2019 Academy Awards: The Nominees for Best Directing

The Academy of Motion Picture Arts and Sciences have announced the nominees for the 91st annual Academy Awards, to be given out during ABC’s televised ceremony on Sunday, February 24. The Oscars will cap off a months-long awards season featuring industry veterans, newcomers, and as always, endless debates about who deserves to go home with the golden statue.

New York Film Academy (NYFA) takes a closer look at this year’s nominees for Best Achievement in Directing:

BlacKkKlansman, Spike Lee

Lee has been a figure in American cinema since his 1986 feature debut, She’s Gotta Have It, which was adapted into a television series in 2017. Many of his films have examined race relations, urban life, political issues of the 20th and 21st centuries, and the role media plays in modern society. In 1983, Lee won the Student Academy Award, and has since been nominated for an Oscar five times, though this is the first time he’s been recognized for his Directing. BlacKkKlansman is up for Best Picture and stars John David Washington and Adam Driver as 1970s NYPD detectives exposing the Ku Klux Klan.

Cold War, Pawel Pawlikowski

Pawel Pawlikowski is a Polish filmmaker who has helmed several award-winning documentaries and feature films, including Ida, which won the Best Foreign Language Film Oscar in 2015. At the 2018 Cannes Film Festival, Pawlikowski won the Best Director prize his latest film, Cold War. In addition to Best Directing, Cold War is up for two other Oscars — Best Cinematography, and Best Foreign Language Film. Cold War is a period film loosely based on Pawlikowski’s parents, who fell in love and played music in Europe during the height of the Cold War between the Soviet Union and the West.

The Favourite, Yorgos Lanthimos

Greek filmmaker Yorgos Lanthimos has been making a name for himself since his 2009 film, Dogtooth, which was nominated for the Best Foreign Language Film Academy Award. His film The Lobster, starring Colin Farrell, was nominated for the Best Original Screenplay Oscar. His period dramedy The Favourite has generated a lot of buzz since its release, with ten Oscar nominations in total, including Best Picture and three Acting nods for its main cast of Rachel Weisz, Emma Stone, and Olivia Colman. Colman in particular has become a favorite for her leading role as Queen Anne.

Roma, Alfonso Cuarón

Alfonso Cuarón is no stranger to the Academy Awards, having ten nominations total and two wins to date, including Best Film Editing and Best Directing for his 2014 space epic, Gravity. His oeuvre has been varied throughout the years, including Great Expectations, Y Tu Mamá También, Harry Potter and the Prisoner of Azkaban, and Children of Men. Roma, a favorite in this year’s Oscars with 10 nominations, is a semi-autobiographical story set in the early 1970s and shot in stark black-and-white.

Vice, Adam McKay

Adam McKay has had an unconventional path to prestige filmmaking. The Philadelphia comedian failed his audition to be on Saturday Night Live but earned a spot on its writing staff and eventually became the show’s head writer. He had an instant chemistry with cast member Will Ferrell, and eventually wrote and directed several films starring the actor, including Anchorman: The Legend of Ron Burgundy, Talladega Nights: The Ballad of Ricky Bobby, and Step Brothers. His career moved to the next level with 2015’s The Big Short, which earned him the Academy Award for Best Adapted Screenplay as well as a nomination for Best Directing. His newest film, Vice, starring Christian Bale as former Vice President Dick Cheney, has eight Oscar nominations, including three nods for McKay.

Check out the New York Film Academy Blog after this year’s ceremony for a full list of the 2019 Oscar winners and losers!

2019 Academy Awards: Best Cinematography Nominees

The Academy of Motion Picture Arts and Sciences have announced the nominees for the 91st annual Academy Awards, to be given out during ABC’s televised ceremony on Sunday, February 24. The Oscars will cap off a months-long awards season featuring industry veterans, newcomers, and as always, endless debates about who deserves to go home with the golden statue.

New York Film Academy (NYFA) takes a closer look at this year’s Academy Award nominees for Best Achievement in Cinematography:

Cold War, Lukasz Zal

Polish director of photography Lukasz Zal was previously nominated by the Academy for Pawel Pawlikowski’s Ida, which he co-shot with Ryszard Lenczewski. Both Ida and Cold War showcase Zal’s immense talent with black and white photography. He has shot mostly documentary shorts and a few short films, making the nominations for two of his only features that much more notable.

The Favourite, Robbie Ryan

This is the first Oscar nomination for Irish cinematographer Robbie Ryan. He has shot previously for director Andrea Arnold (Fish Tank, American Honey) and Stephen Frears (Philomena). In total, Ryan has been director of photography for over 80 features, shorts, commercials, and music videos, including the films Wuthering Heights, The Last Days on Mars, and Slow West.


