Top 10 Twitter Accounts for Photography

Photography has come a long way since the daguerreotype, transforming into both an artform and a profession over the past century.

Photographers are in high demand these days for commercial, as well as artistic, endeavors. Fortunately, social media makes it easier for photographers to network and learn from one another’s shared experiences from the field; with this in mind, let’s take a whistle stop tour of:

The Top 10 Twitter Accounts for Photography

New York Film Academy
@NYFA 

New York Film Academy’s Photography School offers several degrees, programs, and workshops for those seeking a career in photography. As such, our Twitter stream is a good place to find a daily dose of inspiration as well as links to articles related to photography as both an art and profession.

Travel Photography
@TravelsPhoto

One of photography’s best uses is to document travel around world. Travel Photography post links to stunning travel photographs from all over the world.

500px
@500px

500px is an online community for photographers to share and sell their photographs. The quality of photographs is second-to-none.

PP Magazine
@PPMagazine

Professional Photography Magazine focuses on the business of photography. Follow its account for photography tips, articles, and industry news.

Digital Photo
@DPMagazine

In the past two decades, the technology of photography has transitioned from chemical to digital. Digital Photo Magazine is dedicated to digital photography and technology.

National Geographic
@NatGeo

For over a century, National Geographic has documented earth and its many cultures in its famous magazine. Its photographs are often iconic and demonstrate the power of photography as a way to document the world.

Andy Katz Photo
@AndyKatzPhoto

New York-based Andy Katz has written several photography books, and his work has been displayed in museums, galleries, and album covers. He also represents Sony digital cameras as an “Artisan of Imagery.”

Cristina Mittermeier
@cmittermeier

Cristina Mittermeier is also an Artisan of Imagery for Sony, and she focuses on conservation issues in her photography. She combines travel photography with photojournalism to document the world.

NYT Sports
@NYTSports

An important sub-field of photography is sports photography, which captures the drama of athletics in ways that television cameras cannot capture. NYT Sports is dedicated to sports news in general, but it also tweets sports photos and highlights some of the best of the bunch.

Digital Camera World
@DCamMag

The camera is the photographer’s tool, and Digital Camera World is a source for tips and information about cameras and photography.

Are you interested in seeing some of the projects you my be working on? Depending on your course path, projects can vary. Visit our Photography School page and see what interests you!

Top 10 Twitter Accounts for Graphic Designers to Follow

Imagine the Internet without graphic design – rewind twenty years, and that’s pretty much what the Internet was like when it was purely text-based.

Of course, things have come a long way since 1995 and web-specific graphic designers have come to the fore to make the net a more visually interesting place. If you desire a career in graphic design or work as a graphic designer, here are ten Twitter accounts worth following.

Top 10 Twitter Accounts for Graphic Designers

New York Film Academy
@NYFA

Graphic design is a highly technical field, and New York Film Academy offers several courses in the theory and practice of design at its Graphic Design school. Our Twitter account serves to keep track of industry news and the progress of talented designers both within the school and further afield.

GraphicDesign
@AtGraphicDesign

Graphic Design is a portal for graphic design professionals. Whether you’re looking for a job or want to read industry news, GD’s Twitter stream is a good source for current information.

Typographica.org
@typographica

Typography is an important part of graphic design, and Typographica provides professionals with reviews and articles about fonts and design.

Adobe Creative Cloud
@creativecloud

Adobe’s suite of design programs is the industry-standard in graphic design. Adobe Creative Cloud helps designers use and get the most out of Adobe products.

Design Museum
@DesignMuseum

Museums aren’t just for paintings. The Design Museum showcases the best design in everything from buildings to matchbox labels.

The Creative Group
@CreativeGroup

Looking for a design-related job? The Creative Group is a staffing agency that pairs creative professionals with companies seeking creative talent.

Graphic Design NYC
@GraphicDesignNY

Graphic Design NYC is a social network – both virtual and physical – made up of designers and content creators. It aims to help professionals make connections and to share information with new professionals.

Gordon Kaye
@GDUSAmagazine

Graphic Design USA is a magazine for graphic designers and creators. Published since 1963, it runs articles on career advice, successful designers, and industry news.

