. Set in New Orleans, the play is the story of a young couple who take in a wayward family member and how the lives of all are changed forever. The central conflict occurs between the volatile and rage-filled Stanley, and the manipulative seductress Blanche.

The Importance of Being Earnest
By Oscar Wilde

Quite possibly the greatest comedy ever written, Wilde’s masterpiece is a master class in comedic acting. To be played properly, an actor must excruciatingly analyze the timing, innuendo, and playfully deceitful dialogue. No other comedy combines physicality and wit with enduring social messages in the way that Earnest does. There are roles for men and women, both young and old. All of them are funny, challenging, and well developed in a Wilde way.

The Cherry Orchard
By Anton Chekhov

This position could easily be occupied by another Chekhov play (Three Sisters, The Seagull, or Uncle Vanya), but The Cherry Orchard is special because of the long history of the play. It was written as a comedy, but interpreted as a tragedy; a dichotomy that makes the play a delicate balance between laughs and tears. The social issues, philosophical monologues, and nuanced characters present a challenge for actors of all ages. The Cherry Orchard is a play with a big cast with roles for both female and male actors, and any actor who works in the theatre will eventually come across it.

Macbeth
By William Shakespeare

A list sans The Bard is a list incomplete. The hard part is choosing the one play that is essential for all actors to read. Some would argue Hamlet, Richard III, or Romeo and Juliet, and they would have substantial support.

Macbeth, Shakespeare’s greatest tragedy, is a fast-paced, intriguing play with tremendous fodder for actors to work with. The two lead roles, Macbeth and Lady Macbeth, are absolute powerhouses that any actor would dream of playing. And, as one of Shakespeare’s shortest plays, Macbeth doesn’t linger on any plot point for long. Actors in the play must be flexible, dynamic, and able to shift objective on a knife’s point.

Honorable Mentions:

Death of a Salesman
By Arthur Miller

Few plays stick with you like Death of a Salesman. A challenge to the American Dream and a challenge to actors of all ages, Miller’s masterpiece is a must read.

Who’s Afraid of Virginia Wolf?
By Edward Albee

Two epic roles for older actors and two great young roles, this American classic is equal parts hilarious and terrifying.

Miss Julie
By August Strindberg

Ironically, Strindberg was considered highly conservative, some even call him a sexist, but he wrote some of the greatest female characters of all time. Go figure.

August: Osage County
By Tracy Letts

No play in the last decade has had the impact of this dark comedy. It won a Tony and the Pulitzer, and if that isn’t reason enough, it’s one of the most popular productions in recent years.

[su_note]Learn more about the School of Acting at the New York Film Academy, with campuses in New York, Los Angeles, and Miami.[/su_note]

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Podcasting: A Growing Medium for News

Podcasting now widely used for news

NPR reports downloads of their podcasts were up 14% in 2014, according to the 2015 State of the News Media report. In fact, the number of Americans who have listened to a podcast in the last month has nearly doubled since 2008, from 9% of those surveyed to 17%. Top ranking news podcasts include “BBC Global News,” “CNN Debates,” “60 Minutes,” and “NBC Nightly News.”

Reaching Viewers in Between Newscasts

While the mobile market has allowed TV broadcasters to reach people in places and situations they never could before—in the car, on the bus, walking down the street—there are still situations where mobile video isn’t ideal. You might be able to watch a video on your phone, but you don’t want to be doing that while you drive down the road. You should probably avoid watching videos while you walk around, too—nobody wants to be that guy who runs into a wall because he’s glued to his phone.

Taking a Bite Out of Radio’s Audience

For years, radio has been the main news source for people whose eyes are otherwise engaged—especially people driving during rush hour, the coveted “drive time” space many advertisers like. But podcasts have risen in popularity the past few years because, like satellite radio, they give viewers the option of choosing what they want to hear.