Never Look Away, Caleb Deschanel

Caleb Deschanel is a veteran director of photography who has shot such Hollywood films as Being There, The Right Stuff, The Natural, National Treasure, The Passion of the Christ, and Jack Reacher. This is Deschanel’s sixth Oscar nomination for cinematography; among others, he was nominated for Fly Away Home and The Patriot. His next film will be Disney’s live action remake of The Lion King.

Roma, Alfonso Cuarón

In addition to writing and directing Best Picture nominee Roma, Alfonso Cuarón also shot the semi-autobiographical film, a rare distinction for Hollywood directors. Roma was filmed in black-and-white on an Arriflex Alexa 65 digital camera, giving it a stark, unique look that has been near-universally praised. Other cinematography credits for Cuarón include several short films in the 1980s, as well as the television series Hora Marcada. While typically Cuarón delegates the role to other talented directors of photography such as Academy Award-winner Emmanuel Lubezki, this is his first credit as a cinematographer in nearly three decades.

A Star Is Born, Matthew Libatique

Matthew Libatique is a Queens-born Filipino American cinematographer who has previously worked with directors such as Spike Lee, Jon Favreau, and Darren Aronofsky, and was previously nominated for an Oscar for shooting Aronofsky’s Black Swan. Libatique was director of photography for the first film of the Marvel Cinematic Universe, Iron Man, and is currently working on the latest DCEU and Harley Quinn film, Birds of Prey. His other cinematography credits include Requiem for a Dream, Gothika, Everything Is Illuminated, Inside Man, Straight Outta Compton, and Venom, among many others.

 

Check out the New York Film Academy Blog after this year’s ceremony for a full list of the 2019 Oscar winners and losers!

5 Great Netflix Original Films of 2018

Netflix continued to dominate the television industry in 2018, coming out on top with 112 nominees at last year’s Emmy Awards, and boasted more than 60 original films released this year (and counting). From comedies to dramas — and its fair share of documentaries — a tidal wave of strong, original content coming from the streaming platform continues to make it more and more difficult for us to leave the couch.

So, for those of you with no reservations about continuously filling in those perfected couch grooves, here is a list of the great original films Netflix released in 2018:

6 Balloons

In an unexpected pivot from their usual comedic roles, James Franco and Abby Jacobson play a heroin addict and his loving-yet-enabling sister in this heartfelt drama. Barely feature-length at 71 minutes, 6 Balloons follows the siblings over the course of one night after Katie (Jacobson) finds out her brother Seth (Franco) has relapsed.

Written and directed by Marja-Lewis Ryan, the film is bleak in its deliverance of the grappling truths surrounding addiction, and poignant in its examination of unconditional love between family.

To All the Boys I’ve Loved Before

As surprising as it may be for a teen rom-com to win over film critics across the board, To All the Boys I’ve Loved Before did just that.

A big win for diverse leads in films, To All the Boys follows Lara Jean Covey, a half-Korean, half-Caucasian high-schooler in suburban America, as she navigates through the complicated events following the leaking of her secret love letters to five of her crushes. The role is winningly played by New York Film Academy (NYFA) Acting for Film alum Lana Condor, and offers an honest, endearing, and downright sweet take on the dating rituals of adolescence. In a lot of ways, it’s reminiscent of the ‘80s classics of John Hughes, but for the digital age.

Roxanne Roxanne

Roxanne Roxanne is a biopic, co-produced by Pharrell Williams and directed by Michael Larnell, that explores the legendary beginnings of Roxanne Shanté’s career as rap’s first female star at just 14 years old. Coming out of the infamous Queensbridge Projects in Queens, New York, the talented battle-rapper shot to fame after igniting the Roxanne Wars — hip-hop’s first recorded beef — after recording a clapback with legendary hip-hop producer Marley Marl to U.T.F.O.’s hit single Roxanne, Roxanne.

Despite being out of the limelight for many years, the story of the pioneer who paved the way for names like Nicki Minaj, Lil’ Kim, and Cardi B – to name just a few – was worthy of some current recognition; Netflix did just that – and did it in style.

They’ll Love Me When I’m Dead

This documentary feature by Oscar-winner and 20 Feet from Stardom director Morgan Neville centers around the last 15 years of filmmaking legend Orson Welles’ life, when he was an artist in exile. The film focuses largely on the long and laborious production of his magnum opus, The Other Side of The Wind, which was finally released posthumously this year.