TAXI
@designtaxi

TAXI is a “global creative network” – a web site for creative professionals that publishes news from the design world, as well as provides a network for professionals. Their official Twitter account pushes out a nice summary of the best content on the site, making it one of the most essential Twitter accounts for graphic designers.

Designers & Books
@designersbooks

Want to keep up with books on design? Designers & Books focuses on new and upcoming books related to design and identifies books likely to be of wide interest to design professionals.

Top 9 Musical Theatre Twitter Accounts to Follow

Singing, dancing, acting – musical theatre combines all of these nuanced performance disciplines on one stage, and as a single art form has given us some of the most recognizable songs in music history.

The road to musical theatre success is usually an enjoyable one, albeit peppered with challenges and competition along the way. If you have a desire to be on stage and in the spotlight, here are some Twitter accounts which you should be following right now.

Top 9 Musical Theatre Twitter Accounts

New York Film Academy
@NYFA

The New York Film Academy offers several programs, workshops, and courses at our revered Musical Theatre School, making our Twitter stream a good place to start for news and tips related to musical theatre. Broadway Musical @BroadwayMusical

Want to keep up on the latest news and gossip in the world of musical theatre? Follow Broadway Musical’s stream for links to articles and casting news.

The Broadway League
@TheBwayLeague

Created in 1930 by theatre operators, The Broadway League is a national trade association for Broadway theatre. You can find announcements, attendance information, theatre news, and more on the League’s Twitter account. Musical Theatre Review @MusicalTheatreR

Of course, musical theatre isn’t just limited to New York. UK-based Musical Theatre Review offers reviews of musicals around the world, as well as news and gossip.

Playbill
@Playbill 

First published in 1884, Playbill magazine has been informing theatre goers for over a century about Broadway and Off-Broadway productions. The King and I @KingandIBway

One of the most famous musicals of all time, Rodgers and Hammerstein’s The King and I has been adapted many times. The next Broadway production of The King and I is set for April 2015, and this Twitter account is following the countdown to opening night.

NHSMTA
@JimmyAwards

 

Disney’s movies and intellectual properties are frequently adapted for the stage. Disney Theatrical Group is Disney’s theatrical division and organizes Disney-related live entertainment around the world.

KristyCatesFrankfort
@KristyCates

Kristy Cates played Elphaba in the musical Wicked and is also a successful voice actress. A member of NYFA’s musical theatre school faculty, students have the opportunity to learn from her experience. Phantom Of The Opera @PhantomOpera

One of the most famous modern musicals, The Phantom of the Opera has been running on Broadway since 1988. As a result, its official Twitter account is one of the most followed musical theatre twitter accounts on the planet, partly due to it offering the extremely candid look behind the scenes of the production.

Our intensive 1-Week Musical Theatre Workshop is designed for aspiring singers, dancers, and actors looking to gain practical experience on the stage. Visit our 1-Week Musical Theatre Workshop page to start honing your performance skills.

10 Essential Twitter Accounts for Illustrators

When you imagine Alice in Wonderland, most likely you bring to mind John Tenniel’s iconic illustrations of the bizarre characters which inhabited the book’s pages (or possibly the classic 1951 Disney animated imagining of them). For decades before and since, illustrators have been bringing characters to life and create rich visuals worlds in numerous industries from animated movies to video games.

If you’re an illustrator working in the field or currently studying at illustration school, here are some Twitter accounts worth following.

10 Essential Twitter Accounts for Illustrators

New York Film Academy
@NYFA

Because NYFA offers a one-year program in illustration, our Twitter account is a good source of information for illustrators and visual content creators.

InspireFirst.com
@inspirefirst

Want to be inspired by other artists or to share your work? InspireFirst is an open publishing platform for artists to display their work, making them a worthy entry in the list of most essential Twitter accounts for illustrators the world over.

The AOI
@theaoi

The Association of Illustrators is a trade association that promotes and serves illustration professionals. Follow AOI’s Twitter stream for news, advice, and open positions related to illustration.

Pictoplasma
@pictoplasma

Pictoplasma promotes character design by publishing character collections and arranging conferences and events around the world. If you illustrate characters, this account is a must-follow.