Even with subscription radio services, most of the time listeners only pick the type of programming they want to hear. With podcasts, the audience can choose which individual news pieces they find interesting and listen to them. This not only gives the listener more freedom, but it gives the owner of the podcast valuable data to share with advertisers.

Podcasting: Not Just for Big Networks

Although the most popular news podcasts belong to large, national news organizations, that doesn’t mean that a small local station can’t benefit from podcasting. Some stations worry that podcasts will discourage viewers from watching the news, but this isn’t usually the case; live news broadcasts and social media feeds give the most-up-to-date or breaking news. Podcasts are usually added later. Television also shows viewers what’s happening right now. Podcasting can’t do that, but it does have other benefits.

How to Use Podcasts

Some stations choose to have reporters and anchors read stories from a recent broadcast, or simply upload the audio file from recent broadcasts. This isn’t a bad idea, but it also doesn’t offer the viewer anything special. Simply uploading the audio of a TV newscast can also confuse viewers, as some audio only makes sense with the accompanying video.

The better bet is to share video of regular news broadcasts or packages on the station’s website. Use podcasts to offer more in-depth information about some of the week’s bigger stories. Podcasts are a great way to supplement news broadcasts, even with people who aren’t driving or walking down the street.

For years, newspapers prided themselves on being the more detailed source of news. Over the last few years, however, newspapers have lost ground to online news sources with detailed written pieces. Podcasts are a way TV broadcasters can gain some of the newspaper industry’s lost audience. Without the time constraints of the nightly news broadcast, a podcast can offer additional insight on a topic.

An Easy Way to Use Extra A-Roll

A reporter/photographer team often spends an hour or more gathering video for what ultimately becomes a 30, 60 or 90 second package on air. An interview might last ten of fifteen minutes, and include lots of great soundbites, but the reporter or producer packing the story can only use the most important twenty or thirty seconds of it.

What happens to all that extra video? In most cases, nothing. Occasionally it might be used by a weekend producer desperate to fill time, but most of the time viewers never see it. Most TV stations don’t have time to put together extra packages for the station’s website, and if they do, it only happens occasionally and with the biggest stories. This typically leaves a lot of great content that can be re-purposed into a different delivery vehicle; for example, a podcast.

You can easily upload the audio file of an interview with minimal editing. There’s no need to pick out cover video, check for flash frames, or write anchor intros and tags. Simply write a brief, one-sentence description (such as “Podcast of our full interview with Mayor Jenkins about the new tax law”).

Use Podcasts to Engage with Viewers

Podcasting is also a good way to respond to viewers’ questions or requests for different types of stories. If, for example, your Twitter feed was inundated with questions after you ran a story about local outdoor attractions, you can use those queries to create podcasts with helpful information on topics like, “How to stay safe while camping” or “Outdoor activities for kids.”

Some of that information may be found in the leftover A-roll from the original package about a local attraction. You can also do some quick research and voice tips from experts to add to the story. This takes a few more minutes, but is still less time-consuming than editing a piece with both audio and video. An additional benefit of responding to viewers’ popular questions and the topics they find most interesting, is keeping them engaged with your station in multiple ways, making them more likely to watch your newscasts and visit your social media accounts.

[su_note]Learn more about the School of Broadcast Journalism at the New York Film Academy by clicking here.[/su_note]

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Three Devastating Problems To Look Out For While Game Testing

Testing video games

It cannot be stressed enough how important it is for a game developer to playtest their game. We have even provided some advice on how to get the most out of playtesting since you want this process to not only go smoothly, but also be as beneficial as possible.

The purpose is, of course, clear: catch any problems that will ruin the players’ experience and lower the quality of your game before it actually releases to the public.

What exactly are you looking for, you ask? Some would answer this question with a generic “bugs and glitches” response, but there’s more to it. Here, we’ve covered some of the biggest problems you want to know about, whether it be you (the game designer) doing the testing, or someone else.