Using more than 100 hours of raw material, this imaginative 122-minute cut is essential viewing for not just Orson Welles fans but any aspiring documentary filmmaker or film enthusiast. The Other Side Of The Wind was semi-autobiographical, and this intoxicating film compliments it perfectly while detailing the life and times of its subject.

The Kindergarten Teacher

Written and directed by Sarah Colangelo, The Kindergarten Teacher is an English remake of the 2014 Israeli film of the same name, a riveting psychological thriller about a disenchanted teacher living in Staten Island who becomes intrigued by a precocious 5-year-old boy in her class after reading his poetry.

Maggie Gyllenhaal shines in the role of Lisa, the self-deluded teacher and budding poet who, in some way, uses Jimmy, the artistic prodigy played by Parker Sevac, to live out her own dreams of becoming an extraordinary poet. The film explores the great lengths in which one will go to nurture the artistic pursuits of a child beyond what is deemed socially or ethically acceptable, as Gyllenhaal unravels and the child’s well-being comes into question.

Masterfully projecting the complexities of life as a struggling woman desperate to be heard, this film is bound to leave you affected. As Rolling Stone puts it, “for the filmmaker and her star, this movie is their poem.”

Famous Stars Who Started On Netflix

With over 137 million global subscriptions as of the third quarter of 2018 – adding nearly as many subscribers within a single year as HBO did in its first 40 years – Netflix has become an undeniable force within the film and television industry. It transformed the way in which audiences consume their media and consequently conquered the industry to the point where it earned the most nominations at last year’s Emmys. Netflix knows what audiences want and their exponential growth has not only resulted in a healthy sum of revenue for the streaming giant, but also in a healthy amount of talent.

As its CEO Reed Hastings stated in this year’s shareholder report, “we’re the new star factory.” And he’s not wrong. Hollywood is now heavily influenced by social media, to the point where follower counts on Instagram are becoming the new Nielsen ratings for executives, and actors are launching successful careers from their mobile phones.

So let’s delve in and take a look at some of those who have Netflix to thank for their current level of success – be it significantly large social media followings, endorsement deals, new roles, awards, etc. It’s worth noting that Netflix wasn’t necessarily the first gig for many of these performers, but it certainly gave them their big breaks:

Netflix Stars

Millie Bobby Brown

The 14-year-old breakout star of Stranger Things had multiple gigs since her acting debut in 2013, guest starring in ABC’s fantasy drama series Once Upon a Time in Wonderland. However, it was her role as escaped telepath Eleven in Netflix’s 2016 science fiction phenomenon that skyrocketed her career straight from unknown into superstardom.

Brown’s meteoric rise saw her receiving in the low $20,000 range per episode in the first season to an estimated $300-$350,000 per episode for its upcoming third season. She was also the youngest recipient in history to be honored on Time magazine’s Time 100 list and has 23 total nominations in multiple award categories including two Emmys. She’s won nine awards in total, which include a SAG – awarded to the entire cast of Stranger Things, and two MTV awards.

In addition to this, she currently has 18.2 million Instagram followers* – gaining her first million in a single day shortly after the launch of Stranger Things, has a modelling deal with IMG, multiple brand endorsements including Calvin Klein, Converse, and Moncler, and is the youngest person ever appointed as a UNICEF Goodwill Ambassador.

Finn Wolfhard

Brown’s fellow Stranger Things cast member who plays Mike Wheeler, the de facto leader of the Demogorgon-fighting kids and Eleven’s romantic interest, has also seen a significant rise in fame since his Netflix debut. Like his co-star, Wolfhard also earned a whopping pay raise for the upcoming season almost 12 times his original earnings per episode in season one.

Wolfhard’s band, Calpurnia, released their first EP in April this year after being signed by Royal Mountain Records in 2017, the same year he appeared as fast-talking Richie Tozier in the latest adaptation of Stephen King’s It. He’s already signed on for the 2019 sequel to the horror hit, as well as snagging a coveted role in the upcoming movie The Goldfinch alongside Nicole Kidman. His Instagram following is currently at 11.2 million from a 100,000 pre-Netflix debut.


Katherine Langford

After her breakout role as Hannah Baker in Netflix’s controversial, albeit ground-breaking series 13 Reasons Why — for which she earned a Golden Globe nomination –, Langford has since appeared in comedy/drama films The Misguided and Love, Simon.