Directory of Illus.
@DirIllustration

Another online community for illustrators, the Directory of Illustration Twitter stream posts links to articles, interviews, award announcements, and striking examples of recent illustrations.

Adobe Creative Cloud
@creativecloud

Today’s illustrators are as likely to use a computer as they are a pen or brush, and Adobe’s suite of design programs is the industry standard for visual content creation.

Cartoon Museum
@Cartoonmuseumuk

Based in the UK, the Cartoon Museum collects and exhibits British cartoons from the 18th century to today. If you’re an illustrator with an interest in cartoons, this account will appeal to you.

Polly & Chris
@_Wrap

Wrap Magazine highlights outstanding examples of contemporary illustration, focusing especially on novel stationary, greeting cards, and wrapping paper.

Michael Kutsche
@michaelkutsche

Michael Kutsche has done work for Disney, Dreamworks, and Marvel, to name a few. He  also illustrated the Red Queen and the Cheshire Cat for Tim Burton’s production of Alice in Wonderland, and the insight he offers from the upper echelons of the industry make this one of the most essential Twitter accounts for illustrators to follow.

Illustrators
@cillustrators

Some of the best work in illustration is found in children’s books. This Twitter account showcases the work and portfolios of contemporary illustrators for children’s literature.

Nailing Your Game Design Interview Questions (Part 3)

This is the third part of our series covering common interview questions that you might encounter during an interview for a game design job. If you haven’t already, check out part 1 and part 2 of the series. We finish the series with four more commonly asked questions…

What hobbies or non-work activities do you do to improve your skills?

If there’s one question that doesn’t seem as important as the rest, but could very well make or break your chances of getting hired, it’s this one. Why would a game company care about what you do during your spare time, you might ask. Simply put, they want to hire sharp individuals who also genuinely enjoy what they do for a living.

Someone who performs discipline-related projects during his or her free time is usually likelier to more easily come up with unique ideas and pick up new skills. While others may completely forget about work, these individuals are still pondering the solution to a problem or figuring out a way to get better at something.

So to answer this question, figure out what you do during your time off that makes you better. To give you a good idea, here are a few excellent responses that correspond to different positions and talents. Of course, we advise you avoid saying you do anything that isn’t true:

  • Artist – Learning new things on photo editing software, drawing, painting, photography.
  • Programmer – Learning new scripting languages, working on personal game projects or anything requiring programming.
  • Designer – Making puzzles, jotting down ideas for a game you’d like to make, actively discussing games on a design level with others, playing games where world building plays a big part.
  • Writer – Reading, working on own creative writing works, writing game-related articles, having a blog, discussing game narratives with others.

Answering “I play a lot of games” just doesn’t cut it anymore, especially in this day and age where game development jobs are highly sought. A studio is much more likely to hire someone who not only puts in more work to stay ahead of the curve but enjoys doing it as well.

Where do you see yourself in X years?

Interviewers love this question because it’s an easy way for them to assess how interested you really are in the company and not just desperate for any job you can take. Basically your answer will show if you’re the kind of employee that will stick around for a while and not drift to another job in a year or two.

However, this is one of those questions where HOW you answer is slightly more important than what you answer. After all, who isn’t going to suck up and answer with “Hopefully working here”? We actually recommend something vague like “still making great games, no matter where it may be” since, again, it’s the delivery that counts.

Answering this confidently reveals that you actually have a plan for your career and hold a strong desire to continue improving. Every developer wants to hire someone who, even if they end up leaving in 5 to 10 years, helped make amazing games because they kept getting better at what they do. Interviewers want to predict if you’re going to be a par employee who never strives for more and will quickly be replaced by someone more ambitious.

The dreaded problem or test!

Being presented with a problem to solve has become so commonplace during game job interviews that you should assume it’s going to happen. While you’re not alone if the thought of being put on the spot makes you nervous, you’re still more than capable of impressing the interviewer, even if you don’t ace the test, because they’re doing more than assessing your skills. They want to see how you work, especially under pressure.

This, of course, varies depending on the position you’re looking to fill, such as in a programming or software test in which they actually do want to see how good you are at what you say you do.