If any of the following are left in your game at launch, you may just have people calling your game two things you should dread to hear: nonfunctional and/or incomplete.

Loopholes

Loopholes are problems in the game that players can use to gain an unfair advantage. These exploits must be taken care of if they cause the entire experience to be ruined for every player except the one “cheating.” With so many games releasing with such loopholes that eventually require fixing, it’s no secret that detecting these can be quite a challenge.

A good example is a serious glitch that occurred in Jagex’s RuneScape MMO. Now known as the “Falador Massacre,” this exploit allowed players who achieved 99 Construction to create their own house and invite other players. The problem was that people who engaged in combat activities inside the house were still able to attack other players outside of PvP areas once they left.

Those affected were free to kill unsuspecting players in areas you normally cannot be attacked, which is a big problem in a game where getting killed by another player means you permanently lose most of your equipment.

The biggest problem about this glitch, and one you desperately want to avoid, is that it was all unintentional. The game provided a loophole that players happened to come upon and exploitso who is to blame, really?

Gameplay Problems

While finding game-breaking bugs and glitches is important, it is a very good day of testing when you discover a problem with the rules of your game that might frustrate players.

Since games are very complex systems, a designer shouldn’t be surprised when they act in ways you could have never predicted, simply because a new condition was introduced. In other words, you want to know if players are doing something you weren’t expecting (while still following all the rules of the game).

A perfect example is spawn camping, the bane of every competitive shooter player’s existence. Teams that are either very organized, or simply superior in skill, can eventually remain near the opponent’s spawn points and kill them as soon as they appear.

This, of course, causes extreme frustration for the players being camped since, despite the fact that the other players are not cheating or bending the rules in any way, they are now at a severely unfair disadvantage.

Your job as a designer is to figure out how to minimize the problem. Do you give the spawning players temporary invincibility, or maybe a shield that blocks incoming fire but still allows the player to shoot? Take a look at some of the top shooters today and you’ll see how they have attempted to solve this problem. For example, Uncharted 3 gives you the choice of spawning either on a spawn point or next to an ally who isn’t in combat.

Dead Ends

The last problem on this list, and perhaps most obvious, is the dead end. This, of course, ruins the gameplay experience as the player can no longer progress because the game doesn’t allow them to. Action-adventure, RPG, first-person shooter, real-time strategyany and all genresare susceptible to this problem. And it might just be the most devastating one on this list.

Of course, a dead end doesn’t just mean that the player fell inside a hole they can’t get out of. An example is one found in some copies of Twilight Princess, which is surprising since Nintendo is pretty good at releasing games without such problems. Basically, players would enter the Cannon room and save their game while inside. Upon restarting the game, a character name Shad would be gone, but Midna will act as though he is there. This means the player can neither leave the room nor warp out, forcing players to erase/restart a file.

Even if the glitch doesn’t cause a dead end, it can still cause frustration and should be fixed. When the acclaimed Banjo-Kazooie was re-released on Xbox Live Arcade, an infamous now-patched glitch was discovered where the player could not collect every Note in the game if they first completed a puzzle game. While it didn’t prevent players from finishing the game’s story, they could no longer collect all 900 Notes.

Make sure to look for these major pitfalls and glitches when playtesting, and keep games happy with your creation.

[su_note]Learn more about the School of Game Design at the New York Film Academy, with campuses in New York and Los Angeles.[/su_note]

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Adapting Short Stories for Film: Screenplay Do’s And Don’ts

Short stories, by their very nature, can be excellent sources of concise and punchy narratives and as a result lend themselves very well for the big screen treatment. There’s a strong precedent for short story adaption so far, with the following feature movies having had their origins in short literature:

Total Recall (Started out as the Philip K. Dick short We Can Remember it For You Wholesale)

A Scanner Darkly (Also Philip K. Dick)

Minority Report (Ditto)

The Shawshank Redemption (Based on a Stephen King novella)

Breakfast at Tiffany’s (From the Truman Capote novella of the same name)