Langford is also set to star in the lead role of Arthurian Netflix series Cursed, due for release in 2019, as well as a role in the highly-anticipated follow-up to Marvel blockbuster Avengers: Infinity War, expected to hit theatres in May. Her Instagram follower count is currently at 12.9 million; before her Netflix debut, it was around the 100,000 mark.


Claire Foy

The seasoned British actress was a household name in the UK with gigs on multiple BBC miniseries, but it was her portrayal of a young Queen Elizabeth in Netflix’s The Crown that shot her to international fame seemingly overnight. The critically-acclaimed series is reported to be Netflix’s most expensive production yet, which has certainly paid off after winning the Golden Globe for Best Television Series, Drama, as well as a Best Actress win for Foy.

Since her Netflix debut, she’s starred alongside Andrew Garfield in Breathe (2017), Steven Soderbergh’s horror/thriller Unsane (2018), Damien Chazelle’s Neil Armstrong biopic First Man (2018), as well as playing iconic, tattooed protagonist Lisbeth Salander in The Girl in the Spider’s Web (2018). Her Instagram follower count may not be nearly as large as the slightly younger and social media-savvy generation above (she’s currently with 30,767), but with the amount of coveted roles she’s garnered since her Netflix debut, there’s no question she belongs on this list.

Hollywood Walk of Fame Noah Centineo

After his role as sensitive jock Peter Kavinsky in the hugely successful teen rom-com To All The Boys I’ve Loved Before (TATBILB), the 22-year-old Florida native saw his Instagram followers increase from 95,000 to 2.4 million within just a few days of the film being streamed. And that number is currently at 16.1 million only a mere four months later – and counting. The film has proven a boon to the careers of both Centineo and lead actress of TATBILB and New York Film Academy (NYFA) alum Lana Condor.

Centineo’s role as the leading man in another teen rom-com, Sierra Burgess Is a Loser, released just three weeks after his Netflix debut, only exacerbated the dizzying speed at which his rise to fame transpired. Famously referred to as the “Internet’s Boyfriend”, Centineo is booked for the much anticipated sequel to TATBILB (release date unknown) and has three projects in the works for 2019, including a key role in the new reboot of Charlie’s Angels, which will be directed by Elizabeth Banks.

 

Lena Waithe

The screenwriter/actor/producer, named one of The Hollywood Reporter’s “TV Breakouts,” made history when she became the first African American woman to win an Emmy for Outstanding Writing for a Comedy Series in 2017 (and then blew everyone away with her speech).

Waithe was awarded the award for writing the “Thanksgiving” episode on Netflix’s Master of None in which she also plays Denise — the queer black woman at the center of the story who comes out to her family during Thanksgiving – a hilarious rendition of her personal experience.

She’d been writing for Fox series Bones for 12 years, but her level of success skyrocketed since comedian and creator of Master of None Aziz Ansari rewrote the character of his best friend from a straight, white male to a character specifically tailored for Waithe. Since her time in the role, she’s gone on to create critically-acclaimed Showtime drama The Chi, wrote a pilot — Twenties — for TBS, starred in Steven Spielberg’s new blockbuster Ready Player One, been named on this year’s Time 100 list, and has graced the cover of Vanity Fair.

[*Note – Instagram numbers are reported as of December 2018]

7 New Year’s Resolutions to Improve Your Acting

Happy New Year! Though 2019 isn’t that new anymore, as the days are already turning into weeks and soon into months! So, have you managed to keep your New Year’s resolutions so far?

It’s never too late to start — whether it’s January 1 or any other day, and a good resolution to make is one devoted to improving something you’re passionate about. For actors, there’s plenty of things and habits you can change to improve your craft, and what better time to begin than the New Year.

Here are some New Year’s Resolutions to make you a better actor, ones you can start implementing even today:

Watch more foreign films

The beauty of New York Film Academy (NYFA) is how international this school is. Make the most of that! Be curious and ask them about celebrated artists and movie stars from home countries, and what the entertainment industry is like there.

American cinema has been inspired by foreign films, and vice versa. You can learn from them, too. On a lazy Saturday afternoon, watch more than the latest Netflix shows when countless productions from overseas are being offered. There are beautiful stories told from every corner of this world. If you don’t know where to start, go to the “International” section of your preferred streaming service, or select any countries that fascinate you and go from there!

Have a physical routine

Voice and movement are keys to a great performance, both on stage and screen. Working on your breathing and practicing a new physical theatre technique can only make you a stronger performer. Rather than prep before each audition, you should incorporate a physical routine into your daily lifestyle.