When it comes to a verbal question or problem to solve, however, do your best to avoid panicking and even admit if you don’t entirely understand the question at first. Ask questions if you need to and then do what you can to figure out the problem. A game studio would rather hire someone that is willing to ask for help when necessary, before giving it their best shot, than an arrogant employee who thinks he or she can do it all without assistance.

And don’t freak out when an interviewers suddenly changes something about the problem mid-way through. As we mentioned before, they’re purposely trying to take you out of your comfort zone to see how you react as well as how willing you are to try despite being in unfamiliar territory.

Do you have any questions?

This question almost always comes at the end of the interview and is your chance to not only get some good info but demonstrate an interest in the company. Do your best to ask questions related to your position and show your long-term desires of working at the place where you are interviewing.

What better way to help you with this question than to list some great questions you can ask yourself. You’ll note that “So, do I have the job?” isn’t on this list as it’s probably the worst thing you could ask! You also aren’t expected to ask a dozen questions; one or two, maybe three is fine.

  • If I’m hired, what will be my first task, project, etc?
  • What new skills might I learn while working here?
  • Are there opportunities for progress and promotions here?
  • What do average week hours look like? Is there a lot of crunching?
  • What’s it like working here?

Conclusion

The best thing you can do is remember that an interview is simply a conversation during which the company wants to learn about you what they can’t discover from a resume. The reason there aren’t very many knowledge-based questions is because an interview is a way for them to catch a glimpse of your personality, not test how much you know.

[su_note]Get the knowledge you need to succeed in the video game design industry. Learn more about the game design school at the New York Film Academy (campuses in New York and Los Angeles). [/su_note]

Being honest is absolutely vital. Most recruiters have sat through enough interviews to know when people are trying their best to show a version of themselves they think the recruiter wants to see. Instead, being genuine, engaging, and expressing interest in what is being discussed will go a long way toward earning you your dream game development job. Good luck!

What Lessons Can We Learn From The Top Selling Video Games Of 2014?

Even if you know your favorite titles aren’t anywhere near being the bestselling games of the year, it’s still fun to see which are. With so many amazing games releasing on various consoles, it’s hard to suppress that genuine interest in finding out which games most people love and how they relate to what you like.

According to NPD sales (physical retail numbers only), below are the top ten bestselling games of 2014 and what it shows about our industry. Again, keep in mind that this list does not account for pre-owned, digital, or bundled games:

  1. Call of Duty: Advanced Warfare (360, XBO, PS4, PS3, PC)
  2. Madden NFL 15 (360, PS4, XBO, PS3)
  3. Destiny (XBO, PS4, 360, PS3)
  4. Grand Theft Auto V (PS4, XBO, 360, PS3)
  5. Minecraft (360, PS3, XBO, PS4)
  6. Super Smash Bros. (3DS, NWU)
  7. NBA 2K15 (PS4, XBO, 360, PS3, PC)
  8. Watch Dogs (PS4, XBO, 360, PS3, PC, NWU)
  9. FIFA 15 (360, PS4, XBO, PS3, Wii, 3DS, PSV)
  10. Call Of Duty: Ghosts (360, PS3, XBO, PS4, NWU, PC)

The Best-Rated Games Are Not The Best Sellers

With the exception of GTA V and Super Smash Bros. for Wii U, most of the games on the list have generally favorable reviews but aren’t exactly at the top of the Metacritic’s 2014 list of best-scoring games. Games like Bayonetta 2, Dark Souls II, and even indie title Shovel Knight all received higher scores from most reviewers but are not at the top of the list. Dragon Age: Inquisition, the winner of countless 2014 Game of the Year awards, is also absent from the list.

What does this mean? First of all, multi-platform games are more likely to sell in high numbers – no one is arguing against that for obvious reasons. But more importantly, it appears that most gamers don’t completely rely on ratings or review scores and instead just want to buy something they think they’ll enjoy. And to be honest, this is a good thing because it shows that game journalists and review sites don’t have as much power to sway votes as most assume.

Everyone Loves Sports Games

Those that can’t stand sports games can’t help but sigh when they see three of them taking up spots in the top ten best-selling games list. The fact is, people really love playing as their favorite teams and taking them to the top, even if they’ve been doing that every year with each iteration of that same series.