Memento (Adapted by Christopher Nolan from his brother Johnathan’s short story Memento Mori)

Eyes Wide Shut (Loosely adapted by Kubrick from the 1926 novella Traumnovelle)

2001: A Space Odyssey (Another Kubrick feature adapted from Arthur C. Clarke’s The Sentinal)

Apocalypse Now (Based on the 1899 Joseph Conrad novella Heart of Darkness)

And the list goes on, with more genre defining titles that we could realistically list here which got their start as a short story or novella. The question is, how do you get yourself on the list of greats and adapt a shorty story into a great film?

Adapting Short Stories for Film: The Do’s and Don’ts

adapting short stories into screenplays

Playing it Loose

One of the major banes of a filmmaker adapting a novel—or series of novels—into a screenplay is striking the right balance between squeezing it all into the run time but not falling foul of charges from the book’s fans of being ‘unfaithful to the source material.’

You’re a little luckier when it comes to adapting short stories as for whatever reason, the need to be a literalist doesn’t seem to apply so feel free to rework things at your leisure to find the best fit for the screen. If all else fails, substitute the phrase “adapted from…” to “inspired by…” and you’ll be golden!

Honing in on What Matters

This is more common with longer works, but even short stories it’s important to trim the fat and focus on what really matters. And as with any screenplay, it all boils down to three main ingredients: character motive, conflict and resolution.

How you distill these ingredients from the short story and repackage it for film is up to you as a screenwriter, but you should strive to put these key features at the forefront of your screenplay. And speaking of packaging:

Translating Pace

Pacing, of course, plays a big role in the enjoyability of both books and film. Preserving and translating the pacing of a short story in particular requires a little extra attention to get it right as you expand it into a 180 minute feature film.

Occasionally, you’ll have to revamp things entirely as you may sometimes find a short story that is exceptional in every way except the pacing, but you’ll have the opportunity to do your job as a screenwriter and rectify this during the adaption process.

Usage Rights

Clearing the rights for a production and optioning the source material for adaption is usually down to the producer rather than the screenwriter, but if you’re one in the same person, it really pays to make sure you’ve not shirked your responsibilities in this regard (and can cause serious issues later on if you neglect this duty.)

How to go about optioning book rights is deserving of its own dedicated post altogether but if this is something you’d really rather skip, consider adapting works that are already in the public domain.

Of course, it doesn’t particularly matter if the screenplay isn’t intended to leave your hard drive or go any further than a workshop at screenwriting school, and this brings us onto:

Even If The Film Never Surfaces…

…use it as practice.

Without any hesitation whatsoever, you can grab a short story and instantly start playing around. It’s a great way of not only putting your skills to the test but also pushing them to new heights—especially if you intentionally set yourself a challenge by picking a short story that’s really not suitable for silver screen adaptation!

Got any tips of your own for adapting short stories to screenplays? Any particular favorite examples of the process being done well? You know where to head—we’ll see you in the comments below!

Four Tips For Captivating Level Design

Tips for designing captivating levels

When you think about video game design, you can think of it in terms of a jigsaw puzzle. Not only does each piece need to be placed in the correct location, but they all eventually have to fit together. The end result is, of course, some kind of image that is now only visible because all the pieces of the puzzle are there.

While some people think the gameplay puzzle piece, or the story puzzle piece, is the most important, most would argue that the last puzzle piece you can’t do without is the level design piece. Good level design is in many ways the heart of a game; without it, everything else doesn’t work.

This holds true whether you’re talking about a high-profile action adventure game like Uncharted or a simple 2D platformer like the original Super Mario Bros. While good visuals are great, and breathtakingly detailed environments are cool too, all that will matter to players is how fun the levels are.