Attending workshops or programs from acting schools like New York Film Academy can give you the tools you need to learn the basics of a physical routine and help you customize the perfect one for your own needs. Adding simple stretches before getting up, or warming up a cup of tea and taking a moment to relax and meditate before dealing with your morning commute can make all the difference. Little details can change the rest of your day.

New Years Resolutions

Get out of your surroundings for at least a day

If you’re trying to break into acting, chances are you live in a big city, and big cities can become overwhelming and exhausting. New scenery can literally be a breath of fresh air, even if it’s just for a weekend, even if it’s just for a Sunday afternoon. If this isn’t possible, even cities like New York still have quiet, hidden corners. Changing your surroundings can do wonders for internalizing your own thoughts and feelings.

Stay in touch with your family and friends

As a foreigner myself, I know what it is to be driven and determined in order to succeed in New York. You quickly stop realizing that there’s a larger world out there. Be careful not to dissociate from your roots. Your focus and dedication are indeed vital to your craft, but calling your peers by sharing the steps of your journey will help open your horizons to get some solid advice from people who know you and want you to succeed. And it feels good.

Staying connected to your social network of loved ones can help you stay emotionally grounded and keep you from becoming lost in the challenges and complexities of an artist’s life. Many illustrious actors will tell you that the support of their friends and family was key to their success.

Connect to the larger world around you

While internalizing your own thoughts and staying connected to your close network of friends and family are very important, so is looking outward to the world around you, a world which is increasingly complicated and troubling these days. Being aware of social and political issues dominating the news cycle, as well as concerns of climate change and other current events that affect the world will conversely keep you connected to humanity as a whole.

This is important when becoming a character — one who doesn’t just exist on the page but one who exists in a larger world. By connecting your humanity to a larger context, you can find it easier to connect to the humanity of your audience.

New Years Resolutions

Take care of yourself

Socializing can often involve going out and partying, and while having fun with friends is valuable, you must take care not to overdo it. Physically, your voice, body, and mind are the tools you work with as a performer, and wearing them out has obvious consequences. But it’s important to take care of yourself mentally as well — inhabiting another character on stage or screen will be incredibly more difficult if you’re own sense of self is struggling.

Don’t forget that by being very respectful to your needs and listen to your body. Make sure to sleep and eat well while you’re at it, even if you’ve got that 5am call time!

Learn something new about yourself

As both an artist and a person, you’ll be learning and evolving until your last breath. But go out of your way this year and see if you can find one thing about yourself — whether it’s related to your personality, your habits, what motivates you, etc. — that you never realized or put into words before.

Maybe you’ll find this out from your close social network, or while getting away from it all outside the city, or while you’re in the middle of a deep work out. That’s the great thing about having multiple New Year’s resolutions — they can all affect one another and help you keep all of them, all the way to 2020. Have a Happy New 2019 and best of luck on your journey as an actor!

Ludovic Coutaud is a NYFA alum and writer. For more information, click here

The Cyanotype Process: What is Cyanotype Photography?

Recently, New York Film Academy-Los Angeles created a Cyanotype workshop for alumni at NYFA instructor Andrew Hall’s darkroom in downtown Los Angeles.

Cyanotype is one of the oldest photographic processes we know of, and has a distinctive blue color. Cyanotypes are made by treating a surface — paper, cloth or leather — with iron salts which then react to UV light. Originally used to document botanical specimens by placing them on treated papers and exposing them to the sun, it was also an early way to create copies of drawings, especially architectural drawings – thus the name “blueprints.”

Cyanotype

Before the workshop, paper was pre-coated with the cyanotype chemistry so it would be dry and ready to go when participants arrived. Instructors also demonstrated the process on a large mural print he was making for one of his art projects that is up for an award.

First, the instructors taped paper to the table using Frogtape — a green tape with little tack so it wouldn’t damage the paper — and then measured out the chemicals. Cyanotype is equal parts ferric ammonium citrate and potassium ferricyanide. Measuring each chemical separately so as not to add too much, he combined them in a glass bowl and began brushing on the mixture as evenly as possible onto the paper. Then he used a hair-dryer to dry the paper, and the rest of class went upstairs to begin laying out our cyanotypes.

Many students had followed the instructor’s instructions from the previous week and printed black and white negatives to match the pre-coated paper size. Some used pieces of glass and cut out shapes instead, and some used a mixture of both. Once the negatives and ephemera were placed on the pre-treated sheets, they were put under glass and transferred to a large UV Light box that acted like an oven to bake our prints for 10 minutes each.