But hey, at least 2015 saw these franchises receive decent review scores and finally make better use of new-gen consoles like the Xbox One and PlayStation 4. If there’s one thing to take from this list, it’s that sports games are here to stay and will likely continue dominating sales for as long as people love sports in general.

Call of Duty Isn’t Going Anywhere Just Yet…

Did you happen to see which game earned the spot for the top selling game of all? That’s right, Call of Duty is still apparently as popular as ever despite droves of internet comments suggesting otherwise. Even though Advanced Warfare did change things up a bit, gamers all over the world still can’t get enough Call of Duty.

Even Call Of Duty: Ghosts, the previous year’s release in the franchise, snuck into 2014’s top ten. Suffice to say, Activision Blizzard is doing quite well for themselves after setting several studios up so that a new Call of Duty is released every year. Not to mention Hearthstone gaining a legion of fans, World of Warcraft maintaining its MMO dominance, and Heroes of the Storm just around the corner.

…And Neither is Minecraft!

There’s just something about this indie sandbox game that people just can’t get enough of. Despite having been initially released on PC more than half a decade ago, it continues flying off store shelves now that it’s releasing on all the main gaming consoles, including recently on Playstation 4 and Xbox One.

More interesting is how it’s now being used as an educational tool in schools across the globe. It’s hard to complain about a game being in the top selling list when it has an enchanting ability to promote creativity, problem-solving, and is a lot of fun to play!

Hype Can Be A Good Thing

Destiny/Watch Dogs

It’s not uncommon for a game to buckle under pressure from incredible amounts of hype. Resident Evil 6, for example, was highly anticipated but ended up disappointing its fans upon release. Perhaps the task of matching the success of its predecessors was too much for Capcom, which is clearly evident due to Resident Evil 6’s attempt at mixing so many ideas together and doing a poor job of it.

Destiny and Watch Dogs were two such games that carried plenty of hype on their shoulders, possibly from the moment they were revealed/announced. Despite not giving us the perfect games, both titles still ended up impressing plenty of gamers and reviewers alike, even earning them a spot on a few GOTY lists.

Nintendo Is Still The Best 1st-Party Developer

It may seem like a ridiculous statement considering that only Super Smash Bros. is on the list of top sellers. However, worth mentioning is that NPD executive director David Riley did admit that Pokemon would have been on the list if sales for Omega Ruby and Alpha Sapphire were combined. Even so, take a look at the highest-scoring games on Metacritic and tell me what you see. Bayonetta 2, Bravely Default, and Mario Kart 8 are some of the best rated games of 2014.

In fact, almost all Nintendo games have at least an 80+ score, including DKC: Tropical Freeze and Captain Toad: Treasure Tracker. Nintendo even won Metacritic’s Annual Game Publisher Rankings award, showing that even though the Wii U hasn’t been the success story the Japanese developer had hoped, they still make some of the best games around.

When all is said and done, top selling games aren’t necessarily the best games; especially given that the definition of “best” is so subjective to begin with.

[su_note]Ever dream of working on a bestselling video game? Learn more about the game design school at the New York Film Academy (campuses in New York and Los Angeles). [/su_note]

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Jozi Film Festival

Jozi Film Festival banner

Taking place February 19-22 in Johannesburg, South Africa, the fourth annual version of the Jozi Film Festival will bring four days of original feature, short, and documentary films to the vibrant and historic city. As the first major film festival of the year in South Africa, the Fourth Annual Jozi Film Festival showcases four days of South African and international films. While past editions of the festival have occurred over three days, this will be the first year that the festival has expanded to four days due to the sheer number of quality submissions received.

The festival’s opening night will feature the Johannesburg premiere of Jenna Cato Bass’s Love the One You Love which earned the Best South African Feature Film at last year’s Durban International Film Festival and stars actress Chi Mhende. In addition, this year’s Jozi Film Festival will play host to the South African premiere of the Canadian film Mommy, which was directed by Xavier Dolan and has won numerous awards around the world. The last night of the festival will present the feature length British documentary Garnet’s Gold directed by Ed Perkins. To see a full list of the films screening at the Fourth Annual Jozi Film Festival, please click here.

