GAME DESIGN PROGRAMS



At the New York Film Academy Game Design Program, we treat games as an important branch of the larger entertainment tree. The game writers and designers of tomorrow must understand the connection between games and film if they want to be competitive. Furthermore, our program teaches students to consider game design, not only as a technical pursuit, but as a storytelling art form on par with the best films and television series in the market today.

While other schools only focus on the technological challenges involved in creating a video game, our Game Design Program puts its focus on entertainment and story telling. Whether a student is interested in programming, 3-D modeling, or narrative design, the motto here is "every student is a storyteller."

No other school puts the same amount of focus on storytelling. And with an experienced faculty who work in film, television, comic books and video games, no other school better prepares students for the realities of today's video game industry.

The Faculty:

Adam Moore - Faculty Chair - Adam has written games for Sony and IBM, and is currently developing several cross-platform intellectual properties for several third party developers. A graduate of the American Film Institute, Adam is also active in the film, television, and comic book industries. Adam's first graphic novel, VENDOR, was published by Viper Comics in 2008, and is currently being developed into a video game. Adam is truly a 21st Century writer.

Flint Dille - Master-in-Residence - Our Game Design Program is honored to introduce Flint Dille (Riddick: Escape from Butcher Bay, Ghostbusters) as its first ever Master-in-Residence for game design. Flint has spent most of his creative life on the porous border between the game business and the film business, and believes that it has become one giant industry.

Flint started his career writing and producing television shows (Transformers, G.I. Joe) while writing interactive novels (The Sagard Series with Gary Gygax, creator of Dungeons and Dragons.). By the 1990s, Flint was designing games (Battle For the Future) and writing movies (American Tail II: Feivel Goes West, Transformers The Movie).

In the commercial sector, Flint has worked as a designer and/or writer on numerous games which have either turned platinum, received awards, or both: Soviet Srike, Nuclear Strike, Dragonstrike (1993), Tomorrow Never Dies (1999) (VG), Dead to Rights (2002) (VG), Riddick: Escape from Butcher Bay. (The last two receiving Story of the Year awards.) Currently, Flint has four games in release: Ghostbusters, Riddick: Dark Athena, Fear II: Project Origin and Wheelman.

Flint and John Zuur Platten made history by selling a game design document as a feature film called Venom, (2006), and has another Agent in Place in development in 2009.

Flint's book -- The Ultimate Guide to Videogame Writing and Design (with John Platten) has stayed on the Computer Books Bestseller list on Amazon since its release in February 2008 and is a foundation textbook in our Game Design Program.