[su_carousel source=”media: 13953,13958,13963,13962,13961,13966,13967,13968,13969″ link=”image” target=”blank”]

Everyone in the group were able to get several prints done each and experiment with various timings and placements. After exposing to UV light, the class went downstairs to Hall’s darkroom and washed the remaining chemistry off the prints until the water ran clear, then squeegeed the remaining water off and lay them in the drying racks to dry.

It was fun for NYFA faculty to catch up with alumni and hear how everyone was doing and what they were up to. And it was great to see them interact in a mixed group of students from various cohorts.

NYFA MFA Alum Federico Imperiale stated, “It was great to see professional photographers working on a laboratory project. They were able to guide us through the understanding of the process, giving us a complete overview of the cyanotype technique and its expressive and aesthetic potential.”

The results of the cyanotype workshop were wonderful to behold and now students know how easy and fun it is and can do it from the comfort of their own home!

Interested in learning photography? Find out more information about the Photography programs at New York Film Academy today!

Written by Naomi White. Naomi is Chair of Photography at NYFA Los Angeles.

Insomniac’s Spider-Man and Why AAA Games Still Matter

Last September, Sony released Spider-Man, the 35th video game based on the popular Marvel comic book superhero. The game, developed by Insomniac Games (Ratchet and Clank, Spyro the Dragon), retailed for $59.99 and was exclusive to the Sony Playstation 4. It took two years to develop the game and its production is estimated to have cost around 100 million dollars.

Triple-A (AAA) is the classification used for a video game that receives the highest budget from a publisher, both for production and for marketing. An AAA game is expected to be of the highest quality and to earn a high profit to justify its expensive costs. In short, an AAA game is the video game equivalent to a blockbuster film.

AAA games like Spider-Man are expensive and time consuming to make. Their premium retail price can be expensive for the consumer. You might ask, with the decline in console sales, why developers are even making AAA games at all? As it turns out, AAA games are still worth creating, for numerous reasons.

AAA games generate excitement for the industry

At 2018’s Electronic Entertainment Expo (E3), Spider-Man gained 37 awards from industry news outlets. It topped dozens of  “most anticipated games of 2018” lists. Despite there being hundreds of games released a year, only AAA games typically get this kind of attention. More media coverage means more gamers paying attention to a game, which leads to more excitement for a game – which can result in big sales on release day.

AAA titles are often used as a vehicle for launching a new intellectual property. When Tomb Raider debuted in 1996, Eidos went all in on their marketing and licensing for the action/adventure game, putting the character on everything from action figures to magazine covers to shower gel bottles.

With commercials that looked more like perfume ads than for video games, Tomb Raider demanded attention. Eidos even hired a real-life actress to play the character for media events. Thanks to Eidos’ media push, Lara Croft appeared all over the news. For a few years in the 90s, Lara was the face of video games. Launching a new IP is always a huge risk, but when it pays off, it pays off big.

Spider-Man Game

AAA games create jobs

As of 2018, there are 22 major publishers who make what can be considered AAA games — employing over 300,000 developers in the industry. The majority of working game developers in the United States are working on AAA games.

AAA games don’t just employ game developers, however. Think of all of the people related to the creation and release of these games – marketing, PR, legal, cutscenes, publicity material, advertising material, commercial directors, and more. There’s a reason why the credits on AAA games are so lengthy.

AAA games influence the public’s perception of gaming

The extraordinary marketing budget for AAA games allows their publishers to reach more consumers through a variety of advertisements. Consumers are bombarded by ads through television, internet, magazine, billboards, and even buses. Thanks to this constant stream of advertising, this means that the majority of games that consumers are exposed to are primarily advertised AAA games. Ask consumers and the media about which upcoming games and they will most likely respond with AAA titles.

Almost half of the top 10 games for 2018 were console exclusives. The truth is, AAA games are what sell consoles for the big three (Sony, Microsoft, and Nintendo) and as long as consoles dominate store shelves such as Target, Wal-Mart and Best Buy, these will be the games the consumers will be exposed to. While consumers can purchase smaller, independent titles elsewhere, learning about them and finding them in the store can sometimes be difficult.

Spider-Man Game

The AAA single player experience is still a thing

In 2017, EA cancelled their AAA Star Wars game, citing that a “linear adventure game” wasn’t relevant to today’s multiplayer audiences. However, if the success of games such as Spider-Man (3.3 million copies in opening weekend), Red Dead Redemption ($725 million opening weekend), and God of War (5 million copies sold to date) are any indication, the linear adventure game experience is far from dead. According to gamers and game designers alike, linear narrative games are still the best way for game designers to tell a story.