The festival focuses on feature and short films and feature and short documentary films with the submitted films competing in such categories as Best Feature Film, Best Feature Documentary Film, Best Short Fiction, and Best Documentary Short. In addition, attendants have the opportunity to attend masterclasses at the Goethe-Institut with classes taught by directors Zola Maseko, Jenna Cato Bass, Enrest Nkosi, and Mark Middlewic, amongst others.

Tickets for the festival go on sale on February 3 with screenings taking place The Bioscope Independent Cinema and Cinema Nouveau. Tickets can be purchased at either The Bioscope’s website or at Cinema Nouveau’s website. To learn more about the Fourth Annual Jozi Film Festival, please visit the official site here.

The Most Anticipated 2015 Animated Movies

2014 was, all in all, a pretty decent year for animated movies. At one end of the spectrum, we saw some exemplary work coming to life at the hands of students at our animation school in LA while animated features like The Lego Movie, How to Train Your Dragon 2 and Mr. Peabody and Sherman did well in the wider industry.

It’ll be a tough year to match, but some of the most anticipated 2015 animated movies may be up to the challenge. With everyone waiting with baited breath particularly to see what Pixar and Disney are going to do next, let’s take a tour of the five biggest releases hitting the big screen in the near future.

Frozen Fever (March 13)

Frozen Sequel official trailer

We can’t go any further without addressing the highest grossing (if one of the *cough* most overrated *cough*) animated movies ever to hit the screens.

Given that Frozen has pulled in $1.27 billion at the box office and who knows how much more in spin-off revenue, the prospect of a Frozen 2 is pretty much a certainty at this point even if details aren’t forthcoming.

One thing we do know, however, is that there will be a sequel (of sorts) packaged with the theatrical release of the Mouse House’s Cinderella in March. It’ll only be a 7-minute long short, but with the original vocal cast and characters returning, you can guarantee Frozen Fever will restoke the fires of… well, Frozen fever.

Inside Out (June 19)

https://www.youtube.com/watch?v=yxlBQ1XWlu8

For anyone growing weary of franchise sequels and formulaic features, Pixar’s upcoming Summer release is definitely one to watch.

Created by many of the Up team members and with the soon-to-be household name Amy Poehler voicing the lead, Inside Out is set within the head of a girl driven by five characterized emotions – Anger, Fear, Disgust, Joy and Sadness. With a synopsis like that, it could well be one of the most conceptual and quirky films the studio has ever released.

Minions (July 10)

Much like the idea of a Frozen sequel, it’s hardly surprising that another Despicable Me movie would be on the cards given how successful the first and second movies became (both commercially and critically).

The fact that it’s a spin-off featuring the titular Minions characters is even less surprising – after all, they practically stole every scene they were in for the first two movies. Unlike some of this year’s upcoming releases, unless the writers do something catastrophically risky with the script it’s a nigh-on certainty that Minions will perform well when it hits this Summer.

The Good Dinosaur (November 25)

THE GOOD DINOSAUR trailer

For a long time, Pixar’s second 2015 release (the only year to date in which we’ve had two major releases from the studio) was doing the rounds under the name The Untitled Pixar Movie About Dinosaurs.

Any Pixar release is usually highly anticipated, but perhaps moreso given that The Good Dinosaur has been rumored since 2009 and has continuously pushed back from its original 2013 release date (with the project falling apart several times.) Based around the simple premise of ‘What would have happened if dinosaurs didn’t become extinct?’, those worried that it’ll be a knock-off Flintstones affair will be pleased to hear that “they’re dinosaurs… they won’t be walking around with clothes on or anything like that.”

Finding Dory (June 17, 2016)

Finding Dory trailer

Okay, so this one isn’t a 2015 release but that doesn’t make the sequel to Finding Nemo any less anticipated.

It nearly never happened – Andrew Stanton, the writer and director of both, originally stated ‘no sequels’. And we nearly got it this year, before the documentary Blackfish required a total rewrite of the ending.

The original movie (which will be 13 years old at the time of Dory‘s release) hit a bullseye with 99% positive reviews on Rotten Tomatoes, and we’re all eager to see whether the sequel will live up to this impressive legacy.