The following are a few tips you’ll find useful if you want to captivate players with not just your visuals, gameplay, and story, but level design as well…

Give Players Something New To Look At Once In Awhile

One way to guarantee that players get bored of your game’s levels is to make them look at the same things over and over. We know creating new objects, enemies, and other content takes time, so we’re not asking you to make every single thing in your game unique. However, players catch on when they kill the exact same enemy a thousand times, or see identical trees spread out throughout your game.

The fact is, gamers these days expect to see more variety simply because technology has advanced. However, offering players different scenery has always been important. Nintendo only had bits and pixels to work with, but that didn’t mean they made every world in Super Mario Bros. 3 the same; you have desert, water, clouds, ice, etc.

When it comes to story-driven games, changing the scenery is necessary to make players feel like they’re actually progressing or getting closer to a goal. Uncharted 2: Among Thieves did this well by having you go from the rain forests of Borneo to the war-torn streets of a Nepal city, eventually ending up in the snow-covered Himalayas.

Give Players Direction Without Holding Their Hand

One of the difficulties of designing levels is finding a balance between making sure players can figure out what to do (or where to go) next without forcing them. In other words, just as many players are likely to get frustrated over getting lost, as there are players who will get bored if the next step is always laid out for them.

Good level design means the player went down a certain path, or toward a direction, not because it was the correct way to go, but because something caught their interest. A good example of this is Banjo-Kazooie, a game that nearly twenty years later still boasts some of the funnest worlds of any 3D platformer.

No matter where you go in any of the nine words in Banjo-Kazooie, there is always something intriguing that urges you to explore. From a giant crocodile head in Bubblegloop Swamp and a haunted hedge maze in Mad Monster Mansion, to a dog-shaped Sphynx in Gobi’s Valley, you always want to investigate what each area has in store for you.

Reward Players Whenever They Deserve It

When your average player discovers a hidden path that’s easy to miss, or a tall object that took time and skill to get onto, they expect some kind of reward. It can be more health, ammo, an extra life…anything as long as the spot isn’t empty.

That is why a lot of games feature some kind of collectible that isn’t necessary to complete the game but still makes players feel accomplished for collecting them. Some examples are the Green Stars in Super Mario 3D World, feathers in Assassin’s Creed 2, and all the extra spaceship parts in Pikmin.

You can even go the extra mile and offer special rewards like a secret room, optional boss, or something that adds to the story. The Bioshock games, for example, have audio diaries hidden throughout each area that aren’t needed to complete the game, but offer narrative details that you otherwise would never learn about

Don’t Throw Your Levels Together

One of the easiest things to do when it comes to level design is just start placing random content in hopes that it turns out. You start grabbing whatever looks neat from the built-in library of the game engine you’re using, and start dropping rooms, corridors, enemies, and more.

Like anything else that just gets tossed together without any planning, your levels are going to be less than stellar if you do it this way. Since the purpose of levels are to move the game forward and keep players interested, you should always create them with the utmost care and thought.

You can tell a level was carefully designed when it offers different paths for players to reach the same goal and gives players various options to choose from. Even the very first world of Super Mario Bros. has moments where you can either continue forward or go down a pipe; hop across a gap or take the high ground by jumping on blocks.

[su_note]Click here to learn more about: The School of Game Design at the New York Film Academy.[/su_note]

 

Handling Retransmission Fees; A Curse And A Blessing For Broadcasters

Dealing with retransmission fees

According to a 2015 Pew State of the Media report, retransmission fee revenue for local stations has been steadily growing since 2006, leaping up from $2.4 billion in 2012 to $4.9 billion in 2014. That amount is projected to double by 2020.

Retransmission Fees: A Curse and Blessing of the Digital Age

Retransmission fees have been around since legislation passed in 1992, requiring cable providers to obtain permission from broadcasters before carrying their programming. The recent hike in fees, however, is related to changes in technology.

While streaming is popular, you can’t really avoid all the commercials the way you can by fast-forwarding through a show on your DVR. Most importantly, many local TV stations still don’t offer complete broadcasts for streaming on their websites; those that do usually don’t upload them for several hours, although individual packages are typically available sooner.