Single-player experiences allow gamers to live out the adventure of a character, which is one of the most exciting aspects in gaming. Have you ever wondered why so many shooters like Fortnite and PUBG display the player in first person? Because it is supposed to be you, the player. However, most story-based narratives will show its character using a third person camera, because it is the best way for the player to see what the character is doing on their adventure and how they carry themselves throughout.

Out of a 2017 survey, 9 out of 10 best known characters were in games that used a third person camera.

While some may complain that AAA games are ruining the industry, the truth is that big-budget titles like Spider-Man keep consumers excited for games, employ game developers, and make the video game industry the highest-earning entertainment industry in the world.

The Architecture of Fear: Level Design Lessons from Haunted Houses

Los Angeles celebrates Halloween better than any other city on Earth. Maybe it’s because so many Hollywood special effects artists live here, or because there are so many theme park enthusiasts who create their own home-made attractions. Or perhaps it’s because LA is home to many famous Halloween-o-philes including Tim Burton, Danny Elfman, and Guillermo Del Toro. Whatever the reason, there is something special about Los Angeles at Halloween time.

Every year at Halloween, instructors from the New York Film Academy (NYFA) Game Design school give the same advice: If students really want to learn some great lessons about level design, they should visit a haunted house. Not a real haunted house, but one of the dozens of fabricated haunted houses that can be found around the greater Los Angeles area during the Halloween season.

It doesn’t matter if it is an elaborate one like Disneyland’s Haunted Mansion, one of the many walk-through mazes at Knott’s Scary Farm, or a neighborhood haunt, there is a lot to learn from these haunted houses.

Here are seven scary hints from Halloween Haunts to make the most out of your spooky video game levels:

  1. The three S’s.

While an amateur horror level designer might only concentrate on creating scares for their haunted level, there are actually three ways to engage a player: Story, Scares, and Spectacle. Use story to capture the player’s curiosity. A strong story will make the player want to see “what happens next” and continue their way through a level. Spectacle are those epic moments that will dazzle and impress the player, making the player say “That was amazing! I wonder what’s next?”

Scale often plays a big part in epic-ness. The bigger, the better! Scares actually slow down the player as they creep their way through a level, especially if they think a scare is coming. However, if you can engage your player with story or distract them with spectacle, they won’t see the scares coming!

  1.   Foreshadowing.

While many horror movies and games rely on jump scares and shocks, the best scares come when the player is actually expecting them. The horror game demo P.T. on the Playstation 4 might be the scariest game ever made, but it isn’t frightening just because the game looks and sounds scary.

It’s scary because the player knows they have to pass by that stupid bathroom door yet again and something horrible is going to happen when they do. The anticipation is what makes the game terrifying.

  1.   Sound is your ally.

Nothing unsettles a player like sound. Blowing wind, the creak of an old house, the scrape of a foot along the floor. Use sound effects to not only to set the mood and augment scares, but also to foreshadow them. Think of how sound is used in the Friday the 13th video game to announce the presence of the murderous Jason. Once the player associates a music cue or sound effect with an upcoming scare, watch them start to panic!

  1.   Use sense.

Players can’t use their sense of smell or touch when playing a video game. Horrific environments like filthy or blood-splattered rooms lose its impact if the player can’t smell or feel it. Limit these types of locations to maximize their impact, or at least have the player character react to them to help cue the player that this is a gross place to be.

  1.  Limit the field of view.

Players get nervous when they can’t see what’s ahead of them. Use darkness and dense fog to obscure players’ field of view. Or if you are inside, corners are a great way to hide what’s coming next. There might be something horrible lurking right around the corner…

  1.   Spread out your scares.

Fight the temptation to fill your level with wall-to-wall scares. The anticipation of a scare is much more frightening to a player. However, avoid predictability with your spacing.

For example, you might want to have a player move through two empty rooms before encountering a scare. Then switch it up to frighten them after three rooms, and then change it and frighten them in the next room. Your player will be expecting to get scared, but they will still be surprised when it happens.

Rhythm is the key to good scares. At the end of the level, you should ramp up your horror to a frightening conclusion; either let the player escape or lure them to their doom!

  1.   Scares come from diagonals.

Haunted house experts have revealed that a guest is more frightened when a scare comes from an angle rather than straight on. The reason? Evolution has honed a human’s peripheral vision to watch for danger that comes from behind and the sides of a person. When a danger “appears” from out of nowhere, the result is much more startling!

The best way to learn more from a Halloween Haunt is to experience one for yourself! If you can overcome your fear long enough to take note on how these fear-masters use psychology to maximize their scares, you too will be making scary levels like a pro!