Which of these most anticipated animated movies are you most looking forward to? Any we’ve missed? Let your voice be heard in the comments below!

Nailing Your Game Design Interview Questions (Part 2)

In part 1 we revealed three of the most common questions you are likely to face when heading in to a game design job interview. Here in part 2, we continue with three more…

What would you say is your biggest weakness?

This is another one of those questions that you should assume you’ll be asked in just about any interview. Admitting your flaws to the person that will decide if you get the job or not may seem like a lose/lose situation, but there is a way to answer and come out looking like the ideal employee.

The trick is to confess an honest weakness of yours and then follow it up with how you’ve improved or try to deal with it.

For example, say that you have a habit of checking and rechecking your work often, which results in more time spent on a project. You can admit this but with a positive flavor to it by saying it’s because you want everything to be high-quality and as close to perfect as possible.

After that, you can then discuss how you’ve improved upon that weakness to demonstrate an ability to learn and grow. This is best done by using a previous job as an example. Going with the habit of rechecking too often, you can say that in your last job you taught yourself to avoid rechecking too much and thus now have the ability and confidence to produce excellent content the first time around

Many recruiters have also confirmed how important the time it takes the interviewee to respond is. Responding almost immediately may give the impression of your weakness being so blatantly obvious that previous employees had to bring it up on several occasions.

Of course, taking a long time to answer may lead the interviewer to think you’re trying to formulate an answer that isn’t exactly honest but sounds good.

The other secret to this question is not so much in the answer but how long you take to respond. If you answer too quickly, you might be suggesting that you already know all your worst points because they are blatantly obvious and you’ve been told so many times.

If you take too long, it will seem as if you’re searching for an answer that sounds good, doesn’t make you look bad, and is something the interviewer would be happy to hear. Again, it gives the perception that you are being ingratiating rather than honest.

How would you improve a game you’re currently playing?

You may have noticed that game developers don’t really hire people based purely on the fact that they play games a lot. This is because being extremely good at a particular game or genre doesn’t necessarily mean you’d be any good at designing one yourself.

What most studios are looking for are people who, while playing the game, are thinking about why it’s good, how it can be better, which mechanics would be great in another game, and so on.

This attribute is so important that this question is asked to not just potential design recruits but artists, composers, and other positions. Even if you’ll only be doing concept art or testing the game, devs want to bring in people that will grow involved in the project and be able to voice a reasonable opinion no matter what department they work in.

So to actually answer this question, it of course depends on the game you talk about. But no matter which title you choose, make sure you don’t spend too much time complaining about a problem and instead focus on your idea to improve it.

This is especially important if you’re criticizing a game that the company where you’re interviewing developed, although some are impressed when you are willing to pinpoint a flaw in their game.

Do you hate a certain weapon or ability in your favorite multiplayer game because it is overpowered? Be prepared to offer good ideas on how you’d tone it down without making it completely useless or unfun.

It also helps to pick a criticism that most people agree upon, otherwise you’ll come off as petty and nit-picky.

What is your favorite game and why?

Sometimes this question is also rephrased as “What is the best game of all time and why?”, but the answer they’re looking for is the same.

Essentially they’re looking to see if you can not only identify a good game but also communicate why it is so great. Note that even if you honestly think a certain game is awesome, the fact that it’s universally considered a stinker might hurt your chances.

A good example would be using “The Legend of Zelda: Ocarina of Time” and not just saying that you like the combat or story. Rather, talk about why it was so groundbreaking when it first released and how it has managed to age well.

In an industry where teamwork and communication is everything, being able to verbally talk about a game is just as important as whichever talent you’re trying to contribute.

You should avoid picking a widely-popular game that only recently came out as it will look like you’ve never thought about what the best game ever is. Similarly, it may be wise to avoid talking about a title the company made or else you’ll seem like a suck up, unless you actually really love the game to death.

Also be prepared to defend your decision in case the interviewer is familiar with the game and wants to see how you deal with opposing opinions and ideas.

[su_note]Learn the skills you need before you get the interview. Check out the game design school at the New York Film Academy (campuses in New York and Los Angeles). [/su_note]

We conclude our series on game design interview questions in part three of the series. Check it out here.

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