VCRs are no longer widely used, and DVD recording never really caught on for TV viewers, so a cable or satellite provider is the best solution for viewers who want to record programs. For all of these reasons, cable/satellite providers still have some advantages.

Disputes Affect Viewers

While retransmission fees are an excellent source of revenue for stations, steadier than advertising, many stations have fallen into prolonged negotiations of contract renewals with providers.

More than one station has called the provider’s bluff and allowed it to stop transmitting. National news networks have also used this tactic, for example a 2013 dispute between CBS and Time Warner Cable, where Time Warner went a month without CBS’ programming. While the two companies eventually reached an agreement, Time Warner had already lost customers to competitors.

Know How to Pick Your Battles in the Local Market

The same thing can happen to a local station locked in a dispute with a cable or satellite company. While the station might eventually prevail, the situation can have consequences with a local audience. In May, Granite Broadcasting, owner of WEEK-TV in Illinois, got into a deadlock with cable company Mediacom. By June 11, a deal had been reached, but the station was off-air on Mediacom for almost two weeks.

Meanwhile, in late August, about 5 million Dish Network subscribers lost access to 129 Sinclair Broadcasting stations after a similar dispute over fees. In both cases, the local stations were owned by larger conglomerates that negotiated the retransmission fees and pulled programming when a deal couldn’t be reached.

Repercussions of Fee Standoffs

While the provider might eventually cave to a station’s demands, any time the affiliate is blacked out of a significant provider, it risks losing viewers. Once people get used to watching local news on a different channel each night, they’ll be less inclined to return to yours.

A change of habit isn’t the only reason you have to worry. Watching another station for a few weeks might give the audience a chance to notice your competitor has a fun new segment you don’t have, or a talented new on-air personality. Viewers might worry you’ll be off the provider again if you have another disagreement. They also might end up resenting you for interrupting their programming.

What to Do if It Happens to You

If you’re fortunate enough to be running an independent station that negotiates its own deals with cable and satellite providers, there are serious risks to consider before putting your foot down and insisting on higher fees from a provider. Is negotiating a better deal worth losing viewers? What’s the cost of gaining new viewers or re-attracting strayed audience members?

But most stations are owned by conglomerates, and your station may find itself dealing with a blackout, whether you want to or not. How do you handle angry viewers? How do you deal with potential bad press when the provider tells its customers that your station is “holding subscribers hostage”, as Mediacom did in the Granite/WEEK-TV dispute?

Communicate Your Position to Viewers and Offer Alternatives

While the parent company’s legal department may restrict what your station can say during a blackout, it’s important that you communicate something to viewers. Ask the parent company for a prepared statement from its lawyers that you can post to the station’s website. Viewers shouldn’t have to track down a big conglomerate to find out what’s happening.

Should you mention the blackout on-air? After all, your viewers are mostly people who still get your signal, right? Why make the station look bad?

Unfortunately, viewers will probably already know what’s happened through friends or colleagues who don’t get your station anymore. Refusing to discuss the issue at all can lend credence to the provider’s claims that you or your parent company are to blame for the situation.

If the conglomerate doesn’t forbid any discussion of the blackout, it can be a tough call. If you do choose to address the situation on air, you should briefly explain that your station is working to resolve the situation as soon as possible. More detailed explanation is not necessary. Quickly move on to alternatives for viewers who aren’t currently receiving a signal, like indoor antennas.

Prepare for Phone Calls and Emails

If you can’t discuss the situation on air, or choose not to, the receptionist or phone operator at your station should be given a list of suggestions for viewers who call; links to watch prime-time programming online, where they can buy an inexpensive antenna, a YouTube video explaining how to set up an antenna, etc.

The same list will be helpful when the station receives emails from viewers who have similar questions.

[su_note]Learn more about the School of Broadcast Journalism at the New York Film Academy by