Our Game Design students work on a variety of projects across digital game design, 3-D art, video game storytelling, and graphic design. Visit our Game Design Discipline page to learn about our game design programs, curriculums, and hands-on projects.

5 Trends in Game Design to Watch Out for in 2019

The video game industry can be a tricky beast to predict. Who could have expected a little sandbox game called Minecraft to dominate pop culture, or for the Nintendo Switch to explode despite its predecessor being a sales failure?

As gaming continues to evolve, developers do their best to design experiences that will make players happy and hopefully even become the next big thing. Below are some game design trends to watch out for in 2019:

1. More Battle Royale

If there’s one trend that dominated 2018 and shows no sign of stopping in 2019, it’s the Battle Royale genre. The tremendous success of PUBG and Fortnite, the latter boasting an incredible 125 million players, has certainly caught the attention of other developers now looking to take a stab at the popular genre. Even the biggest traditional shooter series like Battlefield and Call of Duty are already releasing their own Battle Royale modes in 2018, which means we’re likely to see many more games of this type released (and announced) in 2019.

Interesting data from WePC:

  • More than half of core PC gamers in China play PUBG.
  • Fortnite has dominated Twitch in 2018, averaging 118 million hours viewed across  over 8,000 Twitch channels

2. Devs Will Rethink Loot Boxes

After the fiasco surrounding Star Wars: Battlefront II at the end of 2017, many gamers expected developers to shy away from loot boxes. They have been one of the more controversial subjects in the game industry — countries like China and Japan are even classifying them as gambling.

Of course, developers can’t ignore the fact that microtransactions in free-to-play games raked in $20 billion in 2017. Instead of disappearing, loot boxes will likely still be around in 2019, though developers may take a page out of Epic Games’ book and focus more on cosmetic items that don’t give players a gameplay advantage.

Interesting fact:

  • Fortnite: Battle Royale, a free game, has brought in more than $1.2 billion in revenue entirely from cosmetic purchases like dance moves and character skins.

3. eSport-Focused Design

There was a time when the best place gamers had to show their skills in front of a crowd was at the local arcade. With competitive gaming, today’s top players in the world take the stage as hundreds of live viewers (and thousands more online) watch them compete for prize pools ranging in the millions. The success of eSports already has developers studying popular games while revising their designs in hopes that their title will become a must-play in the competitive scene. At the end of the day, companies know that gaming communities ultimately decide which titles are fun and exciting enough to enter the eSports realm.

Interesting data from WePC:

  • Overwatch is the most talked about game in 2016 with 75,000 online articles mentioning the game. (Statista, 2017)
  • Twitch viewers spent 355 billion hours watching videos on the platform in 2017, that’s 32% up from 241 billion hours in 2015.

esports

4. Rise in Cross-Platform Play

Gamers can be best friends in real life but never play together because one lives in an Xbox household while the other lives in a Playstation one. In 2018, we got our first taste of full cross-platform support as Fortnite allowed mobile, console, and PC gamers to take up arms alongside one another — even Sony eventually buckled under the pressure.

As the mobile market continues skyrocketing in growth, console and PC devs are also realizing the benefits of opening the doors to iPhone and Android gamers. Creating games that are fun (and stable) no matter what device you’re holding is sure to challenge developers in 2019 and beyond, but their efforts may be worth it.

Interesting fact:

  • While Fortnite is currently still the only game you can play cross-platform on any device, there are already dozens of partial cross-platform titles. Some include: Minecraft, Rocket League, Phantasy Star Online 2, and Forza Horizon 4.

5. Focus On Either Single-Player or Multiplayer

Activision turned heads when they announced that Black Ops 4 would not have a story campaign — a first in the iconic Call of Duty series. At the same time, groundbreaking games like God of War and Red Dead Redemption II have shown that players still crave story-driven games.

Judging by the latest trends, it’s possible that devs will continue putting their work into either just single or multiplayer games. Even if it feels like a step backwards to those of us who grew up when almost all triple-A games released with both modes, we’re betting more companies will join the trend in 2019.

Interesting facts:

  • Despite being a multiplayer-only $60 game, Call of Duty: Black Ops 4 surpassed $500 million worldwide in only three days. (Business Wire)
  • God of War, a single-player only game, sold five million copies in one month, becoming one of the top selling PlayStation 4 games ever.
  • Super Mario Odyssey and Zelda: Breath of the Wild, two single-player Nintendo Switch games, were some of the highest rated titles in 2017.